Jump to content
Game-Labs Forum

[Exploit] Blocking city consumption price via buy contract.


Rizzar

Recommended Posts

Hey.

 

Observed this and decided to make a thread in addition to an ingame bug report due to its urgency.

 

It is possible to block the buying price a city is willing to pay for its consumed goods.

 

e.g.:If you set a buying contract in a city that consumes live oak, even if the price is lower than the one the city is willing to pay (city: live oak 150 , your price 105) another player will only be able to fulfill your price of 105.

The logic prefers the player contract no matter how high the need of the city is.

 

When you return you can claim your contract and the old city price is valid, at this point you can sell your goods with an insanely high profit since you are the only one in control and selling your goods to that port.

Side effekt is if someone is forced to sell you the goods you have even a higher amount of profit after you claimed the contract.

 

 

This makes it possible to block the price until the blocked player returns (and claims) or the contract is fulfilled.

 

 

Please fix this unintended priorisation since certain players are taking benefit from this abusive mechanic.

 

greetings

 

  • Like 1
Link to comment
Share on other sites

×
×
  • Create New...