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GioMoreno

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  1. Thank you both for your reply, I think they make a lot of sense. Historically the complex topological features especially in the Eastern Theater makes ideal artillery positioning very difficult, since the rifle themselves can be fired to at least 400 yds with some accuracy and you cannot position them on level ground directly behind your infantry position and fire safely with canister shots. Also positioning them in dense forest is impossible since they limit firing angle and visibility. @pandakraut Since we cannot change innate game mechanics, fixing the former is impossible... but Pandakraut, have you considered implementing different damage penalties for infantry vs. artillery? For example, forest make infantry output damage lower by 40% but artillery lower by say 60-70%.
  2. Have been playing this mod for some time. Thank you for your great work! Here are my two cents: 1. Confederate Shiloh on MG and Legendary are insane (those 5k+ union brigade very strong when charging/defending, and they have to be beaten back multiple times). I ended up tying up as many Union force with right-wing AI and sweep into the landing with my left wing force and barely make it after regular time. What makes it worse is the AI force has insufficient ammo in the supply unit! It seems to hold ~20k and they just ran out of ammo attacking Devil's Den! It would help if the AI has more supplies. 2. THIS IS A QUESTION: does accuracy has lower marginal utility when shooting skill is already high? should i pick accuracy perk if my unit's shooting is 100 and the first two perks are on accuracy? Or should I pick a melee/discipline perk because accuracy has a soft/hard ceiling? 3. Artillery seems too strong compared to infantry weapon, even 12pdr howitzers have mass killing potential in this mod (and very available). Considering ~90% casualties are caused by infantry weapons historically (Earl Hess, 2017) the 0*-1* units cause way too less damage, especially when both the defender are in forest and a volley only deal 3~5 kills. 4. Melee is better than base game, but still historically hand to hand combat rarely occurs -- melee should deal more morale damage than actual damage --- while range attack more actual damage than current, to keep up pace with arty damage. 5. is it intentional that Enfield and Lorenz are more expensive than US made light arms of similar quality? Historically Lorenz should be on par with HF1841 while Enfield similar to SF1861. But I'd agree to keep it as is for game design.
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