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Liondrome

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  1. There seems to be an issue with the British ships. Dreadnought IV 23,600t - 32,500t Dreadnought V 22,700t - 31,500t using the von_der_tan_hull_b_long2 hull Dreadnought VI 25,500t - 35,500t Dreadnought VI 33,000t - 45,000t It seems that there has been a mix up with the hulls.
  2. Was removing needunlock(smallearlyfunnels_level_2) from the Angled Funnel (Enhanced) and Standard Funnel (Enhanced) the best move, as that unlocks those funnels earlier for a lot of nations cruisers. However changing need(CL_small;CL_small_3Mast_SpanishFunnels) to need(CL_small;CL_small_3Mast_SpanishFunnels;CL_Zenda) on the Angled Funnel and Standard Funnel would have fixed the issue with the AH Belted Cruiser and Heavy Torpedo Cruiser. It feels a bit odd that these two hulls don't have non enchanced funnels at all.
  3. Just started an Austro-Hungarian 1890 campaign, the Belted Cruiser and Heavy Torpedo Cruiser don't have access to any funnels. The funnels it has access to; (Angled Funnel (Ultra Enhanced), Standard Funnel (Ultra Enhanced), Angled Funnel (Enhanced) and Standard Funnel (Enhanced)) in the shared designer need the level 2 funnel tech. My guess is that the tag CL_Zenda isn't included in the Angled Funnel or Standard Funnel.
  4. For the gun editing issue, the only way I got the edit to work is by making the text file the exact same size as the one I'm overwriting. I did this by adding 0s to the model size modifiers until the text counter was the same I started with. When I tried using a file that is smaller, even by one letter, the game would crash on start up. Using a file that is larger would cause issues with selecting ship hulls. This was with the british guns. I noticed this by using UABE's view function, which would cut off the end of a file that was longer than the original.
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