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doublebuck

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Posts posted by doublebuck

  1. On 1/13/2020 at 2:11 PM, WilliamTheIII said:

    The battle is still doable with only one troop transport but just annoying. Most games you will see a troop transport but for those you don't, it is crucial that you try to capture the two on Second Wave as I'm pretty sure its the only opportunity to capture troopships before Snatch (excluding the Treasure Fleet bonus mission).

    Yeah, in both campaigns, I have captured plenty of transport ships and recently I have seen many in the shop to buy if you got the money. Sometimes I have so many I end up scraping the smaller ones replacing them with better ones.

  2. DEV why haven't comment on this problem? I have proof of this, just take ten seconds of your busy life to see for you own eyes what is happening in this battle you made! Look at the time at 35:13 and you will see the 5 ships starting to deploy past the border and I will get a notice that they are deploying and I immediately notice two of my last ships in the line have a red 13 second countdown of timing out when they are suppose to have time to go past the border to get in the fight!  

     

  3. I played 2 American campaigns and each time I only get 9 out of the 10 medals so I am wondering where along the campaign did I miss that 1 medal? If you are looking at your main officer page I have all 5 on the left side and only 4 on the right side the one I am missing is the one that would be far right top?

    I will list when I got which medal around the time that I got it so maybe you can help me figure it out how to get the one I am missing?

         BATTLE                                MEDAL

    1.  Take Her Back                    (Badge of Military Merit)

    2.  The Battle of Yarmouth    (Navy Good Conduct Badge)

    3.  Pain in the Neck                (Navy and Marine Corps Achievement Medal)

    4.  Raid                                     (Navy Combat Action Medal)

    5.  Battle of Valcour Island   (Navy and Marine Corps Medal Heroism)

    6.  Another Attempt               (Defense Distinguished Service Medal)

    7.  Battle of Cape Henry        (Navy Distinguished Service Medal)

    8.  Unknown Enemy               (Navy Commendation Cross)

    9.  Nemesis                             (Navy and Marine Corps Star)

    As you can see from above I am missing out on #10 medal which I have no idea in two full campaigns where I went wrong not getting the medal wherever it maybe which is the one on top far right spot?

    If any of you could help me with this one medal that would be great and I would be thankful?

  4. I played it 3x and every time when the phase changes after taking out the two coastal guns you are prompted to read the new objectives and as you read and click ok through them as the camera view changes before I can see my 5 ships that are suppose to deploy 1 or 2 of them never get past the border and they time out so I lose them. You have them come in 5 in a row but somehow 1 or two never gets past the border and that battle is so hard I could have really used that ship, or two. I suggest in that battle please make the timeout longer so we have time to catch and recover a ship going the wrong way.

    My other suggestion if you won't extend the timeout period then deploy those 5 ships in two rows so that will cut the distance in half so I would get all 5 of my ships so what I am saying is there is something messed up for 3X playing it.  Please at least do something F11!

    The only other way I can explain how it happens is when the 1st ship of 5 passes the border to get into the battle I see the 4th and 5th ship with a counting done quickly meaning so fast that the 2nd and third ship passes the border so the 5th ship always times out and I lose it but sometimes I am faster there to save the 4th ship form a second before it times out so you DEV screwed up that deploy line where you do not give the 5 ships that deploy enough time to pass the border and get into the fight.  I have never seen this happen to my knowledge in any other sea battle. In a day or two I will be uploading that video for everyone to see it!

    And the other thing, a ship that has not yet been deployed into the battle should never be on a timeout count down and in this battle that is how I noticed there was a problem with the 5th ship for I seen the count down on the 4th & 5th ships so I reacted to it fast but lost the 5th ship.

    Only ships that deploy past the border, into the fight, now if they go past the border to get out of the fight then yes they should be on a timeout count down but not when 5 ships in a row are suppose to deploy into the battle they should never be on a timeout count down. The 5th ship deploying can never make it to the border in time and as I mentioned sometimes that happens with the 4th ship too!

