-
Posts
124 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
Blogs
Gallery
Downloads
Events
Everything posted by slightlytreasonous
-
What's coming next (v1.06) *UPDATE 28/5/2022*
slightlytreasonous replied to Nick Thomadis's topic in General Discussions
psst superstructure designer. But seriously. I beg. Give us a superstructure designer where we can use numerous small to large preset parts based on what we already have to assemble absolutely whatever we like. Like a dev tool. Adding more towers is kinda pointless because there's always gonna be more ships, people who want it on different hulls, or people who don't want to adhere to historical visuals. I beg. Give us a superstructure designer. -
>>> Update v1.05 Feedback<<<
slightlytreasonous replied to Nick Thomadis's topic in General Discussions
Can't you make it longer but decrease beam and draft so you don't go over the displacement limit? -
What's coming next (v1.06) *UPDATE 28/5/2022*
slightlytreasonous replied to Nick Thomadis's topic in General Discussions
I guess this is somewhat related to what Nagato said. Personally I hope entire countries are repesented with their major cities, instead of just ports. Although it would kinda require a way more in depth game overall to be worthwhile, I hope it can come eventually. I'd love to make Miami outpace NYC or even found it early, forge guns in Vegas safe from bombardment but slower build time.. etc. Obviously you wouldn't have the control of the mayor or something, but you get my point. I think all my suggestions can be summed up as "I want a big alternative history simulation rather then throwing different ships at each other every few years." Agree with everything else, and gonna use it as another excuse to say superstructure designer good. -
Most Powerful Ship Designs
slightlytreasonous replied to CapnAvont1015's topic in General Discussions
Its not very good, it gets trashed by my 90k ton bbs- but it wins! Barely! So its technically the most powerful ive built. The USS Miami is a design I always recreate whenever the data gets wiped, I love it. 18" guns crammed in every conceivable location with standard crew complement Minimum range and slow, but its probably my favorite ship. Ive made a few, one with 19" guns and a 20" dual version. This was born out of my Wyoming class fetish, and sure it gets pulverized by anything made with a semblance of sense. But damn I love it. -
>>> Update v1.05 Feedback<<<
slightlytreasonous replied to Nick Thomadis's topic in General Discussions
You already can, just form a fleet at a port and then send them out -
What's coming next (v1.06) *UPDATE 28/5/2022*
slightlytreasonous replied to Nick Thomadis's topic in General Discussions
Without a full rebalance, duds alone, especially with improvements to the AI, I think duds would eventually make torpedoes useless for the player, let alone the AI. As it sounds like a new damage model is on the way, maybe it won't be that bad, but as said, torpedoes need a rebalance and a simple dud chance won't cut it, ESPECIALLY if there's no input. It's ridiculous you can paint the ocean with torpedoes, sure, but it's also ridiculous that DDs can tank 24" torpedoes where as CLs are reliably one shot, or super BBs can literally ignore them. Long story short torpedoes need consistency and duds are just a nerf. -
What's coming next (v1.06) *UPDATE 28/5/2022*
slightlytreasonous replied to Nick Thomadis's topic in General Discussions
This sounds familiar... How precise will the customization be, large or small increments? Either way just these sound absolutely fantastic. -
>>> Update v1.05 Feedback<<<
slightlytreasonous replied to Nick Thomadis's topic in General Discussions
No, they don't. The end battle screen tells you that, and if they did it would specify the VP it gave you for killing transports. -
A little while ago there was a AAR on the steam forums, which burnt out pretty quick, and then theres the flavor text for the old taskmasters and other scenarios. There was a really old thread with a interesting mission line in one, but outside of that I don't think there really are any. My addiction to AARs and general history has left me dissapointed.. Am I alone? Or are there more people just waiting for the perfect opportunity to write one? "Just asking questions."
-
I've been playing through naval academy battles and there seems to be a trend where say 50/50 of ships take stupidly long to design. I waited about 3 minutes for one, 2 minutes for another, it's a lot longer just sitting there. Whereas others are done in a few seconds. I expect this would also happen in campaigns and custom battles, it would be nice if the game forced the AI to finish a ships iteration after a short period of time.
-
Lost all progress with last update
slightlytreasonous replied to willis's topic in Game Technical Issues
This isn't a bug, it's intentional to prevent game breaking issues from incompatible saves. The AI ships are designed in the early years which is why it takes a while, just give it some time. -
>>> Update v1.05 Feedback<<<
slightlytreasonous replied to Nick Thomadis's topic in General Discussions
During 1.04 I had a fleet action with about 7 or 8 modern CL, all of which were sunk because they would be reliably one shot by torpedoes. I don't remember the specifics but fragile CL seem to have been a thing for a while now. I think it's that hull specifically, but DDs too are pretty tanky against torps -
>>> Update v1.05 Feedback<<<
slightlytreasonous replied to Nick Thomadis's topic in General Discussions
Honestly I think that it would be better to hold off on adding more countries+peace time. Like it's been said, mechanics need to be refined. There needs to be more depth everywhere, frankly. -
Remove pointless blocks.
slightlytreasonous replied to slightlytreasonous's topic in General Discussions
Exactly, so we should be able to go past these safe points and face the "obvious penalties" -
Remove pointless blocks.
slightlytreasonous replied to slightlytreasonous's topic in General Discussions
If a ship was already using every last ton fhen shouldn't it sink literally the instant a drop of water enters it, and have practically no freeboard? -
Honestly being forced into every single fight, as in I literally am not allowed to even take a glimpse at the menus is plain infuriating. Why? "Delay battle" is a joke. Accuracy feels like it's been nerfed into the seafloor as well. I just had a 3% hit chance, broadside to broadside, against a DD .5km away, in 1940. I admit, my CL design definitely could be optimized a lot, and weather was bad, but I refuse to believe that even with every possible card stacked against me that such low hit chance could even be obtained before recent updates. And manuever accuracy debuffs are plain absurd- upwards of 100% counting speed and turn.