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Jack Feathersword

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Posts posted by Jack Feathersword

  1. How does the port timer window and the ability to get in to port battles affect the chances of people in off-set time zones (AU TZ). How does Admin see these players taking part in the lord system. 

     

    does Admin recommend these players focus on making the money to buy the access to voting or PVP to gain access to voting?

    • Like 1
    • Remove Neutrals as player factions. (keep some NPC ports as neutrals)
    • Make 2 - 3 characters per account.
    • 1 nation per account/Server
    • crafting to be time and cost based not labour based.

    This fixes issues with the current system and prevents loopholes. It doesn't punish players that share computers or want to RP or have characters for different reasons.

    • Like 2
  2. ^^ The 10% would be a compromise to help aid the less skilled players last longer. Make them the same cost of the current repairs and keep the cool down on them even make it 5 mins with a limit of 3. That way anyone with the skill will not need to use them unless something had gone wrong.

     

    For the Crew:

    Take the % of killed vs wounded from actually battles, keep a count on the wounded like  current system for hull leaks; Once in survival mode these crew slowly return to service. 

  3. I really like this system of repairs.

     

    Some short thoughts:

     

    * - I still think the crew need to be looked at, repairing crew to 100% is terrible.

    * - I would even be happy with a mix of repair kits that are popped in battle that repair 10% of a certain item (hull, sails) and are limited to 2 of each type  and the survival mode repairs mentioned in the OP. 

    * - If sinking is going to be much more difficult than other conditions for ending a battle need to exist to end a battle. Right now, its Spike  > dps until sunk.

  4. I want the 1815 HMS JAVA.

     

     

    Dimensions Dimension Measurement Type Metric Equivalent BWAS-1793 Length of Gundeck 171' 11 ½" Imperial Feet 52.4129 Length of Keel 144' 9 ¾" Imperial Feet 44.1389 Breadth 43' 6" Imperial Feet 13.2588 Depth in Hold 14' 3" Imperial Feet   Burthen 1,457 3694 Tons BM  

     

    Armament 1815/11/16   Broadside Weight = 972 Imperial Pound ( 440.802 kg) BWAS-1793 Upper Gun Deck 30 British 24-Pounder Spardeck 28 British 42-Pounder Carronade
  5. You say limit game play and want to impose limits on players who don't have the skill points you mention, people shouldn't have extra bonuses for any reason, yes an office might know a trader in Port royale and can get you a bit knocked off, but that would be realistic, not, you have put in 200 hours, well done heres 10% off at all ports.

     

    Seriously guys, we cannot have random give outs, random amounts of money and random skill points helping people, if it is a sandbox, which the game is said to be, everyone, from a day 1 player, to a 1000+ hour player, should be equal in a basic lynx, not accounting for skill of course.

     

     

    Where did i say anything about skill points and discounts? I didn't say anything about what "progression" would be. I said why would you want to limit someones choices up front. Further to that point; The more you do something at it the better and more efficient you get at it. It makes perfect sense to have a progression system in place that has minor improvements based on time or experience.  

     

    Why can't you just discuss the points raised without being a jerk?

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