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Posts posted by Stealth17
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Is there an ETA/planning for the release of the patch? Would greatly help with planning my content on the game.
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14 hours ago, admiralsnackbar said:
Mod should now be compatible. Redownload and let me know.
Thanks so much!
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Hey guys,
Do you think it's possible to make a fog of war mod?
Right know you as a player have perfect information on enemy ships. From fuel to crew complement down to the exact number of shells. It makes the game too easy, at least for me.
Would it be possible to create a mod that removes this information for the player? This could make the game more challenging.
Not a modder myself so no idea if this is possible.
Cheers,
Stealth
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The Shared Design feature doesn't seem to work.
What I'm doing: create a shared design. Go to custom battles. Select the shared design as my own ship.
Click battle.
The game designs a random ship anyways.
I was really hopeful about this feature as I'd like to do subscriber tournaments. Can you please look into this problem?
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On 12/8/2022 at 8:57 PM, Stephensan said:
Interesting
The person that did the most videos and post popular CC posted this yesterday:
Stealth17 Gaming with 575 Videos on This Game Said This:
Hey guys, I've just recorded my last video for Ultimate Admiral: Dreadnoughts.
It will be airing on Monday.
"Last episode?!" Yes.
The game is a complete mess right now with a ton of game-breaking bugs that make it entirely unenjoyable for me to play and for you to watch.
I simply cannot make good content with the current version of Dreadnoughts. Over the past 2 years I've had a lot of fun with Dreadnoughts but it's time to move on as the game is not worth playing/buying right now.
With that, what comes next? I'd like your input on that. What game would you like to see me feature on the channel?I hope this gets approved by the moderators, this speaks volume for feedback of 1.09, one of the most biggest CC's besides people like Brother Munro at 505 videos, is just straight up quitting creating content for this game due to the issues.
You look up on youtube and just type in "ultimate admiral dreadnoughts" and see Both Brother Munro, and Stealth17, with one or two other content creators sprinkled here and there with majority of "front" page being Stealth17, with even his CHANNEL being the first thing that comes up, even on a vpn and a "incognito" tab to remove all the cookies, and location Stealth17 is there on the front page as if he was the only CC there.
With Stealth17 having 38,881,705 views on his channel, while the second place with amount of videos being again, BrotherMunro at a smaller size of 3,474,750, it is clear that Stealth17 was a large CC for this game in total, while BrotherMunro, even if his content was great, and almost as large as Stealth17 in amount of video, a large content creator leaving due to bugs, and overall disappointment is going to leave a large amount of free publicity, and aswell youtube content removed due to the issues.
I purchased the game due to Stealth17, and now he is just quitting the game due to issues..
It speaks alot about how 1.09 is at.14 hours ago, Branman said:Stealth had an extremely damning video posted today. Short version is he is done with the game.
I am very sad it has come to this. I've been a big advocate of Dreadnoughts. I've hopefully shown how good the game can be and how far it still has to go.
When a lot of game breaking bugs are resolved (I always write bug reports) I might return to the game. Therein lies the caveat: throughout the two years that I've covered and followed the game I've seen a lot of "we've fixed X bug" in patch notes and more times than I'd like the bugs simply weren't resolved. Victory points being misattributed, ships fleeting battles, the formation system: I've seen they were fixed or improved a lot of times only to be disappointed.
I hope the devs will surprise me with a complete turnaround of the game and its bugs.
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EDIT: Disregard
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I feel this is a bug that's been reported time and time again:
When my ships enter a battle in a damaged state, the AI always get victory points, as if they damaged them.
Even when you win the battle and don't take much/any damage, the AI still gets the points.
Please, fix this, as it's just plain unfair to the players.
Thanks
- Stealth
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On 11/18/2020 at 2:44 PM, SonicB said:On 11/22/2020 at 1:59 PM, coalminer said:On 11/24/2020 at 4:33 AM, Cpt.Hissy said:On 11/24/2020 at 9:45 PM, TotalRampage said:On 11/28/2020 at 2:59 PM, DeiLwynnA said:On 12/3/2020 at 11:30 PM, HistoricalAccuracyMan said:On 12/6/2020 at 5:28 PM, SonicB said:On 12/8/2020 at 5:48 PM, Cptbarney said:On 12/14/2020 at 8:44 PM, Fishyfish said:On 12/29/2020 at 2:51 PM, Pooshek said:On 12/31/2020 at 4:28 PM, Cptbarney said:On 1/16/2021 at 2:38 PM, SonicB said:On 1/16/2021 at 3:53 PM, Masonator said:
I present to you the mighty HMS Inflexible, the latest capital ship of His Majesty's navy! Featuring twelve (yes, twelve!) 14" guns in three quadruple turrets, in 1923, and absolutely nothing in the way of armour, internal subdivision, or secondary armament, these blisteringly-fast battlecruisers will surely show the Boche what's what in the name of the King. Britannia rules the waves!
