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CTC_ClanLeader

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Posts posted by CTC_ClanLeader

  1. Cant login, tried to delete appdata, cleaned registry and reinstalled game, but nothing is working, even deleting PVE Char and create a new one dosnt work, any ideas?

     

    got some errors in unit_log.txt

    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Naval Action/Client_Data/Mono/libc
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Naval Action/Client_Data/Mono/.\libc
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Naval Action/Client_Data/Mono/libc
    System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe
      at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
      --- End of inner exception stack trace ---
      at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
      at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
      at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 
    System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe
      at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
      --- End of inner exception stack trace ---
      at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
      at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
      at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 
    System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe
      at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
      --- End of inner exception stack trace ---
      at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
      at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
      at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 
    System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe
      at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
      --- End of inner exception stack trace ---
      at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
      at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
      at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 
    System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe
      at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
      --- End of inner exception stack trace ---
      at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
      at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
      at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 
    System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe
      at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
      --- End of inner exception stack trace ---
      at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
      at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
      at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 
    System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe
      at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
      --- End of inner exception stack trace ---
      at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
      at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
      at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 
    System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe
      at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
      --- End of inner exception stack trace ---
      at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
      at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
      at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 
    System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe
      at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
      --- End of inner exception stack trace ---
      at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
      at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
      at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 
    System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe
      at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
      --- End of inner exception stack trace ---
      at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
      at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
      at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 
    System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe
      at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 
      --- End of inner exception stack trace ---
      at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 
      at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
      at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 
    Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
    Setting up 2 worker threads for Enlighten.
      Thread -> id: 2ec4 -> priority: 1 
      Thread -> id: 3310 -> priority: 1 

    Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 20610.
    Total: 52.725700 ms (FindLiveObjects: 1.066800 ms CreateObjectMapping: 2.519400 ms MarkObjects: 49.062901 ms  DeleteObjects: 0.075700 ms)

    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Naval Action\Client_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Naval Action\Client_Data\Managed\System.Data.dll (this message is harmless)
    Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 20936.
    Total: 54.888100 ms (FindLiveObjects: 1.018300 ms CreateObjectMapping: 1.911900 ms MarkObjects: 51.902802 ms  DeleteObjects: 0.053900 ms)

    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Naval Action\Client_Data\Managed\System.ServiceModel.dll (this message is harmless)
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Naval Action\Client_Data\Managed\Mono.Security.dll (this message is harmless)
    JsonException: Invalid character '' in input string
      at LitJson.Lexer.NextToken () [0x00000] in <filename unknown>:0 
      at LitJson.JsonReader.ReadToken () [0x00000] in <filename unknown>:0 
      at LitJson.JsonReader.Read () [0x00000] in <filename unknown>:0 
      at LitJson.JsonMapper.ReadValue (System.Type inst_type, LitJson.JsonReader reader) [0x00000] in <filename unknown>:0 
      at LitJson.JsonMapper.ToObject[JsonData] (System.String json) [0x00000] in <filename unknown>:0 
      at LitJsonConverters.ConvertFromJson[JsonData] (System.String json) [0x00000] in <filename unknown>:0 
      at MegaChakaConnection+<callMethodCoroutine>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 
      at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 
     
    (Filename:  Line: -1)
     

  2. 9 minutes ago, rediii said:

    I can finance pve with pve and grow

    I can finance crafting with crafting and grow

    I can not finance pvp with pvp and grow (without pvp marks) Or maybe only realy good guys can do it.

    Risk:reward in pvp is wrong. Its the same in knowledge. 1:2 pve to pvp XP is a bad joke

    at first your reward is the ship, the cargo and the fun u have, if u win. creating a special item as reward is the wrong way. 

    a modifier for the gold reward u get after fight should be enough.

