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Sorbopalop

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  1. Will they do airplanes at all though? It would be cool to have a catapult launched scout planes imo.
  2. I got into the game yesterday. I love it so far. Great job! Doing the naval academy missions I am having a lot of fun. I am currently stumped on the Battlecruiser versus the dreadnought. My 13 inch guns and keeping at a distance tactic is not working at all and getting under 10 km I just get obliterated. The 2 speed basics though I was unable to complete. Because even though I used a stripped down cruiser to go at the maximum of 29.5 knots there is simply not enough time to reach the fleeing dd. Both those missions that happened multiple times. This mission should be at least 30 minutes to an hour long or I should have the ability to make faster than 30 knots ships? at any rate in my humble opinion tutorial missions should have goals that are reachable. A few minor observations. I feel the waves are a bit too big and the ships bob a bit too much. Often the waves near submerge a ships visually it seems. I would love it if secondary guns and other weaponry like torpedoes could target other ships than your main armaments. Or maybe give them a Fire at will command? So that cruising through a transport fleet you can fire all guns on both sides of the ship. As someone mentioned in this thread better sky boxes with volumetric clouds would be really really good. If my system can handle Assassins creed odyssey at 3440x1440 at 60 fps and then this should be a doozy. I would love it if I could zoom in a tick more on my ships in a battle or even have a viewpoint from the bridge. Kudos to ultra wide support btw. And I love the sounds of the weapons. Nice going. I am definately looking foprward to playing all teh further builds. Question. Can we expect submarines at any point? that would be interesting imo. Cheers. Edit: Oh man I just found out how funnels work. And redid speed basics 1 and 2. No problem. Now that I am able to reach full speed with an extra funnel.
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