As predicted, they had absolutely no armour, piss-poor module selection, and minimum bulkheads. All four were sunk within the opening stages of the match, and the newly-broken formation system prevented my Queen Elizabeths from forming a cohesive battleline before the German dreadnoughts smashed them to pieces.
Oh well. I guess I'll just go back to waiting for modern British towers.
On 2/2/2021 at 6:50 PM, Stormnet said:I found another one while I did a battleship vs battleship scenario. I had a 130k ton beast with a quad 50.6 cm sitting in the center, and 6 triple 38.1 cm cannons.
I expected to fight a worthy foe, but I should have known better:
Yes, your silly eyes arent deceiving you:
The 30k ton battlecruisers going along were far more threatning with their 3x triple 33 cm.
Jokes aside, Im pretty sure this will be the absolute worst nightmare of any light/medium ship, its a somewhat fast for a 90 thousand ton battleship, its armor is decent, and that is a strong 24" torpedo armament...
But I dont think lots of butterflies can destroy a tank... especially one with 55 cm of side armor...
Also, the AI used huge barbettes for these tiny guns...
And, if you are ever in this situation, make sure to add a 17.8 cm double to further increase the accuracy penalty.
On 3/28/2021 at 5:27 PM, SonicB said:On 4/4/2021 at 4:50 PM, SonicB said:*straightens tie* okay welcome one and all to the New Serious Constructive Warship Design Critique Thread.
Today we will discuss the relative merits of 21-inch and 22-inch torpedoes, the important stylistic choice of two funnels or three on this season's fashion-forward predreadnoughts, and...
oh dear god what in the name of St Nick is that
"Give me a super Yamato, but... nine inch. I want twenty-four nine-inch guns. There was a special at the store and I bought the entire discount bin. Oh, and it has to do 39 knots."
In this parallel universe, the US Navy's famously competent Bureau of Ordnance takes one look at the truly awful Ise-class carrier battleship and decides "I want one of those! But we're constitutionally obliged to add MORE GUNS."
This was since justified by the ship being so front-heavy that the aft deck can be used as a ski jump in heavy waves.
We round out this month's clown ship appreciation post with What In The Cinnamon Toast Shrimp F--k Is That, a conceptual sculpture by an anonymous 1940s American artist. This collector's piece has the distinction of killing more US sailors than the attack on Pearl Harbor when it was broken in half by a light wave.On 6/27/2021 at 1:34 PM, ThatZenoGuy said:On 9/27/2021 at 3:22 PM, SodaBit said:On 10/1/2021 at 11:15 PM, RedParadize said:On 10/5/2021 at 8:59 PM, Speglord said:On 10/24/2021 at 10:07 PM, tvaishar said:On 12/13/2021 at 2:51 PM, RedParadize said:On 12/13/2021 at 11:00 PM, Grayknight said:On 1/6/2022 at 6:51 AM, Bishop120 said:On 2/4/2022 at 3:25 AM, neph said:On 2/7/2022 at 7:10 AM, neph said:On 2/7/2022 at 8:19 AM, neph said:On 2/11/2022 at 9:23 PM, neph said:On 3/5/2022 at 10:09 PM, Littorio said:On 3/6/2022 at 10:04 AM, Vanhal said:On 4/1/2022 at 8:22 PM, Fangoriously said:On 4/7/2022 at 8:08 AM, neph said:On 4/8/2022 at 11:46 AM, SodaBit said:Not an AI design, but I feel this definitely has a place on this thread.
The worst Battlecruiser I've ever designed, the Minimato.
The thing I hate most about this design isn't the stupid proportions, the total lack of a secondary battery, or the fact that the vibrations of the guns firing has a decent chance of damaging the hull of the ship. The thing I hate most about Minimato is the fact that it works.
In fact, it works exceptionally well.
This stupid design I came up with at 4 AM after having only a Mountain Dew for breakfast preforms better than most of the BC's the AI throws at me in campaigns and custom battles.
