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TAKTCOM

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Posts posted by TAKTCOM

  1. 9 hours ago, RAMJB said:

    Noticed it myself. Seems to be a bug, because that 50-ish % is not representative at all of the actual pens you achieve.

    In this battle I have 100-150 damage AP at a distance of less than two kilometers but HE damage is somewhere about 700.  It seems all hail HE.  And here we go again. However, I need to check long distances shooting, but so far what I see is really bad. I even build this horror  in German Pride mission ( also explodes on his own torpedoes!)

    qIcEunf.png

    Since my ship can't hit  English battle cruiser maneuvering at speed of 43 knots  and even if a miracle happens, my 18 inches cannot penetrate the armor, and if they suddenly pierce, then the damage is minimal. This is frustration, I suppose.  

    P.S. Just checked, this is the Battle of Lissa (1866)  in every sense, except for the lack of rams. 18 inches, TNT, super-heavy shells and they still can not break into 15 inches of armor. I think we need rams.

    J80cOjm.png

    Why can't we install rams on ships? I suppose now this is a very relevant type of weapon.

    ded-ulybaetsya-foto.jpg

    • Like 1
  2. Independent control the main and secondary guns is long-awaited improvement and more components for shipyard are always welcome.

    Flood and AP balance has gone the strange way - the number of floods has fallen significantly, and I’m not sure that it’s good. Fires and floods now rarely decide the fate of the ship, it usually sinks since  health bar empty.

    In my opinion, the next important stage is armour model detailing. What I see in the game right now, armour looks something like

    B2BKtf2.png

    Don't get me wrong: this is actually not a worst option. But while in the game use this (or similar) armor model, guns tuning will never end. Because you make the guns too weak or too strong. No golden mean.

    5 hours ago, arkhangelsk said:

    Maybe this can be Alpha-4's hotfix (they usually have one for each Alpha):

    Destroyers are not permitted...

    Cruisers may not exceed...

    Battleships, Battlecruisers and Dreadnaughts may not exceed...

    The Modern Battleship and Super Battleship (clearly oversized ships) are limited...

    Hard limits are not fun. If you want to limit the speed, make the engines very expensive, it will make at least some sense.

    • Like 2
  3. 1 hour ago, Nick Thomadis said:

    Now, regarding new hulls, our next priority is to fill up the gap regarding post WWI cruisers and destroyers, and of course, more ships will arrive that will enrich the pre-dreadnought era. 

    And another good news, thank you.

    1 hour ago, Fishyfish said:

    Sure I get it, an exploding battle cruiser and the only ride of the Germans poor investment are indeed iconic.

    I am on a similar point of view, but it is just that. In Russia, we have in “iconic ship” Varyag , who fired a thousand shells in a single battle for his life into ten Japanese ships and killed a some number of innocent fish. And Aurora, about which there is an anecdote sounds like "One shot, and seventy years of destruction".  The icon is not necessarily the best, but rather the most famous. And sometimes fame is just PR and nothing more. 

     

     

  4. 19 hours ago, Nick Thomadis said:
    • You can now set specific targets for main guns, secondary guns and torpedoes
    3 minutes ago, Fishyfish said:

    Not at all interested in the headliner news, the Bismarck and the Hood? Don't we already have a flush deck dreadnought hull thats akin to the Bismarck?

    Bismarck and Hood it's iconic ships for German and English navy. 

    • Like 2
  5. I would like to see additional options for balancing weight on the line  fore-aft.  Perhaps adding keel / ballast? Now I solve this issue mainly by moving the main caliber turrets closer to fore-aft, which is clearly not a good idea in terms of protection.

    ktgIbWI.png

    • Like 6
  6. 26 minutes ago, Ruan said:

    I don't really like the idea of nation specific hulls or components.

    This is normal if it will be possible to build ships in other countries. Like japanese ordered  Kongō in Britain, for example.

    • Like 2
  7. 8 hours ago, arkhangelsk said:

    Here's my honest question - other than historical replication, why do you want...