     

  5. My POV, Although, I think some, not all of the land battles are tough regardless of difficulty but with the wonderful feature that is in this game compared against UGCW, is that we get all the time we need, day and night, to try and get the job done. I also enjoy that we get an option to finish or continue the battle. There are so many things that can happen in a land battle and even in a sea battle that having time is a wonderful thing.

    I can't tell you how many times, just when I started to have a little fun in a battle in UGCW, it would switch to another phase or end the battle. This new game is happily not that. Don't, get me wrong on UGCW, by looking at my steam hours up to over 2,500 hours of play over the few years, so I did get my money's worth, thank you, Darth and the Modder Panda! 

    The land battles, units can move all over the place and we end up in so many fights across the map, and with good ole farter time can be on our side.Yes, when you have Arty, wait for it for the AI always has it, which they use it against me effectively so it's sheer pleasure and absolute fun using my Arty or what I call, the AI resources against them. The AI right from the start of the campaign have it and we get pounded by it but, when we take it and use it against them it's so rewarding. We don't get Arty until we are way into the campaign and have the tech which is fine for in any battle we can capture it and use it in that battle and that can help to turn the tide.

    This game is great, thanks a lot for making it and please keep up the good work with updating and fixing it and when you are done with it, go ahead and make some DLC's of different campaigns.You have all the resources and assets so you should be able use some of them and maybe create some new content in new DLC's. Other game makers made a base game, gave you a few campaigns with it, then added more of them later and made new content and keep it going for a while and I think you could do that too. I know this is still EA, just saying for later as for DLC!

    Mortars are ok you just have to protect them and keep them close but I'd rather have Arty.  

  6. Steam or backer build, in the past things like that happened to me too but the game gets updates and we can get past that.  EA so eventually the game will get better and better over time. Report with F11. I sometimes reboot my computer then restart the battle and sometimes works but if it's a bug it will take a while to fix or a glitch might be fixed by a replay of the battle or a reboot.

  7. Just keep in mind what difficulty are you playing in and remember for each of us whom play this game that some of us might not do as good as you did so to change anything from what you mean in your topic may throw the balance off in this game for the most of us?

    • Like 1
  8. If you can't damage any large ship with your ships and your ships are the ones getting damaged by the AI then I suggest using an explosive barrels ships to take it out and that will end your immediate problem.

    I captured the HMS Orpheus, so if you want to capture it make sure you have plenty of sailors nearby from your other ships so you can deploy life boats to feed the ship or two ships that you are using to board the enemy ship.

    If you don't have good tech like say, boarding kit's level 3 or you don't give good perks to your crew like morale and the crew fighting perk, then I would say be prepared to lose a ton of sailors while boarding. I have all those things and do pretty good most of the time and I also go to canister when I am up close boarding the ship. Even with all this said there will be times when the AI ships can wipe out both your ships if you fail to have a lot of sailors feeding your ship that are boarding.

    Sometime it takes 2-1 for boarding and sometimes not. It just depends on a few factors of what you have and what the AI has.

    My POV of the AI 3rd rate ships is that they are way over powered in this game and they have superior marines on them nearly all the time so they must have the best perks and tech. Most of the time my ships can't hurt them but they can hurt me, 10 times more and most of the time it takes nearly 1000 sailors to try and take over one which is at a great cost to do so. Just saying and please be warned that the few ending sea battles in the American campaign are loaded with tons of 3rd rate ships that just blows my mind up! LOL

  9. 24 minutes ago, sterner said:

    You do not need to delete logs. They help us to fix issues. Upcoming patch can fix issue reported by you last time.

    Well I did.  I sent you another F11 that reported how I solved it.

    Just remember I played 3 times same result defeat now what I did today is different.

    I think you need to look at this as being out side off the box when it comes to this issue.  You suggest, it's because of a game crash.  I say by definition a game crash is CTD we all know when you are in game playing and having fun then if something went wrong we get CTD or a frozen game that is unplayable and we may have to CTL ALT DEL in order to get out of the game.

