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Posts posted by IronKaputt
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Thank you devs!
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Keep calm and read "HMS Ulysses"
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2 minutes ago, Cptbarney said:
Think we might have to decide on the number of reloads if any.
Perhaps just follow the historical path? DD's reloads as separate component + additional crew training?
Also sextuple launchers won't hurt.- 3
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20 hours ago, Koogus said:
Design your own boat girls when? /s
Shipfu
CaféTavern - ashore of Barney's Harbour 😋
I wonder, how hard it be to export component's models to the decent waifu maker 🤔- 4
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6 minutes ago, Marshall99 said:
These are some secret anti submarine guns xd
Get outta my head
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1 minute ago, Marshall99 said:
Looool wat tha f....
Active counter-torpedo defence?
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3 hours ago, WiselessOwl said:
Xcuse me TF is dat?😂
You're doing it wrong!
Gave me an idea of "Underwater torpedo tubes" mod, thought.
... or does it suppose to represent this?
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As usual, being a customization nut, I hope for option to train my own commanding officers with perks I see fit.
The main question is still the same — what devs are planning for the crew mechanic?
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20 hours ago, DerRichtigeArzt said:
kinda dry in here, not a good trait in a ship water boom boom game ya know?
I'll just pretend we are at the dry dock, working on stuff. It helps.
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On 1/4/2021 at 4:44 AM, CapnAvont1015 said:
Oh...oh no. Th-that's not the dem-I mean Smolensk's turrets are they?
Is he really that broken? Anyway I hope we'll have everyone favourite feature - turret size accordingly to barrel amount, so vertical layout won't be just an aestetic choise.
Speaking about aestetics - possibility to choose between "french" and "britain" quads style would be extremely nice.
Also, Tiger's turrets look very appealing.
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38 minutes ago, Cptbarney said:
Also did a comparison with miss yamato.
[wiping away a single tear]
They grow up so fast...- 4
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2 hours ago, Nick Thomadis said:
Crew and officers
...and accommodation?
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On 1/6/2021 at 4:18 PM, 1MajorKoenig said:
Let's ping some dudes to see what they do:
Mostly waiting for devs to say something - lack of communication is not very inspirational for writing yet another wishlist [turns the page] - and not just for me, it seems.
Anyway. I think Torpedo protection should have type+thickness mechanics similar to armor. And be destructible, of course, instead of permanent fixed % damage reduction.
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On 12/17/2020 at 6:01 PM, o Barão said:
If all ships are targeting the same target would be a nightmare to know what caliber and from what ship is coming making a nightmare to find the correct range.
And that's why I hope we'll be blessed with shell dyes someday.
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Seems like I found a suitable theme for these thread
NSFW - language
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20 hours ago, Fishyfish said:
Neat!
Epilepsy alert!
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4 hours ago, Fishyfish said:
Devs asleep post fish.
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21 hours ago, 1MajorKoenig said:
What are we going to see in Alpha 10?
I'm waiting for crew and, hopefully, accomodations with more options then just "meh" and "ok" like in RTW 2 demo.
I'd love to build some hotels and palaces for my fairies.
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1 hour ago, Cptbarney said:
Yay finally!
Camo? Or something to replace the horrible patchwork texture we have on our hulls now?
Congrats anyway.
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It seems like latest hotfix (?) improves the situation a little bit and now 7" and below shells (at least super heavies, at least at long range) prone to deliver the full blow.
Will run more test tomorrow.
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1 hour ago, CapnAvont1015 said:
ALRIGHT I'M AWAKE WHERES ME F*$KIN UPDATE?!
Down there, apparently
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5 hours ago, Cptbarney said:
unless smeggy bugs appear
Monday morning be like
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>>>Core Patch 1.0 Feedback<<<
in General Discussions
Posted
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