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RubyRose

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Posts posted by RubyRose

  1. the newer players need an easier less grindy way to lvl up, alot of players dont have the time to spend hours doing battle after battle and not lvling up nearly as much as they should be. the old combat orders gave a fixed amount of exp and gold for completing it on top of battle exp and earnings this was great for the players that didnt have alot of time to play the game, or were new to the game and were being helped along. to bolster player retention i suggest this older feature be readded to the game

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  2. On 7/17/2019 at 9:45 AM, van der Clam said:

    IMO, NPC Aggression should occur ONLY in Capital and Regional Capital zones for defense only. 

    And please make Raids viable for solo and small clans. And make it so when the raid is successful that the loot we steal come directly from the enemy's resource buildings and warehouses and that the loot amount will be selectable. Say we hit a port with a Tree Farm and Iron Mine, give us a slider bar to adjust how much of the loot we wish to take based on our hold size of all ships in our fleet. (Do this for Sunken Treasure too, please.)

    Also, the "Massive Painter DLC should be combined with the current Painter DLC. Anyone who bought that already expected a heck of a lot more paints than there currently is; so they deserve to automatically get this DLC included.

    And please, let us see your planned ROE update for the Patrol Zone, before you throw it on us. :) Same with the Crew Experience you have planned.

    GL devs, hope it goes well.

    why only capital zones that would defeat the purpose of NPC aggression to only occur near capitals rather then the whole map. raids shouldnt be geared just towards solo types it should clan based or large group based. otherwise u'll have solo players constantly farming ports across the map. i dont mind another dlc to buy in all honest if they add in more ships as dlc i'll likely buy them too. there is no real testing phase anymore they add a feature its likely to stay for a long time.

  3. 15 hours ago, van der Clam said:

    Oh oh oh....EVERYONE knows the history of pirates on PvP2 server, as we were all seeing it happen live....even while being in different nations.

    As Simon said...shit didn't hit the fan until more than half of VCO jumped the Russian bandwagon finally showing their true loyalties.

    Again, why should any pirate defend a dismantled port. As far as I've seen posted, the port bonuses are so low there that they're useless now. And if any clan has been removed from their friend list, what's the point of them helping. IF, however, bonuses are normal and friend lists are still the same, then of course....anyone benefiting from the port is obligated to defend it.

    a better question why should any pirate clan want a dismantled port, not to mention but if spain takes neuvitas what obligation do they have to give it back to the pirates, we already know BL4CK cant sink any of their ships. VCO wont likely take back the port and with spain owning neuvitas all the sub ports become vulnerable so LO and WO both in jeopardy. 

    so tell us oh great BL4CK why do u want neuvitas even tho its being dismantled. and you were given the chance to simply apologize for the backstab to get ownership of it

  4. maybe koltes and BL4CK should learn to play the game in a pvp aspect rather then attacking a port owned by the #2 pvp clan in the pirate nation while they sit at rank 10 with only 10 kills which are mostly traders.

    perhaps BL4CK should own up to their mistake of attacking us and apologize for being such egotistical maniacs with delusions of grandeur 

  5. 1 hour ago, Aquillas said:

    And so... Let's propose "something". (May be these solutions are stupid, but construction is filled of drafts, trials, go fast and then backwards, and stupidities, such as building a pyramid in le Louvre)...

    There could be a solution, to be sure that, whatever options the players take, the War server will stay out of the risk of becoming a PVE server with a single predominant nation, and some limited opposition.

    A new rule could be added, but I don’t know if this would be easy to code ( @admin)

     

    Proposition:

    If a nation becomes too strong for game balance by either of these conditions:

    • Controlling more than 30% of the ports (378 x 30 /100= 113 ports)
    • Controlling more than 30% of the county capitals (75 x 30 /100= 22 county capitals)
    • Having more than 30% of the player base simultaneously active (during a period to be defined, I don’t have the stats to make a precise proposal)

    Then

    • Clan war is possible in this single nation during a week
    • All ports of this nation can be attacked without control of the county capital first
    • Revaluation of the situation a week later.

    oh i can see how this is easily only to help the pirate nation against the big bad russia

  6. 2 hours ago, koltes said:

    Chasing the "looks" is VCO's business.
    All pirates are on par with whats going on.
    The only people here asking questions are those to who we don't have to give any answers.

    and yet pirates have lost what 7 ports to 3 nations in the last 2-3 days and the ones taken by britian were BL4CK ports the ones taken by russian no defended and US just decimated any pirates that showed up.  not looking all that good is it which how BL4CK is blaming vco for everything u messed up. enjoy being 1 ported pirates curtousy of BL4CK and koltes

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