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Einarr

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Everything posted by Einarr

  1. Inciting discussion only serves to further streamline the idea. I don't mind the removal of money chests idea. Teleporting ought to be free or not exist at all. Doubs for teleports doesn't stop anyone from teleporting more or less often. It's purpose baffles me. "putting more in the money chest" is the issue i'm trying to get around. if there was to be a movable currency that has a higher and higher limit when the limit's purpose makes no sense already then you'd may as well remove the limit. I like the idea of having a mint to convert doubs into notes and that be able to move around in a money chest. A sort of preventative measure from putting 8k doubs from PvP/traderloot in your money chest easily. That way you can only do it near your outposts and there is far more PvP potential to gain doubs from frontier PvP fights.
  2. As long as they are not skewed or able to be skewed deliberately. 100% of badly run economies fail 100% of the time.
  3. Sir I disagree. The economy fluctuates much like a realistic one would. Player driven economies work themselves out eventually. Always. AI bought items is the only issue in having a player driven economy. Buying doubs for 15ea, trading for a bellona 9.5k doubs, leads to buying bellonas for 140k~. That's out of the ordinary. But it ought to work itself out.
  4. Doublydoos ought to have an option to send them between outposts without having to load up your money chest and move then pull out 10, go back, load up again etc. My idea: doubs moving between ports (for a cost) *Function* Right click on doubs in warehouse, have option "Send doubs to outpost". where you get a "how many" text box. Then there will be a screen like the teleport screen for outposts normally and towing. If it's under 10k it'll charge you doubs according to your rank (as teleporting is usually) and check if there is room in the other outpost. For each 10k you want to send at once, you are charged the 10 doubs it'd usually cost to teleport between ports. Idk how this will work since I'm not sure how to game handles opening multiple warehouses in different outposts at once. I presume it'll work similar to how the tow to port function works. I hate having to teleport four times to move 30k doubs and in the end only have 29,960 doubs at the other end. Thanks for your considerable admiration.
  5. All good points. Thanks I will conduct more RvR or focus on epic events.
  6. The thing is there are no more victory marks in the admiralty. How are you meant to obtain them if you are not in a clan or are not in a nation with plenty of ports? OW PvP happens regardless since the fun of the game is the combat. The issue is that there's hardly any way to create Victory mark ships if you don't buy them from other players. I get that those sorts of ships are meant to be harder to get now by forcing combat to obtain dubs. But they've made it far too easy to get dubs at this point. Are victory marks meant to be the hardest item to get ingame for non-major clan members?
  7. This would provide more attendance to facilitate the purpose of the Patrol Zone. I know people go to the PZ still. This is more for people that don't usually.
  8. I've heard that the patrol zone rewards* is pointless since you can get plenty of dubs from other sources. My suggestions is to add victory marks to the reward pool so perhaps 70k damage is 4,000 dubs and 1 Victory mark, 200k damage is 6,000 dubs and 2 Victory marks, and 500k is 9,999 dubs and 3 Victory marks. It would make the Patrol zone more lucrative for one, and would have people in the zone for longer. Especially those who don't get Victory marks from ports. *edited for clarity
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