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Lyev

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About Lyev

  • Birthday 07/11/1996

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  1. Yep! It took me quite a while to find out how to replace Italy's flag, because for some reason its in a completely different folder! Thanks! I'm glad to see this has some interest! I'm pretty confident I can follow along with their updates and keep it working. I hope this will inspire more people to try their hand at modding UAD! Yup! It is definitely possible, but a lot more work to add than to replace. I'm looking into the idea for adding some more ship hulls, but I want to get the basic campaign going first!
  2. Status Update 3 and Release V0.1A Well, I've figured out a lot about Unity modding and UAD today, and I'm happy to say that I've already replaced the flags, names, and flavour text for the main campaign factions, and even begun experimentation with replacing the Campaign Map itself! First and Foremost, the New Map!: The setting of Project Stolasea, the Alorian Peninsula, is similar to Europe in some-ways, but very different in others, and hopefully this will allow you to experience a greater variety in your campaigns compared to the base game (once I figure out how to move the ports...). Obviously, in this early stage, its hilariously buggy and not much to look at, hell I haven't even taken the time to make a nice artsy map texture, but all with time! Next, the Factions of Project Stolasea!: The mod comes pre-packaged with 5 unique factions, with their own flags, name, and flavour text, so when you start a campaign you'll get a nice little blurb about the country itself! The factions will all get their own nice little post eventually, but for now I just want to get to explaining the major features of... RELEASE VERSION 0.1A! That's right! On the same day I pondered the concept of a mod like this, I'm releasing its first version! Now, sadly the forum doesn't allow files over 4.09MB, and the mod itself replaces nearly 90MB of the game files, but I'll be hosting the files on my own Google Drive! I'm actually unaware of the rules on this forum about posting links, including to Discord, so I'll refrain, but I'll go ahead and drop the README from Version 0.1A for all of you! *~* PROJECT STOLASEA *~* VERSION: 0.1A RELEASED: 3RD SEPT, 2022 *~* AUTHOR'S NOTE *~* Thanks for downloading Project Stolasea! This is my first major mod for the Unity engine in general, and I've chosen to focus on Ultimate Admiral: Dreadnoughts out of a deep love for the game, its developers, and of course its setting. In this readme you'll find some general information on the mod, and its very simple installation instructions. If you'd like to learn more about the project or chat with me, please feel free to join my personal Discord: https://discord.gg/hQUjMCvW8A Otherwise, you can keep up with the project on its Forum post: https://forum.game-labs.net/topic/40403-campaign-modding-and-retextures-project-stolasea/ Or even read up on our lore at: https://vysaaria.fandom.com/wiki/Vysaaria_Wiki *~* INSTALLATION GUIDE *~* 1. Navigate to your UAD folder, either by right-clicking it on Steam, clicking properties, then "Browse local files", or by going to your SteamApps, Common folder. 2. Make a backup copy of Ultimate Admiral Dreadnoughts_Data somewhere on your PC for safety, as this is a rather buggy mod given its the first mod for the game to ever be made. 3A. Move the 3 files from the ModData folder above this ReadMe into the original Ultimate Admiral Dreadnoughts_Data folder, and overwrite existing files. 3B. If you do not want to use the currently *very* buggy replacement map, simply do not copy over sharedassets4.assets! 4. Launch the game. *~* CHANGELOG V0.1A *~* -Replaced the flags, naval ensigns, and names of Austria, Italy, France, Germany, and Britain -Replaced flavour text for campaign to match the new countries -Replaced base game campaign map *BUGGY* *~* KNOWN BUGS *~* -Ships may travel through certain land, but not through certain parts of sea on the campaign map -Ports are still in their vanilla locations, using their vanilla names -Vanilla location markers and flavour text are still in use in the campaign -General issues with the campaign layout If you'd like to participate in this early phase of testing, and play around with Stolasea V0.1A, feel free to contact me on Discord at Lyev#6919 , or through the Official UAD Discord at https://discord.gg/3hJ9BmdFS4 where I'm on the same account!
  3. Status Update 2 As promised, but sooner than I expected, here is Status Update 2, and luckily, I was able to figure out the way to replace the flags in game, so now I'm just working on figuring what nation would best represent each of the fictional nations I've written! So, first of all, some screenshots... Above: A pre-Dreadnought with the Royal Navy ensign replaced by the Mariyna Vysaarii standard, the Navy of the Kingdom of Vysaaria Above: A pre-Dreadnought with the Royal Navy ensign replaced by the Mariyna Vysaarii standard, and the Union Jack replaced by the flag of the Kingdom of Vysaaria Above: A fun glitch I've noticed after replacing the flag... So, the proof of concept is here! I've confirmed its possible for me to replace the flags of the countries! My next major goal is to change their names, which may be a bit difficult. To be perfectly honest, I'm not sure what caused the comical glitch in the menu where the flag is just a tiny patch of blue, but hopefully it'll be something I figure out sooner than later. Thanks for reading another post even though its come out on the same day as the other two, and be ready for Status Update 3 where I hope to show off a changed nameset for the British Empire, as I turn it into the Kingdom of Vysaaria! If you'd like to learn more about the lore of this World, I'm going to be posting little snipbits of lore as I show off each country once it is in game, or you can find my Wikia, but I won't post a link here as I'm unsure of the rules on that for the forum.
