Jump to content
Game-Labs Forum

grenadier98

Ensign
  • Posts

    6
  • Joined

  • Last visited

Everything posted by grenadier98

  1. Thanks, do you have any more advice which perks to take? I took endurance Endurance/Physical Training on all my units as the first perk and Marksman on my two star infantry so far. Not sure if Firearms might be better.
  2. Hi there. If I'm not mistaken the artillerie's Logistic perk seems not to work in the mod. I've done some two tests where I had brigades of the same guns and the same number of guns fire on targetes and their ammo dropped equally fast. One brigade had the perk the other had none. I've tested it twice, the result was the same. I guess I'll go with the stamina perk for my artillery for now on. The perk seemed to work without the mod where I had done the same test.
  3. Hi Pandakraut. I've some questions about the perks. I've read that some are bugged. You mentioned some bugs in the comment section of your first video of your CSA lets play. Like the charge bonus on the melee cav perks and endurance course would miss the speed bonus on all types, but in your next video during the camp phase you mention that you don't care about morale from discipline but rather take the speed bonus of endurance course and before amush convoy you said you want to take the charge bonus. So, I don't know what to take right now. I don't want to take stuff which has no effect. By the way if all this perk bugs are still in the game - and there was no patch after you mentioned them in your youtube video - this is really lame when it comes to the work of the company. These perks are an important part of the army management aspect and they should work as suggested. Making such a nice game and not fixing such little, but for the players important bugs. I hope they do this, as I said - otherwise it's a very nice game.
  4. I've downloaded your UI and AI Customizations Mod v.17 and set replaceSizeDegradationCurves, false. Guess this is the right way to disable it. I'd like to play with the vanilla setting for my first campaign. Thanks again for your answer and of course for the mod!
  5. Thanks for your answer. I'm tempted to continue my Brigadier General campaign with the CSA, because Colonel might get boring. You said I don't need to worry about scaling and AI army strength on easy. Is this true for medium as well? I don't want to play on hard. I play the vanilla version, no mods. By the way, what determines my starting abilities on my commander and my brigadaes? I have endurance course on my Inf brigades, before I had discipline and my commander had trainer. Can I change this somehow?
  6. Hi there, I'm new to this game and like it so far. But now I've learned that there are a lot of hidden mechanics in the game which makes it quite confusing for a new player. After my first battles with each side it seems like there is a benefit if your own additional trops (not your core army) suffer more casulaties because it doesn't hurt your overall manpower pool and you can recover their weapons too. More dead - more weapons. It seems like killing/shattering enemy units is better than taking prisoners, because it seems that you don't capture the prisoners weapons. The prisoners were traded for additinal troops in my manpowerpool, but do they traded prisoners join there side again and increase the enemies manpower pool? I've read a lot about the scaling and decided to start a new campaign on easy with points in reconaissance to better understand this aspect. But now I've heard that the equipment is also scaling. So if you equip your units with better rifles, the enemy will also have better rifles - is this true? Is there a way to see what weapons the enemy is using? I've also read about a maximum efficiency size for artillery-brigades, but what is the right number? 12, 14, 16? Tanks for any help you cold give me as a new (and confused) player.
×
×
  • Create New...