  3. 10 minutes ago, Archaos said:

    The thing is I do not think it is a loophole in delivery missions. What the OP has not said in his explanation is the time taken to gather all the delivery items. In my case it took me around 5 hours to transport all the items to the delivery port before I could do the teleporting back and forth. Okay I made around 10 million for 5 hours work with 2 characters operating simultaneously, but I could have made the same if not more doing missions or attacking OW AI fleets in the same time with one character. That is why I did not view it as a exploit.

    If you reduce how much money can be made from trading then you have to also reduce how much can be made from PvE and also put a limit on how much PvP marks can be sold for.

    Personally I do not see how fighting generates wealth, normally wars and fighting are huge money sinks. Maybe the game needs to reflect this more so that nations that have strong traders can afford to have a strong navy.

    u can take a look into api data to get a clue where items are available. In my example with MT / Atwood the requested item where ship building materials, which can be cheap self produced if u have enough resourcen and labor hours (contracts).

    Lot of ppl dont like to trade, fighting or selling the cargo is there only income, after wipe u got a lot less reward for fighting and a lot of players where crying - so they fixed it, so again un dont need to trade or sell cargo again, and if cargo is sold, its often for a real cheap price - so a trader can buy rare trade goods and gains a lot of profit.

  4. Remove PvP Marks, and there will be no alt farming. Anyway who cares about someone or somehundrets who kills one and the same guy to retrive some pvp marks. Whats the result, someone get alot of PvP Marks and got nice items he will loose in a real fight, or he sell it to someone and get rich, but who cares? Instead of wasting time for investigate this, the developer should spend the time in making things better, and maybe come to a final conclusion for alt farming. In another Post admin or ink mentioned that there will be a asset wipe - so the effort for pvp marks is waste of time anyway.

    • Like 4
  5. 6 hours ago, SKurj said:

    Look at his warehouse.. looks like he stocks up on everything :)

    This maybe easily 'fixed' by forcing a player to actually buy the item after they accept the mission, as much as I hate it, I don't see how else to prevent this.

    Better they remove trading at all, would also fix a lot of other issues :ph34r: with trading and eco other stuff, admin proved with his question that they dont have a clue of what they have implemented there ... :( 

    An other exemple is Trade Route MT -> AtWood - build an Outpost at Atwood, take some indiamans and bring the needed goods to atwood and than just teleport from MT to Atwood, taking 3 Missions, teleport back and fullfill the misson.

    No, not teleporting is broken.

  6. 9 minutes ago, Hethwill said:

    Or bring the values to historical levels.

    dosn't matter, its a computer game. U can grind endless gold - ok, not more than 2,1 billions ;) - eco is poorly implemented and thats the price for that.

     

  7. 1 hour ago, Hethwill said:

    Find them. Report them. Don't abuse them. That's yours, mine, everyone's pledge on early access.

     

    can u explain what is ment with exploits? buying cheap and sell high is not an exploit in my opionen and if ppl still sell items for low to get rid of them - mhhh traders profit.

    but still its a bug that u cant earn more than 2,147,483,647 gold.

  8.  There are a lot of good ideas in the community to improfe the game, but there are still ignored, Bad reviews on anouncements for patches they are ignored and after implementing things, the devs roll back to previous featurs ... that has to stop. I think its time to say no! Get us on board, ask what we think before implementing ... dont lose more players!

  9. 5 minutes ago, Anolytic said:

    I'm just leaving this here:

    Just in case I happen to not log in for two days between January 1st and January 7th (hey, sometimes I have other stuff to do than gaming), don't interpret my absence as a sign of support for this cause. I partly or completely disagree with most of these points.

    What the heck kind of PvE is this?

     

    What use does the smuggler flage have at the moment? - i can enter an enemy port, and buy stuff. but i cant set up a sell or buy order.

    Sailing under a false flag, should include that i cannot be attacked - identified. - to prevent abuse i should not be able to attack.

    Anyway, i thing the developer are working against the community, and as the beta testa we have to say stop, thats the wrong way. And that can only  happen if we react. Its not about quitting, - i like this game - but somehow the ppl who like this game have to make a statement.

