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Radium_Bullet

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Landsmen

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  1. I've only tried one of the new DD missions so far but overall: Favorites: Both ironclad battles: Funny, and trying to find a solution to damage the enemy ship with low penetration was entertaining, used max penetration on monitor and max incendiary on virginia German raiding squadron: Enjoyed having to choose between firepower, torpedoes, speed, and survivability to create small ships capable of sinking cargo ships in a timely fashion while avoiding the guns of their escorts Dreadnought vs modern cruisers: Liked how distinct the enemy advantages and my advantages were; had to make full use of armor and gun penetration knowing the enemy ships had torpedoes and more accurate, but less powerful guns. Focused on maintaining distance while weathering their low caliber guns before finally landing devastating hits. Modern vs old destroyers: One of my favorite custom battles was to create one modern destroyer and place it against 5 or 6 ai destroyers. Put everything into firepower, accuracy, surviability and sonar, making short work of anything that came within 3km while dodging the older DD guns. Hurry up: Enjoyed creating torpedo boats capable of quickly reaching battle, dodging high caliber guns and torpedoes, and doing torpedo hit and runs. Least favorites: US Super Battleship: If I invest everything into firepower, the japanese battleships hightail away at warp speed before I can inflict sufficient damage until the timer runs out. If I invest everything into speed, the japanese battleships still hightail away at warp speed until the timer runs out. Also personally not a fan of 1vs large fleet missions in general.
  2. Went for >150mm armor, minimum amount of frontal or rear guns, maximum shell weight for broadside guns, lydite/incendiary rounds and HE spam. Took forever, but their armor piercing cannonballs weren't enough to scratch my armor while I continuously set them ablaze until they both died.
  3. I've greatly enjoyed combat so far, but I can't help but notice how underwhelming secondary armament is, even against soft targets like torpedo boats and cargo ships. I understand damage increases exponentially with gun caliber, and high caliber guns are more accurate at long ranges, but secondary armament can't seem to hit a barn door at close range. It feels like using primary guns against destroyers and small boats is currently more effective, negating the uses of secondary armament. Would like to see small guns improved in some way, perhaps accuracy-wise against small ships.
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