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Domox

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Posts posted by Domox

  1. The open world is not as fun as it could be due to the lack of valuable traffic/variety. If people's deliveries & captured goods were shipped in the open world there'd be more targets to accost/defend/raise hostility, and the world would seem more vibrant.

     

    Being a pirate is not fun, see above, and since pirate's can't attack pirates, but we have a home port, we're like a bad nation, not an individual sneaking about, using our wits and fame to turn a fortune. I'd like to see more of a privateer role, false flags, pirate ports done away with forcing us into free ports only, and let pirates attack pirates. If you want to be a pirate you better get used to the entire world being against you.

     

    The process of joining a battle is not fun, right now it feels like you're locked in an imaginary room with someone. No dramatic rescues, no helping a friend who was just in sight a second ago, no one joining late forcing you to leave your prey. If we figured out a way to make battles less obvious in the open world (only play cannon sounds, show smoke or something when you're close, or only show the icon when you're really close) but leave the battles open, the open world and battles will seem more tightly coupled and less like you're jumping into a locked session that can't be tampered with. DO NOT underestimate the effects of feeling like all is lost because no one will save you OR OMG my friend is here, so glad you showed up.

  2. When did fixing exploits become a bad thing? When did exploits become features? I feel like I'm in some bizzaro alternate universe reading this.

    A ship delivery system, like the resource delivery system, would be useful, though.

    I agree but I'd like to see ship deliveries and even resources be done in OW via NPC fleets with insurance payout if you lose it. We need more OW traffic besides the current traders/fleets milling around.

  3. can you record it and post here?

    I think what happens is sometimes guns fire simultaneously and the cannon fire pops because the gain is so high having multiple sounds played at once. At least thats what I was hearing at one point, but it hasn't stood out lately. Do you guys run the audio through a compressor or does unity do it automatically?

  4. That video is awesome. I'm really looking forward to hearing it in my headphones.

     

    One thing, having had the pleasure of hearing cannon fire across water and in vast open spaces, please don't forget one crucial thing, in reality you can hear the cannon fire ripple/echo off of distant trees, waves, buildings. If you're near shore at the very least have a second shot be heard as the sound ricochets off the land and comes back. I've yet to see a game get this right. :D

     

    EDIT: One more note, if you're near the shot, you hear it, then there's a delay (based on how far away the bounces occur), and then you hear your shot distinctly with a slow decay into the distance. If you're next to the shot, you hear the pop and then you hear it progress onwards away from the origin. If you're facing the shot and near what it bounces off of you mostly just hear the shot and maybe a subtle rumble as it travels but the initial sound is the most distinct.

     

    I hope all of that makes sense lol.

    • Like 1
  5. I'd like to see a mechanic whereby action/repairs makes the ship more fragile/less performant over time, and eventually you can pay a % of it's material cost to regain the core resilience/dura and maybe improve/change a base attribute if you use crafting notes while you do it?

     

    For one this could provide another means to drive the economy on top of ship crafting, this will also incur a bit more cost for the people who use exceptionals perpetually paying only for crew and repairs, but it could allow their ship to change over time, giving them a bit of 'personality' as they age or potentially improve.

     

    If you couple this with dates of refits etc. in a log it could make old/second hand ships a more valuable and interesting mechanic.

     

    Thoughts?

    • Like 2
  6. Domox's Fishing Report

     

    While working on some API processing scripts I made a quick sheet to summarize some of the fishing info we have available.

     

    Odds
    From what I can gather each type of catch has a weight, and considering all of the weights in the list, you will then be able to catch a certain minimum to maximum of it. I would like to point out that these percentages may be wrong, the odds are conjecture based on the types of numbers I saw in the parsed data and from personal experience fishing like crazy these past few days.
     
    Bodies of Water
    The map has three bodies of water.
    - Atlantic
    - Gulf
    - Carribbean
     
    Biomes
    Each body has four biomes. Each biome's diversity varies from body to body.
    - Shore
    - Reefs
    - Bays
    - Offshore
     
    I'm compiling several charts now with what I think is the distribution of the population of the various fish (including bottles) for each body/biome.
     

