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Found 16 results

  1. I have noticed on several occasions that, in the after-action report for officers, one or more will have the highlighted double-chevron which I think means they have earned a perk. However, when I get back to camp, the units do not have the same indicator. What am I missing?
  2. The Mortar Officer perk is a definite requirement when operating a mortar brig and it costs 2 perk points, but the problem is the perk reset permit costs 200 dubloons, so in order to participate in a port battle in the mortar brig you are looking at a minimum outlay of 400 dubloons to operate the mortar brig and then change back to your normal perks, or go around gimped with your perks when not using a mortar brig. Either drastically reduce the cost of a perk reset to maybe 20 dubloons or make the mortar officer perk into a permanent mod that can be installed on a mortar brig maybe at a o
  3. To present a valid option to a sect of the playerbase than loves the game for the duel ( mainly frigates, master and commander style ) I suggest the inclusion of a Duellist Perk. - costs 10 points - enables 1v1 always, automatic closes battle ( no countdown, immediate start on tag ) in the following conditions: player is tagged player is not tagger both ships are same navy rate eg. 5th rates - player cannot be tagged by different rated ships - Duellists can see each other's info ( small flag UI for example, or added text in info box ) and can att
  4. I’m new to the game, only been on a couple weeks and LOVING it! I pulled another person into the game with me and we are both actively promoting the game to friends. My question is how do I reset my perks. Now that I’ve played a bit I’m seeing that some are needed more for my playing style than others and I’ve filled all my slots but I can’t find a good explanation of how to reset them. Thank you for the help. o7
  5. I made this Perk Calculator/Emulator, just to make an idea how your units will end. It could be helpful when deciding which Perks you want for a given Brigade. Ultimate_General_Civil_War_Perk_Emulator_v0.4.xlsm Usage: click the cells and chose options from a list. Feedback would be appreciated. I hope it helps.
  6. Maybe some new guys find this helpful? I decided to obsess over optimal perk distribution for a very specific task and ended up making this little thing. You need to log into google and make your own copy to use it, btw...
  7. Buyer beware. the Perks permit Reset for 50 PVE id good only 1x!!. 50 pve is a major grind to reset only once!! wish i knew that so I could have balanced out my perks.
  8. Admin - can we get a list of captain perks and their attributes that will be available in the new live server? Thank you
  9. What are the opinions on the second star infantry perk? I was watching Aetius play and I saw he prefers to give all his 2 star rifles marksman training over firearms. I just finished Malvern Hill on MG and I was running a little experiment with my 2 stars. I made two brigades of equal strength armed with 1855s. I micro'd them to the best of my ability on my left flank, and the firearm-perk brigade dealt way more casualties than the marksman. In fact, the marksman unit now ceases to exist (RIP). In my experience, I find firearm training to be far more effective than marksman. Its all about gett
  10. My Fellow Sailors: A few ideas i have thought about, and talked about on global, have finally been written down. A few of these have been brewing for awhile, and a few came up while writing. Im sure most of these have been talked about, and may be in the forums. No, i didn't search the forum for these topics. No, i don't really care if there are other threads covering these. These are my thought, basically as they came to me, either through reading notes or remembering conversations. Lets help the devs bring out the potential of Naval Action.
  11. citing the book "The Sea Rover's practice: pirates tactics and techniques (author Benerson Little): * "The Comte de Forbin correctly guessed that four English ships, although in appearance warships, were in behavior merchantmen". * "Even telescopes could be deceived, and ultimately it was the commander's judgment that mattered most. Jean Doublet was once suspicious of an unknown settee slowly rowing in a calm toward his small merchant vessel. Although there was peace among European nations and war only with the Saletins, he assumed the worst, that any vessel aproaching had to be
  12. Based in the old "no quarter given/surrender or die" meaning of the pirate flag I have come with this idea to hopefully lessen the "surrender at the very end" problem New Officer Perk :"No Quarter" (Maybe only pirate for full flavor) Enemy individual ships cannot surrender(*) IF they have done more than X total damage in the battle. This perk should have a distance requirement (much as current "Control" perk) and it should be double direction (as control perk is too) (*) In fact the enemy ship should be able to surrender (to avoids griefers keeping people indef
  13. Some ideas to perks to smugglers: 1) Master of disguise: you can use the flag of any nation, but lose the benefit of dont be attacked by ships of the same nation you sailing; 2 points 2) Black market operator: + 20% income when selling goods to ports of enemy nations and +10% income when selling to your nation ports; 2 points 3) Professional barter: -10% of goods prices in any ports; 1 point 4) Smuggler runner: + 1 knot in OW, +0,5 knots in battle ; 5 points also can be considered: 5) Stealth ship: turn the smuggler ship in a fake NPC (with no player nam
  14. Just a suggestion: why not adding a new category of upgrades (maybe for permanent slots) and/or perks that affect OS performance? I.e.: add speed downwind add speed upwind improving the radius of the tagging max distance (useful both for hunters and for preys) improving the distance at which you can spot a boat on the OS (useful for prays) diminishing the distance ar which you can be spotted on the OS (useful for hunters)
  15. Rodrigo de Triana/Spotter officer: Every time a ship/land is on sight for first time the game advise with a sound the new event and keep a list of the ships on range. (Lets read some books while sailing and let our officers do their jobs) Engineer officer: You can see the upgrades installed in other ships.
  16. Officer Perks Ideas - Focused Canoneer Very simple 5% faster reload speed - Doctor aboard Replenishing some of the fallen crew doing battle - Marine Officer adding a few mariens and making them fire at close enermy ships, damagin sails and crew. - Made for trade Officer know how to stack and optimize cargo space adding more % to cargo hold Modul Ideas - Flintlock Cannons Replacing the old matchlock stick with Flintlock on cannons making them fire quicker and less misfires giving a more focused volley 10 % to cannon volley speed - Sharp Shooters Putting rife
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