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T_the_ferret

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Posts posted by T_the_ferret

  1. Main problem here is they've mostly been focusing on late age naval warfare (even though the game is called Dreadnought) but have put the campaign start at one of the least interesting and least fun period to have it be set in, namely 1890. Another thing i told them would be that simply having it start in at least 1895 or 1900 would help a lot as its much more enjoyable once you have more options from these ages such as rangefinders, double guns in turrets for some ship classes and more shell choices.

  2. Two years is nothing to scoff at in term of videogame development, but i get your point. Its just a lot of things make it through and its quite frustrating. Ever since day one of the test i've been bringing up the huge problem of AI just running away and making battles incredibly long but i don't think that ever got ackowledged.

  3. Honestly this game has been in a "closed alpha" (read just a really high price and not available on steam) for an incredibly long time with no much integrated from feedbacks of the community, so i think not releasing until now for example would have just sank the whole thing with how long they took without revenue

  4. Problem is we don't know whats taken into account or what isn't. Would help if devs would have a small list of feedback they've taken and are working on but in the meantime we just sort of keep banging our heads against a wall hopping the guy on the other side opens the door asking what the heck is happening

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  5. 12 minutes ago, Fishyfish said:

    Ah good one of the two paid shills is talking out a hole in their backside again. So let me get this straight, if you're a closed beta tester you get full right to be a condensending jackass to people? Two of those closed beta testers are absolutely worthless, one I think quite highly of despite their terminal animuu affliction, and the rest I don't think I've ever seen comment. 

     

    Hi 

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