    I am saying that never happened and I never had to do that so for you to suggest the problem is in a log that shows a crash is false. So I deleted them and guess what?

    Today, I deleted those false logs. I reboot my system.  Keep in mind I shut down my computer each night anyway.  Once I am running my computer instead of clicking or double clicking the game icon I right click onto it and ran it as admin, so that way I know the game will only try to load once for I think what the problem with is or maybe is your launcher for it sometimes try's to load twice and as you know two instances of the game will conflict which may make a false game crash event that I don't see in game when I am finally in the game and playing. I also don't think if I double click on game icon and for some reason it didn't load, or says it had a problem so it closed before bringing it up I want to play so I double click it again and the game comes up OK so I get to play it and don't think once in game for it is running I would not think that should be what would make Valcour battle not report that my ships are in red zone.

    I hope I gave enough info?

    Simple solution.  Today.  Step 1.  Delete game logs.  Step 2. Reboot computer.  Step 3.  Log into computer.  Step 4 Run game as administrator and by doing this windows makes sure the game will only load once. So I got into the game played the battle Valcour for the 4th time but this time everything in that battle worked like a charm and I got a victory.

    So, I think the problem might be is if your launcher fails to load the first time and we run it again and it works and we are in game why should that matter that the first instance reports a crash?  What I am saying is when people are in game and playing it how could a log upset the battle unless your saying if we double click the game icon and it fails to load correctly we should double click it again even though the second time we try to run it, then it works and we can get into the game but I guess you may say if you experience a failed load don't run it again for it can cause problems in some of the battles which if that were true then that needs to be fixed.

    So if game fails to load does it create a crash log but we want to play so we launch it again so we can play what does that mean and if I do it this way and some how I get 3 defeats in red zone but today I do the 4 steps and I get a victory and it works correctly?

    I would think there might be a problem with launcher for sometimes you double click it to run and it screws up so you do it again and then the game runs so my point in all this is when I did the 4 steps I have no problems and I got past Valcour today!  Kudos for the Game!

  10. On 3/23/2020 at 11:09 AM, sterner said:

    He did report. I have checked his logs. There is a crash in logs what is a reason for the defeat.

    I apologize for being mad about it Backer Build V0.6.45 REV .34234 it's called Backer Build / early access or (Xsolla) if you prefer that as the version game.  My game did not crash so maybe I should delete those logs I think what happens is sometimes the game logging or loading does not load correctly on 1st click so a double click loads it and sometimes reports another instance so I think that is what reports as a crash that I don't see for only one instance of the game can run.  Also, I define a crash in a game as CTD or frozen state or in some instance as not playable so know of that happened in my game.  The battle got a defeat, lost war, and forced back to the main menu to continue back into game to the point I have to fight that battle again.  And my other question was why lost the war with one wrongly given me a defeat in one battle when I had 60 or so REP? In UGCW when we fought a battle we knew how much REP for a one or draw or lost and if we had a buffer of REP to cover it we could continue our campaign though we would be weaker for not getting that victory! 

    What I am reporting is I started a new campaign got to the major battle Valcour and what I am saying with the most recent update I played it like anybody else would. The first wave of enemy cutters, I fight them capture a few then enemy 2nd wave comes with 6th rates and I fight them might capture 1 and then 3rd enemy wave of 6th rates so I fight them till the timer and phase change which points us to the safe red zone.  Now I send all ships to the red zone most get there and for sure mine get there and as always there is one or two allies cutters that the wind pushed them to a crazy spot on the ocean so I have no choice other than to work it out for them to find there way to safe zone (for the battle won't end until all ships are in the zone) but because all those enemy ships can hunt down that one or two cutters and they capture them then the battle ends, in defeat which should not happen for I saved my fleet into that zone.