    This is a really good question, but I'm afraid you are asking it to the wrong person. You should probably ask Nick why they do Hood hull then player already build can some sort Hood in the game?

    Yfs2kHK.png

     I have no idea, maybe he just likes Hood ;)

    8 hours ago, arkhangelsk said:

    I think this post best agrees with my view on either new hulls or an even more time-consuming procedural parts system. 

    ...which the developers have already announced, regardless of your thoughts on this matter. Yes, in the new patch  will be new hulls. Like they were previous patches.

    8 hours ago, arkhangelsk said:

     Svetlana's armament on turrets (this is 1897 setting)?

    And here's Bogatyr - OK, it's overweight but again, everything is on turrets.

    And Matsushima.

    Stop posting cadavres, plz. They are so ugly that I don’t even know if I should laugh, sympathize with their grief, or run away from the screen with horror cries. And yes, you build wrong Svetlana. Since i talk about light cruiser.  And the less we talk about the other two pictures, the better. Somewhere in hell, the builders of the gunboat “Brave” cried out, spinning in the hot pans “Our man! Our!”.:lol:

  8. 51 minutes ago, arkhangelsk said:

    @Hellstrike @TAKTCOM Look, I think I get it. I concede, you can't build perfect replicas.

    No, you are not. Each patch developers add few new hulls: USS BB, russian / french BB, german CA/BB, heavy cruiser, and several others.  As a result, we can make a classic ironclad, with a battery of six-inch guns in casemates and four main-caliber guns in turrets. Or a little less classic, with six-inch guns in turrets too. We can make a dreadnought with superfiring turrets, use hexagonal layout, linear arrangement or even cross-deck fire! 

    All this is excellent, until it comes to cruisers with a displacement of 10,000 or less. Suddenly, it turns out that we can build light cruisers Tenryu and Emden style but that's all for that. Even the Svetlana-class can no  be build, although her design does not represent anything new. So no, you can't put 8'' on casemates you CA, or 6'' on casemates you semi-armored cruiser. No, you cannot use superfiring position on light cruisers. No, you cannot put 12.6 cannon on protected cruisers in  Matsushima style.

    Where large ships have extensive customization options, smaller vessels are much more limited. So this post is not about "drop everything, give players 100 500 hulls all the ships that ever existed". This post is about "we already have a bunch BB and BC hulls, stop making new ones. There is only one light cruiser hull in the game and semi-armored cruiser hardly better". 

    The new hulls are in the top ten things that I would like to see in the game, but they are not even in the top five - 

     

     

    • Like 2
  9. 3 hours ago, arkhangelsk said:

    I went to check out what kind of things you could more or less build now, not counting aesthetics.

    First, if you want Mogamis, you can have them.

    Excellent. Now please, build this protected cruiser. Spoiler: you cannot, because the casemates of small cruisers do not support 6 inch guns. No, new hulls are needed. Don’t need to drag every ship ever built into the game, but typical should be.

  10. 1. Can you make the sea different? It is always the same. This is a little boring. I don’t know, add some ice and make the sea darker, or vice versa, brighter and cleaner. Like the north sea and the south sea. A bit of land would be nice. Night battles? Maybe rain, great excitement, a storm?

    2. More unique hulls for fractions. Like a Hood, yes. I would like to see more hulls of light, armored and protected cruisers, since most of the presented in the game, in fact, one hull, just in different sizes.

    3. Fix known flaws. Like this.

    4. Fleet pathfinding is still bad.

    5. Armor patterns are still not obvious. This 

    NzhYBJW.png

    and this

    kzPvvrh.jpg

    6. Secondary guns shoot at secondary targets while the main guns fire at the main target.

    7.Optimization is always welcome.

    • Like 6
  11. 14 hours ago, Reaper Jack said:

    Adjusting engine power/size and armor would also be hard.

