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Project Pluto

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Everything posted by Project Pluto

  1. They have to limit ALL ammo if they want this to work. Limiting just one ammo type is useless. Not a single game makes 1 ammo type limited and other types unlimited. It's just silly.
  2. Listen, you are doing the right thing, but do not just limit chain. You are making a mess. Limit all the ammo and add it to the production. Also, increase weight on Chain, and keep weight on Balls low. Make it available in every port from npc with +25% markup and let players craft/sell fro cheaper. -Iron, Forge and Add perk called 'Reinforced Ammo Crates' to add +5% ammo carry capacity for chain. (Frigate) Chain - 200, Balls - 2000 ratio ? To stop people from complaining, add Ammo drops to npcs in case they run out and need to resupply. (Sink npc and steal their ammo).
  3. Why not introduce limited ammo at this point? This will even help Economy. In reality Captains could share ammunition with their fleet ships. You can make it happen as well.
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