I'd like to give my overall feedback of the alpha version of Ultimate admiral Dreadnoughts after spending many hours playing it.
I really love the idea of customizing the ships and coming up with your own unique designs. I love to give a ship big guns as well as a lot of casement turrets. The animations and effects are really beautiful for a alpha version of the game. Its nice to see these ships fight in action and watch the fires, explosions and sinking.
However my main problem with the game is the combat. Its nice that all you have to do is select a target and the ship fires at it, but the target suddenly changing is annoying and using the right click to change the target as well as steering the ship in the right direction can lead to accidental moments which result in your ship getting damaged or even destroyed.
The most frustrating part is the gunfire. You can determine the gun caliber, shells and powder to use. but even if you use the best ones money can buy, the aiming of the guns sucks and you'll be spending ages trying to hit the target. Even if you are lucky, there are cases where a ship will be heavily damaged, yet it just won't sink unless you keep on pelting shells at it. But in the training mission where your under a time limit, this makes some of the missions very frustrating to complete.
I believe this has potential to be a great game for dreadnought enthusiasts. But unless they give clear ideas on how to use the main guns properly or make it easier to sink enemy ships. This so far is a game that looks really nice, but is frustrating to play.