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Drizzo

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Drizzo last won the day on August 14 2023

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  1. Looks like it finally happened. Thank you for your likes Pandakraut
  2. I would say the good thing about this mode is possibility to adopt your choices to your playstyle and your build. It also depends on the side you are playing. As CSA I usually pick L.C.P or T.C.P from your chart, because you really need to focus on politics first as CSA. 2 in logi helps buying more heavy arty, sniper rifles and colts/sabers early on. Recon is always nice to have because of spotting and loot increase. Besides, training and medicine will not help you that much during early game. I usually start increasing those around 2nd Bull Run. But Union is another story I guess (not sure since I prefer playing as CSA mostly). I want to try logi/economy based build for USA some day. I also watched a nice video of Gonzo gamer maxing training first as Union. Those +5 stats per battle for not deployed units looks pretty attractive because of crappy rookies you get as USA. And in several battles allows you to have recruits with almost 30 in each stat (meaning you can create one star rookie units with majors or even captains). Of course this comes with a price of not getting much money, poor shop assortment and bad loot. Focusing on recon early game is an option for both sides as well since spoils of wat will be great with 10 in recon. But it is more like an investment, first few battles won't provide that valuable loot anyway. So, once again, it depends on your style and preferences mostly, considering you have a plan. P. S. What should I do to be promoted and not waiting for my posts to be approved? How many replies does it take?
  3. I don't think "replacement" of detach skirmishers option is what you meant here, since skirmishers are very useful and historically accurate. So I guess we are talking about additional option, which allows brigades splitting. That would be great, but unfortunately it is technically impossible as Pandakraut explained earlier here. If I am not mistaken, the t2 infantry perk that allows you to detach larger skirmisher unit is pursuing the similar purpose.
  4. Thanks for the reply, Panda. I haven't adjusted any of the config files, only changed the starting perks for units. I also didn't save/load during the mission. The hover casualties pop-up displayed normal numbers. I can't tell you the exactly, but there were small numbers, like 30 killed and 100 wounded. But, I have another clue. When I replayed the mission, I got this issue again (even bigger vet pool,around 3k). After that I decided to delete save games that I had (the last was after CSA Gaines Mill, and my army was in poor condition). It worked, the bug hasn't occured anymore. I also thought that high casialties of the command unit could cause the issue (it was tanking some shots during the battle), but after I deleted saves it worked just fine. So probably it is something with saves, the only thing that comes to mind.
  5. Hello, JonnyH13 and Pandakraut as well as any other people involved in this great mod, I enjoy it very much. I got an interesting bug recently after the very first battle for CSA (MG difficulty). I only lost about 1000 men and somehow got over 2.5k vets and 1.8k wounded soldiers (see attached screenshot). I will have to replay it since all those vets look like a very significant advantage early on.
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