    Google Spreadsheet

     

    Enjoy!

    • Like 3
  7. I just finished a match that took about 40 minutes with me piloting an essex and the adversaries consisting of 2x connies, 3 trincs, a rattlesnake, and an AI frigate. I damaged all of them and lasted quite a while without them managing to board me. Kept the gauge etc. I got 13k and 340xp for the trouble. Lost an officer life, and a ship dura.

     

    We need some better incentives to fight or rewards for performance in the face of adversity, this is just sour all the way through.


    Never mind I lost 315 crew.

  8. The coward perk is ridiculous. its already challenging to keep enemies in fights. if i miss a single volley with my chasers they can pop out. this change makes it doubtful that i can even miss that one volley. PLEASE make escape mechanics distance from enemy as well as tagging related.

     

    I will also second this, ships magically puffing into thin air at while in range because you're maneuvering after a chase is so disappointing. The coward perk makes it more so.

    • Like 1
  9. Here's an image to give you guys an idea of it's size. I'll compare it to Niagara since it's probably the closest size wise...

     

    It has a deep draft but should be quick considering how sharp it is.

     

    Niagara

    - Moulded Beam: 32'

    - Loaded waterline length: 110'

    - Depth in hold: 9' 

     

    1819 War Schooner

    - Moulded Beam: 25.5'

    - Loaded waterline length: 99'

    - Depth in hold: 11.5'

     

    Schooner%20v32.png

    • Like 1

    Rum

    My daughter just got back from the Caribean and brought me a bottle of rum.  I haven't opened it yet; anyone know if it's any good?  Mount Gay XO Reserve ?

     

    That stuff is the primo mount gay. It's excellent. I wouldn't mix it unless with a bit of water (or over ice), or at most tonic.

    Rum

    On a hot day I normally sip mount gay eclipse with a splash of tonic and a quarter lime (keep the scurvy away), very refreshing. When I'm feeling fancy I run with one of two variations of a mai-tai:

    Trader Vic’s original recipe, 1944
    * 2 oz 17-year J. Wray Nephew Jamaican rum
    * 1 oz lime juice
    * 0.5 oz French Garnier orgeat/falernum
    * 0.5 oz Holland DeKuyper orange curacao
    * 0.25 oz rock candy syrup/orgeat
    Shake and strain into an old-fashioned glass filled with crushed ice, garnish with a sprig of fresh mint.
    
    or
    
    Smuggler’s Cove Mai Tai
    * 2 oz premium aged rum (Appleton Estate 12-year or El Dorado 12-year)
    * 0.75 oz fresh lime juice
    * 0.5 oz orange curacao
    * 0.25 oz rock candy syrup (2 parts rock candy, 1 part water)
    * 0.25 oz orgeat almond syrup
    Shake vigorously on crushed ice, pour unstrained into double old-fashioned glass, garnish with a squeeze of lime juice and fresh mint sprig.
    
    
    

    If clear bacardi is what I have I go with the standard daquiri: 

    ### Daiquiri
    * 2oz Rum
    * 1/2 - 1 oz Lime
    * 1 tsp. simple syrup, add more to taste.
    Shake/strain
    

    If I'm having a party, rum punch it is!

    ### Rum Punch
    * One part sour, (lime juice)
    * two parts sweet, (fruit juices, simple syrup)
    * three parts strong, (rum)
    * four parts weak. (water)
    
  10. I ended up creating a spline cage based on the station lines, water lines, and cross sections. In this spline cage I then created TSpline faces and adjusted them to fill out the spline cage. It's tedious but has created the most accurate version of the hull so far. I also took the time to remove some of the drafting errors/distortions that seemed odd when viewed on the hull itself.

     

    Video Preview

     

    Image%202016-06-21%20at%205.32.54%20PM.p

    Image%202016-06-21%20at%205.33.38%20PM.pImage%202016-06-21%20at%205.34.19%20PM.p

    • Like 1
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