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teylife

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  1. we could have a system for better control of the ships, such as functional formations and a tactical map in game, controlling more or less large formations is super difficult
  2. we could have a system for better control of the ships, such as functional formations and a tactical map in game, controlling more or less large formations is super difficult
  3. I had thought of a "doctrine" system, the AI will try to fulfill the objective of the doctrine you have chosen, for example get the most accuracy in your main weapon, get the most fire capacity of your main weapons or have the most possible armor, changing an admiral would change the doctrine of design or even control in battle
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