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Rotating the map and next unit button


moet

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You can rotate 2d maps anywhere that's not the point.

i think rotation would help a lot with planning arty attacks (LOS).

 

Considering the game has a strong solid base, I would highly recommend an altitude variability algorithm (with specific limitations).

 

One thing is if you can fire from Mc Pherson's ridge to Oak ridge and a totally different strategy has to be applied if this can't be done because of intervening higher terrain or opposite height of the hills.

This feature would make the same scenario have a virtually unlimited longevity.

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