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lightningg

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Everything posted by lightningg

  1. I think Union would only get 8 brigades in 1st minor out of 10, then 10 at 1st Bull Run instead of 12 unless you start with 2 points in AO and then add a 3rd after Philippi and 4th after 1st minor. I don't mind CSA and Union having different priorities and restrictions, makes for a better challenge but just feel the Union start is too tight straight after Philippi. I'm not too worried about maxing out on brigades at Shiloh as I have that beat most times with the tactics and army set-up I use as MG Union 😎 and the 2 epic battles after that one use smaller forces Regarding spare brigades - So does scaling look at whole army and not just the army you can put in the field?
  2. Just a thought Is it possible to re-do the Army Organisation skill. Reasoning behind this is: to make Union build more flexible at early stage. It appears that the only way to max early battle brigade set-up numbers from the 1st minor battle after Philippi (10 Union brigades slots vs only 4 CSA in equivalent battle), 1st Bull Run (12 Union brigades vs 5 CSA) and then to end up with 2 Divisions of 24 Union brigades at Shiloh Epic battle is to start campaign with 2 points in Army Organisation (AO) and plough most of Union points into AO up to Shiloh. This restricts where other skill points can go, particularly when setting up your General and the Campaign. CSA do not have anything like this restriction on gameplay flexibility when distributing points from starting a new campaign and early battles to max out brigade numbers (as shown in figures above). to help BCH in his Union MG Battle of Shiloh victory quest ( ) to allow greater flexibility in set-up and re-organisation of the Order of Battle for both CSA and Union Armies dependant on Objectives, Offence, Defence, anticipated enemy tactics, etc. Allowing armchair generals to interchange brigades more easily as the campaign progresses and allow extra artillery, cavalry brigades, etc to be kept in reserve or used more freely to make battles more varied, rather than disband them to make room for more canon fodder (infantry brigades). to bring forward the point where the number of brigades/divisions/corps increases and to re-introduce the 5th Corps to allow a higher number of smaller corps/divisions to operate that will fit better with the designed order of battle/re-enforcement brigade number slots on some of the mid to late epic battles something like 1 = 5 brigades 2 = 10 brigades 3 = 15 brigades 4 = 2 Corps of 20 brigades 5 = 2 Corps of 25 brigades 6 = 3 Corps of 25 brigades 7 = 3 Corps of 30 brigades 8 = 4 Corps of 30 brigades 9 = 4 Corps of 35 brigades 10 = 5 Corps of 35 brigades Many thanks for your consideration and the work already done
  3. Playing MG Campaign as CSA. Twice in a row now on start-up map I have captured the fort and several infantry/skirmisher units. I have also captured all artillery and as a result of doing this I fail 2 out of the 3 initial objectives and end in a quick defeat All other Union units destroyed i'm sure this didn't happen before when I captured Battery A or B but that was before last update pic below is from 3rd try to start CSA Campaign. I deliberately attacked artillery from range but still ended up capturing both. getting frustrated now lol
  4. .. Wonders if Mrs BCH is complaining about how much time BCH is playing this game or enjoying having control of the remote Thanks for all the ongoing efforts with the mod all, it is appreciated
  5. I thought this was the case anyway that supply is topped up from cash after battle, taking account of what was unused, going by corps supply wagon paragraph in guide or do you mean that any unused supplies are lost (same as when enemy captures supply wagon) so you have to pay the whole amount after each battle
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