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Domox

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Posts posted by Domox

  1. The port locations are an export from Booyaah's with some sanitation performed. I'll be looking to improve the data as time goes on. Also, I never intended this to be an AFK tool where you end up bumping into your destination after a long ride but rather something that makes sure you end up in the ballpark.

     

    In that line of thinking I'm considering doing some speed/time math after taking several trips in order to provide time estimates and an estimation cone of sorts so you know it's time to start checking horizons after some time has passed.

  2. Image%202016-02-04%20at%2012.48.26%20AM.

     
     
    I put this together the other day in order to simplify those long open water shots we all try to eyeball from time to time.
     
    http://burningsail.com
     
    Usage
    - Double click to center the compass on a location.
    - Single click to draw a line from the center of the compass to a destination.
    - Steer your ship onto the bearing the line intersects on the compass.
    - Use the controls in the top right to orient/zoom the map.
    - Mobile devices can add this address to their home screen to get a nice icon they can use to jump here.
     
    Supports
    - Works on modern Chrome/Safari/FFox/iOS/Android
    - Touch capable
     
    Coming Soon
    - Location hashing so you can link directly to a location
    - Heat mapping: See where people are plotting courses the most?
    - Location pinging?
     
    Disclaimer
    - This is still a dead reckoning sort of thing. The longer the trip the more potential there is for deviation.
     
    Thanks
    Thanks to ShroudedRecluse for his port data. He gave me permission to transcribe it all over to geojson.
     
    Please email info@bvr.io for any questions/comments you don't want to post here.
     
    Data
    I've added the geojson I used to populate this map to github in hopes that people can improve/use it. Let me know if you spot any issues.
    https://gist.github.com/dylan/18215f81dee9eb9a94d5
     
    Updates

    (3/23/16)

    - Updated mapping library, should fix some errors bring perf. gains in rendering.

    (3/14/16)

    - Disabled online/afk status indicators to reduce costs.

    - Added teeshirt links to help cover costs.

    (2/16/16)

    - Disabled alerts until they're fixed.

    (2/13/16)

    - Fixed rendering issue where large search results broke search altogether.

    - Changed activity indicators to only show people active in the last 24h

    (2/6/16)

    - Added realtime spotting indicators. Click the pin, choose what you're spotting, click a place on the map and everyone else who's using pins on the same server choice will see them!

    (2/6/16)

    - Added realtime active/idle/total indicators.

    (2/5/16)

    - Added the ability to adjust your speed and have the estimates update as well.

    (2/5/16)

    - Made additional port info searchable ie: 'free', 'capital' etc.

    (2/4/16)

    - Added port info and speed/time trip estimation bar.

    (2/4/16)

    - Added speed/time (days) travel estimation
    (2/4/16)
    - Show in game geometry/port locations
    - Show shallow regions
    - Consolidated port geojsons
    - Added deep/shallow/free/capital info to search results.
    - Added snapping for line/rose so that it snaps to ports when you click/double click.
    (1/27/16)
    - Added fuzzy searching of ports.
    - Removed auto zoom on double click.
    (1/27/16)
    - Changed all contestable ports to deep or shallow anchorage icons.
    - Left capitals as nation flags.
    - Added a border to all free ports.
    - Dimmed the map colors to something dimmer to save los ojos.
    - Added legend for port colors.
    - Dimmed non-capital port names

    • Like 17
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