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SG4tw

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Everything posted by SG4tw

  1. Hi Nick, Some gaming i did a bit, i noticed that i had difficulties seeing the height off areas, so is there a key or a modifier key, where a player can see a terrain height overlay in colors/terrain height markers ? ( i found out that there is option for this, but how, still eludes me ) I mean its very hard to position artillery if one does not see the heights of hills etc. or even plan flanking out of sight. Second, i noticed the player can take Victory Points with relative ease by nonstop sending 60-70% off his troops in narrow zone towards a victorypoint. The key to overrun the AI is to nonstop send the routing units back when you get command ability back on em. Just something i noticed in 30min gameplaytime. Unfortunately my time is limited at this moment so my testing has to be done in between my gaming. All in all this game looks and feels good. Thanks. around 1.9. (30d vecation starts, yey) i will have plenty of time to test this game and i will have video material with pointers done for well, everyone to see. thx again for UGG.
  2. Hi AI needs some help, in my opinion. I bought the game from Steam and on my very 1st try i steamrolled the AI and i got like all of the points exept 500 points (end result). I played as Confederate vs Union. (used random general option). I havent tested much, but as far as i see it, AI needs help in the type of AI the player selects. Defencive AI = 5% more HP 5% more morale when staying and defending. (and not so keen on running back). Offence AI = 5% more HP 5% more morale when attacking or standing off vs player units (and again not so keen running away). Sneaky AI = 10% faster movement , + should send 1-2 infantry units (low inf amount ones) to flank with skirmishers and a general if possible. I will be doing some videos about the upcoming testing i do for this game and i will post em here in the forums, hopefully generating some talk about different aspects of the game and perhaps make it a bit better if possible. Game felt very nice and all, just needs some interesting aspects more to make the game have good replayability.
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