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Posts posted by Stormnet
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So, long story short, I always noted that german quad 50.6 cm (largest caliber possible) turrets looked (visually) smaller than the triple ones. But yesterday I actually compared them:
The cannons are shorter, and apear to be of a smaller caliber:
Top view size comparison.
Overlapping size comparison
Cannon radius overlapping comparison. There are some optical ilusions, but its very clear the calliber on the quad ones looks much smaller than the triple ones.
I'm posting this so the devs can rescale these to identical dimensions, and to also warn them to search throught.
I didn't go throught deeper testing, but I also found similar issues with the 48.3 cm turrets too, so there might be more problems like these on other time periods and factions.
I hope I was helpfull and thanks for reading this.
EDIT: Since few people checked my "New Turrets for non Major factions" post, I decided to advertise it here:
I made another post related to more variety of turrets. This one I developed more.
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19 hours ago, SonicB said:
Extra points because the comments made me spit out my coffee.
Hmm, maybe I should go through and rate all these on what-the-f*cks out of 10...Maybe you should complile a list on a diferent dedicated topic, since this one is full of comments (some posting, others commenting, nothing short of a little mess) and is quite large, so its a little confusing to fully read throught.
This could be the "Upload Section" While the other one could be the "Archive and Rate" one.
Maybe I'm suggesting a little too much, but I think I'd be worth it.
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On 11/12/2020 at 7:40 PM, Molotnikov'sk said:
That reminds me of my early Destroyer vs Destroyer designs.
I'd put only one torpedo tube and fill empty places with guns
It would end up being more gunship than torpedo boat.
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A little late for the party but I found these ones:
Those 2 tripple 17" are kinda scary...
however, meme time.
DEVELOPER: Makes it so AI ships can't have empty barbettes
AI: You may have outsmarted me, but I undersmarted your outsmarting.
At least the barbette is being used for something...
To allow that lonely 6 inch to fire above all those 4 inch at the rear...
This one is not that bad...
Until I tell you the only armament besides those 5 triple 14 inch guns is...
...a pair of triple 2 inches.
Similar problem here. All the casemates in the world, and you put a pair of 4 inches, 2 triple 3" and call it a day.
Lets hope destroyers are something from an alternate reality... damn it!
Gotta give it to this one, 2x 23 inch quad torpedo launchers and reasonable speed of 38 knots...
BUT:
What is that lonely 2 inch doing in there?
Why are there 4x 1 barrel turret instead of 2x double to save weight?
Why did you put the torpedo lauchers in essencially superfiring positions and crammed those 3 turrets at the back?
What is that funnel doing there at the back and not next to the other one?
Also, where armor.
Should I mention found all of these in a single custom battle where I was testing my
super-superbattleship?
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Clown Car Thread
in General Discussions
Posted · Edited by Stormnet
I found another one while I did a battleship vs battleship scenario. I had a 130k ton beast with a quad 50.6 cm sitting in the center, and 6 triple 38.1 cm cannons.
I expected to fight a worthy foe, but I should have known better:
Yes, your silly eyes arent deceiving you:
The 30k ton battlecruisers going along were far more threatning with their 3x triple 33 cm.
Jokes aside, Im pretty sure this will be the absolute worst nightmare of any light/medium ship, its a somewhat fast for a 90 thousand ton battleship, its armor is decent, and that is a strong 24" torpedo armament...
But I dont think lots of butterflies can destroy a tank... especially one with 55 cm of side armor...
Also, the AI used huge barbettes for these tiny guns...
And, if you are ever in this situation, make sure to add a 17.8 cm double to further increase the accuracy penalty.