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Aericles1775

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Everything posted by Aericles1775

  1. Hello all, is there a cheat that allows the user to change the perks on the the units? I like to test certain strategies using The commander perks and unit perks.
  2. Hello all, I'm playing JnP again because it is great, and I need a new PC to play American Revolution sadly. I've done a search and couldn't find ANY answers. Is there a way to easily mod the stats and bonuses of the Corps commanders perks?
  3. Hello all, i have a few questions and may have found a potential bug. Playing on BG CSA and have been making quite a few changes in the common configs (the configfile.txt, AIconfigfile, configfile.csv, and one change in the unitModifiers.txt for the limber range.) I've found logistics isnt raising any of the weapon quantity values after Antietam. I only can get it to 4 to test, i've raised it to 3 and then did a battle just to see if it was behaving in a matter that only raises after battle and it still does not raise. The amount of supply to the wagon increases but no wpns. A couple of general questions: Do speed perks have the side effect of keeping condition up for your soldiers during marching or running because they will reach their destination faster? I've made Stonewall Jackson all speed for the foot cavalry and i really don't notice it much on larger battles when compared to no speed perk MG's. The 2nd tier speed perk is noticeable on Skirm Cav for the rotation bonus which is excellent, i don't think i would ever take the 1st tier speed bonus over the others. I'm playing BG and have been steadily raising AI stats once i've figured out the perk spread for success, i've raised AImulti to 1.40, AIscalingXPmulti to 1.40, and AIwpnmulti to 1.40 and while i notice my unit commanders dying a bit more and more losses i don't seem to see any more 2 or 3 star units on the field. Similar to question 2, what sort of configs would you recommend for achieving MG and Legendary level of hardness for a BG campaign? I like the idea of the harder AI but putting up the scaling so high really hampers the tactical maneuvering on smaller maps due to the sheer size of the AI. Does the 3rd tier Commander +25% xp make a noticeable difference on say a 2nd lvl vet? I think it would be great for a melee heavy strategy with medicine to send green troops into the meat grinder nice and cost effective but i used for a major battle compared to another save and didn't see a huge difference. (granted its hard to replicate the same conditions.)
  4. Hi, newb here. First off this mod is great and addressed everything i wish the og mod would've had. Like the game changer of numbering units (Total War is too deeply ingrained in my finger tips to not have numbered units.) and cannon ranges. I have a number questions about the Commander traits. I've searched through this JnP thread and I've tried to conduct tests on battle map editor with no firm conclusions. 1. Are the first tier perks global? Strategy makes distinction between arty and inf. Tactics with a +25% charge implies Inf by the picture and following the tree down makes sense. Trainer with the 15% to speed does it apply to horse, or globally? 2. Are any of the 2nd tier perks arty/inf/cav specific as well? 3. 3rd tier - In vanilla the perk only applies to the area the commanders AO, is that the case with JnP mod as well?
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