  4. Status Update 1 I've managed to find and become somewhat familiar with a program called UABE, which is designed for the purpose of extracting Unity assets so they can be retextured. My first experiments into this project are going to be directly replacing existing textures in the files, and see if they take effect in the game. One major issue I've noticed is that the organisation of the 2D texture files is somewhat unclear, as I can't locate the flag for the British Empire. While there is a Texture2D called 'Britain', its actually one of the backgrounds for the loading screens. There is actually a great variety of high quality images of vessels of the time, making up a vast majority of this category in the files. However, oddly, I did find a flag for the Emirate of Afghanistan, and other nations in the files, including the US State of Alaska. I found that very interesting, and I suspect it has something to do with the events you get sometimes where it asks you to send a naval task force somewhere. Presumably, they intend to add flags to the alerts, or maybe even have local encounters for your task force. Either way, that'd be interesting. I also located a TextAsset called shipNames, which actually shows the method by which the game gathers names for the ships, and reveals some very interesting things: All Destroyers, Torpedo Boats and Submarines (which aren't even in game as of now) actually get their names thru a code that gathers names from a Wikipedia page. I've never seen something like this, and honestly its super interesting. The other method by which the game creates names, is a vast numbered list which is organised with a unique Number code, the Name itself, the Country, and the Class. For example, 214,,Hallein,austria,cl,,,,,, This is for an Austrian Light Cruiser, which would be named Hallein. The number is purely sequential, and universal. Each country does not have its own set of numbers, instead the entire game has a total set of numbers, which would make it difficult to add more names than already exist. This seems like one of those things which at the time was convenient but will make the work for the devs harder if they want to add more names. Though, I hope to test if this sequential number actually matters. If each country and each class is clarified in the string, maybe that sequential number is pointless? (If you're curious, not counting DD, TB, or SS, the game has 6,220 individual names for vessels) That's all for Status Update 1, which I'm sure is anticlimactic as nothing has happened yet, but for Status Update 2, I plan to replace the list of Battleship names for the British Empire, as well as try to replace Union Jack with a fictional flag, just for a proof of concept, so stay tuned!
  5. Project Stolasea Proposal Post I'm interested in doing a little modding to my game to change quite a few things about the starting conditions for the campaign, and I was wondering how much of this is possible, and what the best method of achieving it may be? - Change the list of ship names for each country - Change the flags and names of the countries - Change the starting budgets of each country, and their GDP - Add or change existing peace time events, and their effects - Change who starts with what ports - Change the map to a fictional one - Add the US, Russia, and Spanish hull designs to the Campaign if Possible I've put these in order of what I presume to be easiest to hardest based on the way the engine works, and my experience with modding in the past, as well as general development. The plan with this is to essentially make a 'total conversion' of UAD to the fictional world I've been writing for almost a decade now, and play out conflicts from that world. Much like UAD's current setting, I'd primarily be focusing on the Europe analogue rather than a totally global map, but I'm pretty sure this is all possible, given some time. So, does anyone have experience with Unity or modding Unity games? Any experience modding your local UAD files, and just want to help? Or are you maybe just interested in the concept, or the possibility to watch me fail spectacularly? Let me know in the posts below, and maybe I'll start to organise a little community for this.
  6. Hi All, I don't personally enjoy the 1890 start date, and want to be able to start a campaign in 1900, or preferably 1910. I'm sure somewhere in the files there is probably a rather simple line of code saying if it is unlocked or not. Is anyone aware of the location of this, or an easy way to modify it? Or is there a console I can use? Thanks, Lyev
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