    Right now I will delete all those logs.  Then I will restart my computer.  I will hope that the game will load on 1st instance and if so I will play that battle and if I get past it or another defeat you will not be able to tell me my game crashed for it never did and that can't be is the reason why that battle won't correctly give me a victory when I put all the ships into that red zone each of the 3X I did that battle so figure to time spent doing so. Either way, I will report what happens in a bit!

  11. I just recently played it and had a blast with it.. I set up for it pretty good but the problem I reported above I can't attest too.  I must say that battle must last longer in some way?  My point is by the time my 3 ships get to the beach area to deploy the lifeboats this time around the battle was over. Now was it because of a wipe of them enemy or I am not sure maybe the time ran out but I never had a chance to deploy?

  12. SO I am up to that battle I have 60 REP in my harbor just to let you know.  We can deploy 3, 60 power ships so I have 200 sailors on each of them just to point that out.  I fight the battle I capture about 4 enemy cutters and one 6th rate I think. That's 5 enemy ships I captured The allies might capture one or enemy captures one of them. It's a big battle so all these ships all over the place.  The phase ends the wind shifts and the red safe zone is shown.  I send all ships to the zone so my 3 ships the 5 captured ships and a few allies the other few allies that have very few on their ships can't hardy move with the wind so the enemy ships move faster against the wind and capture or destroy those few and the battles ends in defeat and I lose the war.  The red zone must be broken for it apparently doesn't know the names of my 3 ships for that is my fleet that I saved so I should not get a defeat. Don't just tell me this is early access for I got past this battle many times in the past and all of a sudden when the phase ends and we can deploy to the red zone I loss the war.  How do I lose a war even if I lost one battle on my own fault?  You can take some REP from me but are you telling me 1 lost battle takes more than 60 REP?

    I played the battle 3 times and this same crap happens each time so when I get back into the game and that battle is still there can I hit next chapter and maybe take a hit in REP but at least I would like to be able to get past this bugged battle?  

  13. 6 hours ago, Ink said:

    @CAPT E.

    Admiral, we have checked your case and found no issues - your character name is within the game, the chance of meeting it is based on random (luck), also the name may appear in a campaign of any other player

    Thanks for making this great game and explaining about the luck yeah I see my name in it and also many others which I use in my game for I know we all supported you guys and are happy we did so!

    • Like 1
  14. On 3/21/2020 at 2:14 PM, pandakraut said:

    This is only partially accurate. BR was added back to land battles because players were bringing massive amounts of men and trivializing them. With some exceptions, BR still does not apply to naval battles in the latest patch.

    Yeah I agree however one of my two computers went down so I can't mention the battle whether it was sea or land when the update download and I replayed the battle and noticed the BR limit as I was playing on the computer that went down I am lucky I have a back up computer to play on.  As far as huge amount of infantry don't the AI scale up I mean some of the land battles are getting a lot harder specially if we don't bring a good enough force? I don't remember but those pentagon fortifications are brutal. Of course take what I say with a grain of salt for I am playing on hard difficulty and that may shape my thoughts a little bit.

  15. 40 minutes ago, pandakraut said:

    FYI the shown limits can be exceeded in almost every battle currently. The limits were effectively removed except for PoIs and battles like Valcour Island because players were complaining that they never got to use their 3rd rates when they captured them very early in the campaign.

    Great to hear that someone is still winning battles sticking to the BR limits though.

    Correction the last patch add the BR to battles again. BooHoo!

  16. Well I guess your saying that must be a bug then but it was in the Nassua battle it got pushed against the rock wall below the coastal guns which they could not shoot at is due to the angle so that is why it remained a healthy ship and got stuck there due to the wind and then sunk which sucked.  I will include you made a nice surprise change in that battle where the 3 enemy ships now attacks us with the support of the coastal guns which before we had to take out the coastal guns before they attacked. I do like the change just wish I knew it before I went into it. LOL 

  17. The one thing currently I wish could change in this game is when the current or wind pushes your completely full crew healthy ship onto a shore or side of a rock mast hill that after a little while it sinks. I mean even it a ship landed on the shore it shouldn't sink.  Just because it is hard to move a ship against the wind should not be a reason for it to sink?

