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slightlytreasonous

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Everything posted by slightlytreasonous

  1. These all already exist, though. It's a bit late in the missions but it's there, and the Bismarck and Hood hulls are there. I'm not sure where you're getting "they're coming next patch" because only the Danton has been announced, not to mention they already exist.
  2. psst superstructure designer. But seriously. I beg. Give us a superstructure designer where we can use numerous small to large preset parts based on what we already have to assemble absolutely whatever we like. Like a dev tool. Adding more towers is kinda pointless because there's always gonna be more ships, people who want it on different hulls, or people who don't want to adhere to historical visuals. I beg. Give us a superstructure designer.
  3. Can't you make it longer but decrease beam and draft so you don't go over the displacement limit?
  4. I guess this is somewhat related to what Nagato said. Personally I hope entire countries are repesented with their major cities, instead of just ports. Although it would kinda require a way more in depth game overall to be worthwhile, I hope it can come eventually. I'd love to make Miami outpace NYC or even found it early, forge guns in Vegas safe from bombardment but slower build time.. etc. Obviously you wouldn't have the control of the mayor or something, but you get my point. I think all my suggestions can be summed up as "I want a big alternative history simulation rather then throwing different ships at each other every few years." Agree with everything else, and gonna use it as another excuse to say superstructure designer good.
  5. Its not very good, it gets trashed by my 90k ton bbs- but it wins! Barely! So its technically the most powerful ive built. The USS Miami is a design I always recreate whenever the data gets wiped, I love it. 18" guns crammed in every conceivable location with standard crew complement Minimum range and slow, but its probably my favorite ship. Ive made a few, one with 19" guns and a 20" dual version. This was born out of my Wyoming class fetish, and sure it gets pulverized by anything made with a semblance of sense. But damn I love it.
  6. You already can, just form a fleet at a port and then send them out
  7. Without a full rebalance, duds alone, especially with improvements to the AI, I think duds would eventually make torpedoes useless for the player, let alone the AI. As it sounds like a new damage model is on the way, maybe it won't be that bad, but as said, torpedoes need a rebalance and a simple dud chance won't cut it, ESPECIALLY if there's no input. It's ridiculous you can paint the ocean with torpedoes, sure, but it's also ridiculous that DDs can tank 24" torpedoes where as CLs are reliably one shot, or super BBs can literally ignore them. Long story short torpedoes need consistency and duds are just a nerf.
  8. This sounds familiar... How precise will the customization be, large or small increments? Either way just these sound absolutely fantastic.
  9. No, they don't. The end battle screen tells you that, and if they did it would specify the VP it gave you for killing transports.
  10. A little while ago there was a AAR on the steam forums, which burnt out pretty quick, and then theres the flavor text for the old taskmasters and other scenarios. There was a really old thread with a interesting mission line in one, but outside of that I don't think there really are any. My addiction to AARs and general history has left me dissapointed.. Am I alone? Or are there more people just waiting for the perfect opportunity to write one? "Just asking questions."
  11. I've been playing through naval academy battles and there seems to be a trend where say 50/50 of ships take stupidly long to design. I waited about 3 minutes for one, 2 minutes for another, it's a lot longer just sitting there. Whereas others are done in a few seconds. I expect this would also happen in campaigns and custom battles, it would be nice if the game forced the AI to finish a ships iteration after a short period of time.
  12. This isn't a bug, it's intentional to prevent game breaking issues from incompatible saves. The AI ships are designed in the early years which is why it takes a while, just give it some time.
  13. During 1.04 I had a fleet action with about 7 or 8 modern CL, all of which were sunk because they would be reliably one shot by torpedoes. I don't remember the specifics but fragile CL seem to have been a thing for a while now. I think it's that hull specifically, but DDs too are pretty tanky against torps
  14. Honestly I think that it would be better to hold off on adding more countries+peace time. Like it's been said, mechanics need to be refined. There needs to be more depth everywhere, frankly.
  15. It would be nice if setting weapons to aggressive caused the turrets not to wait for each other, as is the salvo system is kinda broken and it really seems to cut into the usefulness of secondary heavy ships
  16. I'm pretty sure that's just an issue in general with possibly the dual funnels specifically or a actual tower, where it places slightly backwards from where you click. Possibly it places based off of where the center of the forward funnel is, like it's the normal one? We know your secrets...
  17. Exactly, so we should be able to go past these safe points and face the "obvious penalties"
  18. If a ship was already using every last ton fhen shouldn't it sink literally the instant a drop of water enters it, and have practically no freeboard?
  19. For once, delaying actually was successful! But when I clicked "close" it did nothing, but randomly highlighted some bits of UI for a moment. I am now a shrieking white hot ball of pure rage.
  20. Honestly being forced into every single fight, as in I literally am not allowed to even take a glimpse at the menus is plain infuriating. Why? "Delay battle" is a joke. Accuracy feels like it's been nerfed into the seafloor as well. I just had a 3% hit chance, broadside to broadside, against a DD .5km away, in 1940. I admit, my CL design definitely could be optimized a lot, and weather was bad, but I refuse to believe that even with every possible card stacked against me that such low hit chance could even be obtained before recent updates. And manuever accuracy debuffs are plain absurd- upwards of 100% counting speed and turn.
  21. Fair point. I can see it, but feels more like hand waving it away because there's nothing really to suggest that's what's happening. Maybe infinite days don't make much sense but it's much less of a plain nuisance.
  22. I feel like 70% losses is higher then you can ever really expect to encounter, and even then high for morale. I think it should be more 30-40. Also, I overlook it alot but I do think the timer falls under the class of "pointless block" for campaign battles.
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