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Jadasong

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  1. Having played one Union BG campaign in UGCW vanilla and two BG Confederate I tired your mod as it looks good and a promising improvement over vanilla. Progress so far looks pretty promising and I appreciate your efforts so far are focused on MG and Legendary testing (which I'd not played at this time) so I thought I'd make a few general comments on my experience so far. I appreciate the changes mean it does not play the same as vanilla and different tactics are required so I played the mod on BG as the Confederates and found it good but way too easy. Maybe just because I've experienced these battles already? By Gaines Mill every battle was just a one sided slaughter of the Union with the only challenge being can I wipe them out totally by games end. Antietam, well the Union wouldn't even attack (much) because they knew they were out numbered, so again Confederates attack and destroy them to the last unit. Come Fredricksburg the Union rock up with 10,000 troops less that the Confederates (53,000 v's 63,000) and so the Confederates (me) attack right from the word go and wipe them out totally ... and I don't consider myself a master of this game by any stretch. Even a small Whitworth TS sniper unit of 200 could kill 7,000 union troops and essentially walk along the Union lines and destroy most of their front line brigades with (range) impunity. So, ok BG is too easy for me, so we go to MG confederate and try again. Initial battles seem obviously harder so, ok so far, as it should be. 1st Bull run seemed almost a bit comic (but I appreciated the Unions lack of command - my explanation!) 3,500 Confederates stopped 13,500 Union troops at the day 1 farm house objective where I could have been charged and routed easily, but they stood there in the open so I could have target practice, thank you! Again later the remnants of 3 brigades (about (2,500 troops stopped 12,000 Union troops on 2 directions by sitting in the woods behind a creek while the Union are out in the open, nice and maybe plausible but still any attack and I'm dead. So I was thankful that the lack of Union aggression saved me and I could progress. So at Shiloh, total opposite, having won all battles to date but no total destruction of Union armies the Union map intel suggests 49 to 54,000 Union troops to my 37,000 Confederates on MG (which is the same balance as the Historical MG battle for Shiloh) and whoops enter the battle and facing 73,000 Union troops with my 37k. I can see how small, more efficient units can defeat the Union 3k, 4k and even 5k brigades but it's just way too much to defeat the entire Union army let alone the day 2 reserves. I've tried multiple different strategies to win on day one or day 2 even but I'm left thinking the Shiloh battle at MG is way too heavy on union troops. For a one level increase in difficulty it seems to have gone from very winnable to impossible .... that should be legendary level not MG. Even by fledgling Whitworth TS snipers (93 men) could only kill 870 + on day one (much of it Artillerymen) could not stop the tide. I later tried the Union on MG and found it even harder on MG than the Confederate, was happy to just get a draw at 1st Bull Run while attacking a vastly superior force but was pointless trying to proceed past that point. I like the mod and what you've done with it but I feel the difficulty jump from BG to MG is way too much(or maybe the starting army size is wrong), you can walk through BG (with a little experience) but run into an almost total brick wall at MG. Maybe this is also the case with vanilla, never tried it but the situations above where it feels like the AI armies have either far to few troops or way too many which is an issue. In this case would you expect the Union at Shiloh to have 73,000 troops when it knows the confederates will only have 37k or is this not what you planned? Keep up the good work.
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