     

  10. For all ppl who are disagree in wich direction this game went, u suggesti do boycott this gam from 1.1.2018 to 7.1.2018

    I like this game, but there are lot points to have to work on, and i dont see any progress in it. The devs do what they want. In my opinion this point should be prioritized.

    - GUI - at least useful tooltips for skills and modules!

    - RvR - I am fine with hostility missions as there are, but there where some good suggestions to improve them.

    - Victory Marks, get rid of nations only ppl who parcitipate in gaining hostility and fighting port battles schould get victory Marks.

    - Timezones - get rid of timzone windows - let the holding clan put up a timeslot for battle, but let the ppl raise hostility at any time.

    - Announce changes before they get deployed! So ppl can prepare for changes. Not adep or die.

    - work on player driven eco, get rid of the useless trade missions, introduce player transport contracts.

    - get rid of spaning exceptional woods like white oak, teak etc, let the player build a farm and farm it ... 

    - make smugglerflag usefull, if i am under smugler flag i am invisible for enemys, can't be attacked, but can set up buy and sell orders, but cant attack too.

    - remove pirate nation. Instead get a security status.Someone who wanne be pirate has to act like it, not only join.

    - get rid of nation - make rvr clan based.

    - reduces safe zones.

    just some points to make this game better i think - not all ideas are my own.

     

    So if u wanne do some pressure - dont login the first week in the new year. 

    THX.

     

     

     

     

  11. ... no one, should get a reward if he not participate ... so get rid of the nations ... just for the flag, only players who participiate at raising hostility or portbattle should be rewarded nobody else. So if Clan a has 30 Member but only 10 participate and 3 other clans join from same nation fill up hostility or port battle only the active Player should be rewarded. Instantly! and not once per week. All  players succesfull attack or defend a port get a vic mark after battle. all players rising hostilit gain von victory mark after 100% is reached. Its very simply and i think more ppl would take part in rvr. you dint just get a reward for being member of the most holding port nation without doing anything for it.

    Other point is no alt farmings victory marks becouse u have to be in battle.

    And of course no victory reward for fighting npc ports.

  12. 15 hours ago, Trino said:

    After around 400 hours in game i would like to propose the following:

     

    1. Give PVP-Marks as a reward even for a lost battle (depending on damage done). If the looser of a battle gets nothing, he feels like an idiot, give him only one Pvp-Mark and he feels one step further on the ladder to success ... Maybe some will exploit this, but who cares if there are more fights and there are exploits now too.

    2. Make 1 - 10% of taken Damage (Hull, Rig and Crew) only repairable in harbor. This will balance repairs as a battle tactic and will give fights more impact ... some ships or fleets will have to return to next friendly harbor allthough they have won the battle because to repair. It will encourage people to fight instead of just give up ... 

    3. Change the Wasa and Hermione Notes in Random Notes that give a random Ship between f.e. 6th and 3rd rate, this will bring more different ships on the sea and it will be a little bit like a lotterie, players like to gamble ...

    4. deactivate teleports, make the people sail, battles can stay open. The "sitting in harbor, waiting for a ping" -tactic will end, people have to active search for contend ... I would test it, maybe its a fault, but maybe its a great chance for the game

     

    pls. excuse bad english

     

    Sail safe

     

    trino

    1) somedays ago i got 14 pvp marks for a lost battle - so i think its depending on the damage u do.

    2) dont know why, but if i use hull repairs in battle its kind of usless ... :/ maybe i do it wrong.

    3) remove the note completly, make them craftable.

    4) dactivating teleports, make ppl play other games instead of stupid hours of sailing in mostly empty waters.

     

     

  13. 1 hour ago, Sir Texas Sir said:

    Pagan Pete and his boys been there just as along and are still kinda around so I can't see pushing another clan out just cause they have the same name. Some times a change is good and maybe a break from the norm.

    Maybe join them :).

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