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Rigol

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  1. Thanks so much. Yes I'd forgotten about the flank/rear modifier, which especially answers my question. Great stuff. Great game. I will dust-off the old Johnny Reb 2 tabletop ACW miniature wargame sometime.
  2. A quick question. When an enemy brigade has very low condition and/or morale, does it begin to suffer more casualties from gunfire? I know low morale can cause a retreat from good cover or into a bad position, but I'm wondering if there's an additional effect. I'm asking because I'm never sure whether it's best to keep shooting at an enemy brigade when it's running away with low morale (thinking I'll tear it to shreds - which doesn't usually happen) or whether it's usually best to immediately start shooting at a different enemy brigade.
  3. I'm interested in war history and think I understand how skirmishers were used in the American Civil War (and the difference between skirmish troops, skirmish formations and full-blown sharpshooter squads). But can I check whether I'm using them right in Ultimate Generals: Gettysburg? Generally, are people finding that it's a good idea to do the following with skirmishers in the game? These are what I do: - Put them in front of regular infantry line units to provide some good early sniping (of sorts - still not very accurate) and act as a hard-to-hit* screen while your main infantry lines move in behind. The skimishers will retreat when the enemy line gets too close for comfort, uncovering your fresh line troops that you had behind them. - Exploit any cover, from which they benefit especially well. - Screen your flanks. They won't stick around long when big enemy line units are closing, but they can slow them down and scout well. - Get around to the sides of enemy more swiftly than big line units, to shoot enemy in the flanks or even from behind. Does that sound about right? Thanks for any ideas/pointers. Mike (in London) * Although I say 'hard-to-hit', my skirmishers seem to suffer massive casualties - many more than they do to the enemy. I haven't yet worked out whether that's because their resilience is nothing special (despite them being spread out and supposedly good at taking cover), or because they usually face much bigger enemy units, or just because I use them constantly as a screen and so they see more fighting than my bigger units.
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