Well... there are just names and I was just thinking in interesting game mechanics. It can be tuned by time to find out the information and limit it to some perks/upgrades.
Another one.
Snatcher: After you participated on a boarding, even if you failed, if you survived the battle, you will still get some bounty in the form of modules/cargo from the other ship. Also disengage has a reduced cost (50% in cost and only 2 turns could be)