     Yes, you're right about the engine. So I highlighted it in red. It’s more difficult with armor. Replacing iron armor with Krupp armor is a difficult and expensive task. Add armor to the bridge, or put shatterproof shields for small-caliber guns - very easy. Extra armor on belt, or deck? Depends on the armor scheme, but rather difficult than simple. Try to strengthen the armor of the already built protected cruiser.

    • Like 1
  12. 31 minutes ago, captinjoehenry said:

    Not really?  The damage South Dakota took didn't put it in risk of sinking or anything so the ship wasn't in danger of being lost.  But both of them explicitly say the ship took enough damage to render it largely unable to fight until damage control could be done correctly.

    Yes, that’s true. Dakota was not about to sink, but the Japanese would have eaten her alive if not for Washington.

  13. 13 hours ago, Steeltrap said:

    Probably the best example of a then state of the art BB taking quite a few hits in relatively short time and then thorough reporting done on it that's now available is USS South Dakota (BB-57) off Guadalcanal on the evening of 14-15 November 1942

    Navy boys about SOUTH DAKOTA: Damage to SOUTH DAKOTA did not imperil the ship.

    Rear Admiral Willis Lee aboard SOUTH DAKOTA about SOUTH DAKOTA: deaf, dumb, blind and impotent... 

    Opinions are divided!:lol:

  14. I play HotFix 66 and finally completed the mission "DD vs TD".  In a couple of months i tried ten times, if not more. So cheers! But...one problem. My destroyers drowned every TD on map (which I am very happy) and after this  was immediately exterminated by enemy cruisers. All this happened in the first five minutes of the game.  My DD have only  rangefinder lv 1 and I think the cruisers FCS was no better. 

    Sniper fire on Tsushima era technology? Guys, in my opinion it's overkill. This  "HotFix" overbuffing guns and it's guns-guns-guns again and again. It’s just that we used to take BIG GUNS, and now all the guns have turned into something terribly dangerous. I suppose I want Alpha-3 NoHotFix66 back.

    9 hours ago, Steeltrap said:

    Is it just my impression, or have the penetration values of guns suddenly gone insanely HIGH with this change?

    I feel more like "guns suddenly gone insane".

     

     

    • Like 2
  15. 1 hour ago, RAMJB said:

    ...probably you'd me more interested in that battery firing at something big that's engaging you, while your smaller guns deal with the destroyers.

    Hey, I wrote this first!:lol:

    11 hours ago, TAKTCOM said:

    First, the secondary must be able to shoot at secondary targets. So yes, one ship must be able to shoot at several targets. And then the secondary guns will shoot at the destroyers, or merchant ships, and the main batteries will fire at the enemy’s capital ships. You don’t really need 12-18 inch guns to sink unarmored ships when Yamato is aiming at you.

     

  16. 6 hours ago, Mhtsos said:

    Secondaries (>5") are quite effective against torpedo boats/DD/CL, IF they hit. 

    They do this much more often in Alpha 3 than in Alpha 2. One of the balance problems with 2-5 inch guns is that capital ships have much better accuracy than destroyers and TB. Thanks to the big bridges, for example. In fact, the secondary  were good enough against TB in Alpha 2, but... you need all tech and top equipment like the last rangefinders on you cruiser/BB. Then DD/TB turn into Swiss cheese. And in low tech can shooting turned into hell. I somehow lost the "DD vs TB" because the time is up. DD Alpha 2 can't hit things. But now they can. Progress, as for me. 

    4 hours ago, RAMJB said:

    Agreed on the first two accounts.

    Disagree on the third. Whoever discards the secondaries do so based on a completely wrong concept of what "effectiveness" means against destroyers. 

    My point is simple. At the moment in game actually there are no secondary guns that can be used against secondary targets, there are only large guns and small guns. And with the current model of armor, large guns have an obvious advantage in most cases.

    4 hours ago, RAMJB said:

    Somehow the idea that battleship secondaries should (for whatever mystical reason unrelated with reality) deal with DDs with ease at ranges beyond 5km

    Main battery can handle this task quite effective^_^

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