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hliltwon

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Everything posted by hliltwon

  1. Thank you for the answers! Wow never knew it was that bad in vanilla. I just feel that charges do most well when they are initiated under the rifle distance (~300-400) so the infantry does a volley and then charge. By too far I mean around 500-600 distance so it might work as intended then. AI might initiate a charge on me in the woods because he only sees my 1 infantry brigade while other 3-4 infantry brigades and 3-4 artilleries are invisible and that charge is destroyed so badly that I feel a pity for that enemy brigade Can the timer on charge button be tweaked? Charges are kind a easy to avoid just by retreating a bit and then when AI cancels the charge it cannot charge on to the adjacent brigade because of the cool down. About the bonus supply wagon - I think this is some vanilla bug / "feature" as I have it right now with this mod 1.24 version here's the picture from preparation screen: It even says 3 supply wagons in that corp that is in the centre >< I do not know how it happened but at some point in one of the missions when the reinforcements arrived instead of one of the cavalry brigades the second supply wagon appeared. In previous battle I had 2 supply wagons in that corp. edit: this might be connected with moving the supplies in between days of the same battle from one corp to another (or just adding more). I noticed that there is limit of 50k supplies per corp which is also the same limit per wagon so I think it might go like this: I had full supply (50k) before grand battle, then in between days preparation I added more supplies to the corp and then, when I complete the grand battle all supplies are automatically renewed which means if you had some leftover supply at the end of the battle the system adds 50k (as it should be) and you have now like 60k now so it creates another supply wagon. Right now I can bring 150k supplies for that corp 😁 Also one more thing: in artillery description there was that short very useful description (like - good grapeshot, mediocre explosive shell, poor solid shot) it helped me a lot in understanding which role the piece of gun should fulfil. It is not a big deal at all but it was nice to get what the gun is at a glance
  2. Hey there! I would like to thank you for this mod, vanilla game felt nice but these changes and rebalancing really bring game to a better place I am keeping an eye on this thread and it is nice to see the feedback that I myself had after playing. I have a bit more feedback, I hope it will be helpful. I am playing on medium difficulty and I have just finished 2nd Bull Run battle as Union. Looking through army organization stat only the last 10th level will give me the 4th corp, right? Maybe the 4th corp could be given at level 6 or 8 as in 2nd Bull Run battle preparation you already have 4 corp slots and then in Antietam battle preparation you have 5 corp slots but brigades limitation stays at 24 brigades per slot on both battles which corresponds with army organization level 6 where you can have 25 brigades per corp. Is there away to increase the speed of cavalry a bit? It feels that it should be ~15-25% faster as it is a bit strange to see skirmishers, infantry and even artillery often decently keeping up to be ahead of the horses to the point as I it is harder and harder to justify to have them (cavalry) as skirmishers are cheaper and fulfil the role of flanking/scouting. Also I have some questions, maybe you would be able to help: Do your broken units disappear completely, as if they run away from map without having flag do you lose all the men, equipment and the officer? At the last day 2nd Bull Run battle I was experimenting with using AI on my side and gave all of my divisions to AI control while editing the attack waypoints for them from time to time. The results were peculiar as my AI has done pretty well (I had 3:1 advantage in men and 4:1 in artillery though) with getting ~15-20% losses he completely destroyed enemy forces but he routinely sacrificed or had some brigades way out of the main division which lead to complete losses of them. It felt realistic as I also lost a couple of brigades in Shiloh battle but I feel it is one of the worst things that can happen gameplay wise as those brigades are completely lost which means no veterans, no equipment and no officer. I am not sure if I should finish this campaign or start another one on a more difficult level. I have already a share of battles where I had 1k-2k casualties against enemy 10k-25k but I still had fun doing but it really felt as AI was sometimes lacking something: on one hand I liked when AI was able to try to flank or surround me, use skirmishers as scouts and play the artillery duels but on the other hand AI was also leaving artillery units without any cover or charging with infantry from way too far distance. I am looking forward to new updates, and thanks again for an awesome mod!
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