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Found 4 results

  1. One of the victory conditions for the Union in the Battle of Richmond (campaign mode) is to cause 90%+ casualties in the Rebel force. This condition is broken, as it references only Kills, not Captured, and not Shattered And Ran Away. When I finished the mission, I had captured or shattered every unit from an opposing force of 44,000+ soldiers except for a single 250-soldier artillery unit I couldn't locate. By any realistic measure, the Rebels had 250/44000+ soldiers remaining, which would be 99.5% Casualties and should have triggered the victory condition, but that victory condition was not met and I ended up winning only on holding territory instead. The end of battle report showed I had achieved only about 22,000 Kills, so if Kills was the metric for the 90% Casualties criterion, I had only achieved 50% despite completely wiping out the enemy force. If deserters from Shattered units don't count as casualties then it is likely impossible to achieve 90% casualties, though leaving no enemy units standing to oppose your forces really ought to count as meeting the intent of that victory condition. A related gripe--this portion isn't really a bug--is that the end of battle report only counts Captured units as Missing. From the standpoint of an army taking stock after a battle, every survivor who runs off in a shattered unit would be missing, and Surviving + Killed + Captured By The Enemy + Shattered And Deserted should equal the size of the starting force. Missing, then, should be defined as Captured + Shattered.
  2. Hi everyone I have a problem, I'm playing as Union an in the last few battles since 2nd bull run, I'm facing high casualties on my side. I have higher casualties than my enemy, but still won the battles. In the last battle (Antietam) i lost nearly 40% of my troops (32000 casualties),the enemy lost only 23000 units. Winning the battle gives you only 23000 manpower. So I have a problem refilling my brigades. Is this intended? Less manpower towards the end of the campaign? And what do i do wrong that the enemy has so much less casualties than me? Also i have a high medicine stat (6 or 7) and politics (4). Thanks for the help regards memoric
  3. A quick question. When an enemy brigade has very low condition and/or morale, does it begin to suffer more casualties from gunfire? I know low morale can cause a retreat from good cover or into a bad position, but I'm wondering if there's an additional effect. I'm asking because I'm never sure whether it's best to keep shooting at an enemy brigade when it's running away with low morale (thinking I'll tear it to shreds - which doesn't usually happen) or whether it's usually best to immediately start shooting at a different enemy brigade.
  4. Ever since the new patch (which is otherwise excellent) the game has reported the cumulative battle casualties as the same as the casualties of the Third Day, as opposed to the casualties of the whole battle.
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