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Why healthbar?


goduranus

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What is structural damage trying to represent? I have scarcely heard of any ship that was destroyed without flooding or ammo explosion. Maybe structure damage should just make flooding harder to repair? Or perhaps the health bar is attempting to simulate crew loss? Imo I would prefer a system where subsystems and turrets on a ship were more easily disabled, and the ship becomes abandoned once it loses a sufficient number of subsystems, but the hull itself doesn't get destroyed except by ammo explosion or flooding.

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7 hours ago, goduranus said:

What is structural damage trying to represent?

I'm with you, as a ship's health deteriorates it should become more-and-more vulnerable to critical hits and critical damage; fires should be harder to contain and put out, flooding should be harder to control, etc until something finishes her off.  This, "Critical Hitpoint" system just doesn't feel right to me.

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