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Zombie1914

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Everything posted by Zombie1914

  1. Considering that Hamburg is still located with a baltic sea access i am not really surprised. ๐Ÿ˜‘
  2. True but you still increased the number of reserves and essentially also increased the crew training cost to ridiculus amouts. If this is working as intended i would rather have basic crew training without the cost increase.
  3. I can confirm this. Had several fights with my BBs vs CA/CL/DD with small caliber guns which didnt have a chance against the belt armor (12"/18"/12") or even the super structure(8"). All damage taken, as shown in the logs, was from deck hits @ Range ~5k and closer most of the time. My only explanation would be richochets from the super structure.๐Ÿ˜ PS: Also happens with my own shells apparantly. CA @ 4-6km range, BB @ ~8km: PPS: The number of partial pens with very low damage seems a bit high (e.g. 160DMG @ 65 hits taken). DMG notes with 0.x partial pen is also rather common for me and I suspect this is from the hostile ships spamming HE on me.
  4. Fresh new start with campaing and already got stuck on "Building new Ships" 2 times. Waited 10+min till closing the game but this iteration seems worse again, only had it once with Update 15.
  5. On Only had this issue while refitting ships so far. (Very consistent and send bug reports.) Restarting the game showed the same screen again but was able to switch to World screen and continue the game again.
  6. Tried my hands on another German 1890s campaing again. Focused on research with no ships from the start and balanced all decisions on maxing GDP while not starting any wars. 1st set of BBs was ready in 1905 but at that point neither the French nor the Italians had any ships left (also not a single one showing in port) which did not stop them to start wars with me. ๐Ÿคจ 1933 now and not a single battle, i do not think this is working as intended. The research systems needs a bit of rework in general from my point of view. Please consider either going with a baseline research (at 50% budget) to enable certain technologies on a general timeline with budget cost being the balancing factor or a progressiv research that gets more researchpoints the longer you invest like Transport capacity to reflect on the commitment to research. On a side note, please think about moving the fuels (with a bit of renaming) into the Engines research tree or at least earlier in the Boilers tree. Unlocking Diesels and Gas Turbines with only Coal as fuel doesnt really make sense and i imagine the extra range will matter once the Pacific campaigns become available. Thank you for the constant updates! PS: Please let us stop research on 1-3 too in addition to the priorities.
  7. Strg/CTRL + J = Bug Report Also has a button (hard to see) in the top right, next to the settings.
  8. Same issue here, starting date, country etc. doesnt change anything about it. PS: Progress report the left side is showing some changes and button on the right switches to "Next Turn" but everything stays greyed out with ->
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