Wargaming's bullshit is what made me pick up UA:D in the first place, but bullshit like this is what keeps me playing it.On 4/29/2022 at 6:26 AM, SodaBit said:Apologies for the massive ping. Would it be ok with you guys if I use your screenshot in a video, showcasing all the crazy ships the AI has built over the years?
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I've been doing testing with high explosive and I've been finding it too effective. In my opinion it deserves a nerf.
HE is always more effective: it does more damage than AP. Sometimes I get pens and flooding with HE whereas AP just bounces off, even when I'm running the highest end AP type on massive guns.
Even a destroyer can kill a battleship with HE, so long as you give it all the bonuses to HE fire chance, or even just enough time to kill the BB's crew.
This is making the game a set-and-forget game for me: I can tell my destroyer to just stay with the enemy and HE spam it. If I use a destroyer that's small and fast I can just go AFK and I know I will win. It requires 0 skill or strategy.
Please, nerf HE. Make AP more important. Make angling and positioning mean something.
If I wanted braindead HE spam I'd play World of Warships.
- Stealth
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Hey guys,
In all the campaigns I've completed I've sunk dozens and dozens of convoys.
It's like the AI just doesn't care. It certainly doesn't seem to criple their economy.
The destroyed merchant ships don't even show up in the end result screen.
Bugged or feature?
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Ran out the clock on a campaign battle. Battle didn't end?
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I completed this research. What does x5 Turret accuracy mean? Should I read this as 4% x 5 = 20% accuracy bonus?
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Problem in the campaign: playing as France 1930. In 1 year I've had 2 (minor) encounters. The Germans and Austro-Hungarians are holed up in their ports and seem to refuse to leave. Somehow my allies are getting victory points for the cause. Please tell me the "ships don't leave port" bug is back
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5 hours ago, o Barão said:
The issue is about the carriers info. "so i was told that aircraft carriers r on the way to the game will we make them like we do other ships? " And when asking where did he/she got that information. "in one of his videos when the patch we r in was in beta on steam " (Stealth17 Gaming )
I never said they're adding carriers, at least not as playable units. I still really hope they won't.
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8 hours ago, o Barão said:
@Stealth17sorry for bothering you. But there seems to be a little confusion here. Maybe you want to clarify
I wasn't serious about submarines being added. I think this person saw my Battleship Submarine video and thought they're adding submarines. What I did was edit a save file and reduce the draught by 90%.
Last I know about submarines is that they're going to be a strategic asset on the world map, not a playable unit. That's based on my interview with the devs from way back.
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10 hours ago, SodaBit said:
Can confirm that the French are still very unsure of the definition of "Victory."
Kinda sucks to wipe out 2 entire battlefleets while sustaining no losses only for the French to pull a reverse UNO card out of their ass and get all your 23k of your victory points.This is causing my campaign to fail too
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4 hours ago, Nick Thomadis said:
We will disable for good the unlocking of campaign until we finalize the game, because nothing good comes from saves editing.
How does unlocking a campaign cause issues like this? Are you saying this issue would not have happened if I had just played 1890/1900/1910/1920/1930 before this? Since there is no continuity between campaigns I don't see how this would change anything.
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Another bug: the misattribution of victory points still exists. I was playing as Austria-Hungary and defeated a French fleet. Scored 6090 victory points which were promptly added to the French fleet.
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Thanks for the patch @Nick Thomadis. Really appreciate it
Afraid I've already spotted the first bug. The Austro-Hungarian fleet in 1940 has 7 battleships, 1 battlecruiser and various cruisers. Their total tonnage says only 25.000 tons though, which allows me to blockade them.
Their battleships are 98.000 tons, so not small either.
I am also getting warnings for Admiral Dönitz a mere 3 months into the campaign about his excessive naval spending, even though their naval budget is fine.
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Fully agree. This needs to get tuned down. I've seen ships "group" shells against a target they had 5-10% accuracy on 700-800m away from the target. That's terrible.
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[BUG?] Torpedo launchers refuse to fire
in General Discussions
Posted
I have a very frustrating issue with the game.
I've built a ship that's very heavy on torpedo launchers. 25x 24-inch torps per side. Year: 1950.
In combat my ship was 1.5 km away from the target.
Target was selected.
All launchers ready, not destroyed, loaded and pointed at the enemy. Torpedoes set to aggressive launch.
The ship just refused to launch whatsoever.
In this battle I had 7 of these ships. Most of them flatout refused to launch.
And before you mention it: yes, there were friendly ships in the way at times, but that never stopped the AI from launching anyway.
Extremely frustrating, especially since this was for a competitive video.