  18. The problem I noticed with that battle is I can't land my two ships reinforcements which was 400 sailors that got into the lifeboats but won't deploy onto the beach so I had to fight that entire battle with just my starting force. It was a nightmare I lost the battle because of that. I had to restart the battle thinking it would fix itself but it didn't same thing happened however strategy wise I had to do something totally different but it worked and I won the battle but only had 4 of my units survive that battle and each of those 4 units lost 50% of what they were at the start of the battle and keep in mind the 400 on the lifeboats never deployed onto the beach they just froze there. I F11 I hope it gets fixed. I barely won it the second time so I could of really needed those reinforcements which would of gave me a better outcome.

    Also, by the time you get to this battle think of the cost in money spent on developing a dozen of those veteran units that were sacrificed due to not getting the reinforcements.

  19. Yeah those two things are minor but do happen.  AI can shoot good enough to sink my lifeboats at maybe a 33% rate yet I have a hard time trying to sink one of the AI lifeboats and I haven't noticed when I target the AI life boat I am not able to place a target on it like I can to a war ship so I am wondering if I can't do that but maybe the AI can do it so that might be the difference as to why the AI is better at shooting my lifeboats than me shooting at theirs.

    I also had the KIA officer assigned when I put 3 units together which had two good officers and one KIA and was wondering too whom should I have selected first if that matters to who is assigned.

    I too will say kudos to the DEV for creating this assume game I am already enjoying something new as a feature that I hope it will stay in the game and is not a bug or glitch.  I started a new Britain game and noticed something as a quality of life when it comes to Points of Interest (POI) it seems now you can finish all battles and the POI's remain so you have time to repair your ships then assign them to the POI's and then click end chapter and then they will resolve so to me what that means is we don't need to have a large fleet we can't afford just because we what to do the POI's too.  Before we had to set a battle and POI's at the same time so we needed a lot of ships to do that. What a great feature if it is what they meant!

     

     

  20. Just to be clear.  This may not be the best place to get help for steam.

    If you bought and installed the backer build of UAAOS then you already have the game and you may know that when you launch the game it logs in and you can click onto the update to update the game before playing it and it will do that and when done with update you can look at the news and read about the patch notes or just play the game with that said.

    If that is the case for you then xsolla should have sent you a steam key and if you got it then you need to get onto your steam account.  When you run your steam account  it will put you to their steam store page so just look to the very top menu on steam where it shows the word (GAMES) hover your mouse over it and you will see (Activate a Product on Steam) click onto that and it should pop up a little window message for you to continue to the page where you can input that key and once you click ok and done you will have UAAOS in your game library also it will ask you do you want to download it now so go ahead and do that.

    If you didn't buy the backer build? Which will mean you do not own the game!  Now if you have a steam account search for a game to buy UAAOS and once you are at the store page of that game buy it and once you do that steam will again ask you do you want to download and install it so go ahead and do that.

    If you didn't do any of the above other than buying the game on steam but you didn't download and installed it then all you have to do is look to the top main menu on your steam account and click onto your (LIBRARY) and that should show you all the games you own on steam and any game that you can't click to play will show you that you need to download it so it will install and then you can play it. I hope this helps but if not you will need to contact steam for further help.

  21. 17 minutes ago, CajunNavy said:

    Can you help me navigate Steam?  I don't understand it at all.  I bought Admirals Edition and would like to update.  In the past the launcher would automatically update upon opening.  If the updates are on steam, I am out of my depth.  Help! 🤔

    OK, on steam any game you own and installed will, should auto download any up date when you run your steam.

    UAAOS on steam when it updates you can look at the bottom of you steam page and you will see the (downloading) icon. You can click on it and it takes you to the page showing the game update downloading so when it is done you can look to the right of that downloading patch that was completed and you can click on the news icon.  That will take you to the news page of the game but it only shows you the main Game news like game just now is on steam or something like that and all I want it to do is to take me to the patch notes for that was what was downloading.

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