I am losing my mind on this, when my TB or DD is 200m away from the broadside enemy ship, they take their sweet time firing the torpedoes. But since they take their sweet time, the enemy ship has all the time in the world to turn away. I WANT A FIRE THE FICKING TORPEDOES BUTTON. It isn't a hard concept, I know in real life if a captain says fire torpedoes then the torpedoes will be fired, and if someone does not, they will either be court martialed for failure to follow a direct order or they will be hung as a traitor.
This isn't some extravagant concept I am asking for. I simply want the ability to fire the torpedo(s) when I deem it the best angle of attack. I am sick of sitting here smashing Shift+mouse button waiting minutes for these ships to do what they are supposed. I am sick of rage quitting due to blown opportunities. Program in a fire torpedoes button. Simple concept, now execute simple concept.
This falls into another broad concept, ships not doing what they are told to do. I detach all ships so they are independent and tell them to sail on a specific bearing to catch up to the enemy. Next thing you know and some of the ships are turning 180 degrees away. If I tell the ficking ships to sail in a direction then they need to do what the fick I tell them to do.
This concept is called control of units, it is used in 99% of war games. The commander says do this, and this is done. Why is it so hard for this to happen? If I want them to sail in a direction, they do so, If I say go this fast, they go this fast, if I say fire whatever armament, then the armament is fired.
Stop dicking around with me, I want to have control of these ships and not have them do stupid shit like blow an opportunity to attack (torpedoes), turn around 180 degrees or slow down to 0knts. This is stupid to not have them do what they are told. I am sick of screaming at my computer "DO WHAT YOU ARE FiCKING TOLD".
SIMPLE CONCEPT:HAVE UNITS DO WHAT THEY ARE TOLD TO DO.