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CCCP_Admiral

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Everything posted by CCCP_Admiral

  1. retried the 1st bull run and got 6kloss and 18k kill , much better. by the way , I'm not sure how to train troops' skill efficiently for a long time , any suggestion?
  2. I tried another 4 hour and finally beaten the distress call . I don't know what went wrong , maybe the difficulty is different ?(I 'm in legendary mode), my enemy is stronger than this video.In the video CSA has 2* troops as it's main force and 1* troops as it's support unit.And they seldom use wave attack(first brigade charge , take damage to protect the following brigade charging). I tried to copy what he do in the video,put main force in the wood , but even six brigades in the wood still can't hold the depot under two or three 3*CSA brigades charging.The wave attack made up of 2* and 3* enemy overwhelms my troops. I have to find another way . Thx dude, It's true that ai won't spawn as same location every time ,but put an ambush in the right forest is a option. This will protect Union's right side . So at last I put main force on 1st depot to delay the enemy and draw the line at south forest , use fire power to reduce enemy number , take the depot back at the last 5 minutes . The battle result is not very good---5k loss and 9k kill .At least I won. Now we came to 1st bull run , it's not as hard as before ----then I found I need use the exhausted troops wipe out the henry hill -----It'll take them 20 minutes just to walk there, let alone charge. So I have to order a bloody attack , take the vp at last 5 minutes (again). The result is not very good (again)---14k loss and 20k kill. At least I won(again). I checked the video from Gonzo gamer about 1st bull run , he bypass the bridge and put all the force in the Matthew hill,it's nice tactic but I was tried not to make decision as I knew the history , or see the future and reload for a better result. So I accept the result and keep going on. The next is river crossing . I still don't have any good ideas in stop charging enemy , I can just put all the nearby fire power and artillery on the enemy and use cav strike to rout them as quickly as possible. It's worked but I take heavy loss every time . The result is not very good (oh god plz not again)---5k loss and 8k kill. At least I won. At last we has arrive crossroads, but I can't take any step any more . After three consecutive bloody battles , my economics and logistics is crashed , the money reward can't even cover the loss in battle , 16k rookies has no weapons. In crossroads CSA can easily push my troops out from the vp , even if I win this time, it's no doubt that I can't win shiloh.Win the crossroads will cause another heavy loss and reward can't cover it . I checked some video about legendary MG Union , only find two video in 2021 , and at that time something seems different from now. For example the deploy zone was different in crossroads . So those videos has very little reference value. I began to think about giving up the legendary mode . Tomorrow I will retry the 1st bull run and try to get a better result ,maybe I can get more weapons by saving the friendly force this time ? If the weapon number has a big different it maybe save this campaign from restart.
  3. nice mod ,but I need some advice. I 'm not a top gun at this game , I have complete the vanilla CSA campaign on BG , this week I start playing the UNION MG legendary campaign , after I won the malvern hill I found this mod. But it's too hard for me. I spend almost 4 hours to take the train station. My troops always be surrounding by the second wave of CSA counter attack. It's not like the vanilla , you just need to back off a bit and the charging enemy will gave up,now they can charge a really long time and catch up my troops,they can't even outrun them. So I need three or even more brigades fire power to stop A charging CSA brigade. My brigade always shatter as soon as it's get involve in to any melee fight. Some times troops in fortifications could hold a little longer with one brigade's attack , but if two brigade charging , they will shatter quickly. I tried again and again , still can't hold the upper town until the reinforcement come .Some times reinforcement almost arrived the bridge ,but they stuck on the bridge and take a looooooong time to cross it . My brigade can't hold such a long time. At last I have to use a classic Total war trick: bridge plug. I pulled out of the upper town and put the line on south side of the bridge , shot CSA when they are crossing the bridge , quickly deplete the enemy's strength and get the upper town at the last minute till campaign failure. That was so hard , but I feel a sense of accomplishment so I'm continue playing this mod happily. But , it's sounds very funny , I stuck at distress Call right after the first level. This time there is no bridge , my troops are more than CSA ,but they can use devastating charge and wipe out any thing in their way .My troops were drawn into close combat quickly. I order them retreat but they are slower than the charging enemy.So I need twice as many as CSA to stop the charge ,but obviously, there is no troops left. I wonder if there is something wrong with my way of playing . My usual tactic is draw a line to delay the enemy and put skirmishers,cavalry and elite troops on the side, then let enemy enjoy a revolving door. Is this tactic has less effective in this mod ? Or i need to play in a more classic way , put elite troops behind the line as a reserves to counter charging enemy?
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