Several thing are again playing out:
-Hanging at the “Building New Ships” turn transition. Have had to close the game out several times. If it does get “unstuck” I’m playing my cellphone for 3-5 minutes.
-National Unrest is getting nuts again, it just continues to grow out of your control. Makes taking any action that increases unrest ugly options to take.
-GDP growth, even during extended times of peace the random nature of governments will make this crawl.
-Conflicts, I have lost SOOO many naval invasions of neutral powers I don’t even bother anymore. Germany against a tiny Netherlands (55k) Army? 3x required tonnage? Loss. Naval invasion against Latvian with 400k tons of ships against 53k troops? Loss. What do you gain? Negative prestige and hideous unrest because the random number generator worked against you. (Both scenarios had 100% Army Logistics).
-Weather effects, when the blue overcast haze turns on, game enjoyability drops too. Because you can’t see anything. Let alone with the murderous effects of “smooth waves” “daytime” and the other cabal member effect that results in me usually just retreating rather than play an hour long real time battle at .01% accuracy.
-Torpedoes, again, the AI can reliably put deadly strikes on target in a hurricane, using 1900-1910 torpedo technology at ridiculous ranges. While your ships are forced to flee or fire 3,000 shells for one hit for close to no damage.
I want to love this game, but it’s a bug filled S&M experience.
My latest fun experience:
Started Germany in 1910, failed to gain ANY traction starting a war with ANY major power (fleet activity and tension increases). Two neutral invasions failed for god knows why. Heligoland rebels due to failed invasions and random unrest creep. 450k tons of ships fail to win the “conflict”. Revolution and I’m out due to low prestige. FUN GAME GUYS!