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Jack Feathersword

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Posts posted by Jack Feathersword

  1. How does the port timer window and the ability to get in to port battles affect the chances of people in off-set time zones (AU TZ). How does Admin see these players taking part in the lord system. 

     

    does Admin recommend these players focus on making the money to buy the access to voting or PVP to gain access to voting?

    • Like 1
  2. It depends on the target you want to go after and how far you are in to hostile waters. 

     

    I think for small fast targets in very hostile waters i would go a Ren. For bigger ships close to home i would go a trinc/ surprise.

     

    If you want to have some cheap fun, id go a snow and use its 180o polar if you get caught out.

    • Like 1
  3. Really it comes down to the underlying technologies used. The database design and stack might be a limit, it might be a giant write once do or it might be multiple. The data might not handle being moved from node to node or passing player position from shard to shard.

    I like the idea but without the specs of the back-end we have no way to know of it would work.

    Is there any unity 4 reference doco for architecture?

  4. We are planning to move the maintenance time to accommodate Australian prime time. We have already mentioned it somewhere.

    We just cannot decide if we should move it 2 hours forward or 2 hour backward and also need to change the code to move the time blocks for assault flags.

    I would suggest move it backwards 2 hours, (depends on the numbers of Asian based players you have) otherwise i would suggest move it forward 4 hours. 

    • Remove Neutrals as player factions. (keep some NPC ports as neutrals)
    • Make 2 - 3 characters per account.
    • 1 nation per account/Server
    • crafting to be time and cost based not labour based.

    This fixes issues with the current system and prevents loopholes. It doesn't punish players that share computers or want to RP or have characters for different reasons.

    • Like 2
  5. A few notes on the cerb in game.

     

    • It has a much bigger profile than the ships before it; it is much easier to hit it and the hull shape makes for easy penetration.
    • The broadside weight increase between the cerb and the brigs/snow is quite high.
    • It has no chasers, catching anything small is a pain in the arse.
    • If you are going to use the 32lb nades; you need to be able to manual sail very well as you need to be in the right range to hit correctly. See point 1.. 
  6. ^^ The 10% would be a compromise to help aid the less skilled players last longer. Make them the same cost of the current repairs and keep the cool down on them even make it 5 mins with a limit of 3. That way anyone with the skill will not need to use them unless something had gone wrong.

     

    For the Crew:

    Take the % of killed vs wounded from actually battles, keep a count on the wounded like  current system for hull leaks; Once in survival mode these crew slowly return to service. 

  7. I really like this system of repairs.

     

    Some short thoughts:

     

    * - I still think the crew need to be looked at, repairing crew to 100% is terrible.

    * - I would even be happy with a mix of repair kits that are popped in battle that repair 10% of a certain item (hull, sails) and are limited to 2 of each type  and the survival mode repairs mentioned in the OP. 

    * - If sinking is going to be much more difficult than other conditions for ending a battle need to exist to end a battle. Right now, its Spike  > dps until sunk.

  8. I want the 1815 HMS JAVA.

     

     

    Dimensions Dimension Measurement Type Metric Equivalent BWAS-1793 Length of Gundeck 171' 11 ½" Imperial Feet 52.4129 Length of Keel 144' 9 ¾" Imperial Feet 44.1389 Breadth 43' 6" Imperial Feet 13.2588 Depth in Hold 14' 3" Imperial Feet   Burthen 1,457 3694 Tons BM  

     

    Armament 1815/11/16   Broadside Weight = 972 Imperial Pound ( 440.802 kg) BWAS-1793 Upper Gun Deck 30 British 24-Pounder Spardeck 28 British 42-Pounder Carronade
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