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Posts posted by The Geth
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8 hours ago, Durin said:
If you dont know what i mean, i wont teach you, thats not what this thread is about. Lars put up counter aguments about 2 of the nine ships i named and i dont belive him. But even then the trend is the same. Most new ships outclass everything that was befor, and thats what this is about.
I know exactly what you mean. In either case, your mistake is refusing to address the points at hand.
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Just now, Durin said:
if you know how to sail the snow, then its a very good ship. but if you know that, you will also know how to defeat it, and it can be defeated rather easily
Not really. A good Snow captain can make sudden, completely unpredictable moves at will. If you predict and move to counter, they can simply change their tactics instantly to put you on the defensive again. Against other 6th rates, the only true defense against a Snow is running.
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5 minutes ago, Lars Kjaer said:
Actually @admin could you please revisit the snow? I won't say it should be realistic (as in sink immediately after being crafted) but it makes 0 sense that the best 6th rate in class sank on a lake, in it's very first storm... on a lake.. and it just happens to be best in class.
Seconded. Just tried it for the first time yesterday, and it is beyond broken. Makes every other 6th rate look like a bad joke.
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The ability to redeem DLC ships with seasoned woods.
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1 hour ago, Cetric de Cornusiac said:
Are you still talking about DLC redeemables? I do. And they do not depend on local port boni. I should know, because I redeem DLC all the time, have no port, and still get my port boni - randomly.
Strange, the few times I've done this result in no bonuses. I don't know, could've been a fluke I suppose.
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1 hour ago, Cetric de Cornusiac said:
Because it is believed to have an European port bonus which is considered to be superior to anything produced in the colonies?
(Just assuming 'port boni' don't have to be necessarily connected to the place where you redeem your ship, thus no correlation to port investments there)
As far as I can tell, the port bonuses are in fact connected to the port in which you redeem the ship: redeeming a ship in a port with no investments will always result in no bonuses.
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Just disallow port bonuses on redeemable ships. Let them keep their seasoned woods, but leave port bonuses exclusively to crafted ships.
It makes sense, too: the DLC ships have the in-game moniker of "imported". Why would an imported ship (sailed from Europe, presumably) get a port bonus for a Caribbean port if it wasn't built there?
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56 minutes ago, BoatyMcBoatFace said:
I got it, i literally dismissed it. Did you not get that?
It's traditional chinese. I started learning english when i moved to london end of last year. How am i doing?
Superb overall! I think you may have given the wrong impression when you said 'incoherence' though. That would be different from understanding-but-dismissing something.
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41 minutes ago, BoatyMcBoatFace said:
I have no idea you even said with that post. If you want to bring such level of incoherence to the game, no thanks
If that's incoherent, I shudder to think of what you'd find comprehensible. Is English not your first language?
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On 1/18/2020 at 8:55 AM, Mikkel Brekhandersson said:
I totally agree with you, but unfortunately it doesn't work. There are simply too many different interests and views, even in the smallest structure of a clan.
Of course, you can't please everyone, but many could perhaps make at least a few compromises to achieve a common goal that would ultimately benefit everyone involved.
If you give the players a diplomatic system for this, one half will be happy and use it, the other half will scold and work against it.
if you leave it up to the players themselves to regulate certain things diplomatically, it doesn't work either. because there are always troublemakers in every nation who are against any diplomatic agreement, for whatever reason.
and honestly... if a peaceful collaboration in certain things doesn't even work in the real world, why would it work in a game? sad but unfortunately the reality.
Peaceful collaboration in certain things. But it works plenty of the time in certain other things. Just because we can't agree on everything doesn't mean we can't agree on anything. In-game diplomacy is already practiced; it's just that we're forced to use third-party methods of communication, and nothing is enforced by hard-coded, in-game mechanics.
Leaving decisions up to players diplomatically would work just fine. If a nation has so-called troublemakers, let them vote for what they want. If they complain when they don't get their way, f**k 'em. If they do get their way, that's democracy at work; what's the problem?
There is a broadly acceptable average of aggregate viewpoints. It can, and will, be found for each and every nation. You can never please everyone, and you should never try to; dissenters will always exist.
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1 hour ago, RepairyMcRepairous said:
Why not just let them take it so you can recapture it later.
Bit pointless letting those who bothered to put some time into hunting you walk away with nothing.
I don't know about other PvPers, but all I really care about are the doubloons and the combat medals. If I still get those for being in the battle/looting the corpse, I'm happy; I'd just end up sinking the other ship anyway, most likely.
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7 hours ago, Kubrat said:
Its pretty much the meta though isn't it. Choose attack and your melee numbers go up, other guy sees that and goes defence, knowing you are probably going to switch to guns at last second, so rock-paper-scissors. You see his melee numbers go up, so you know he is in Def, but does he switch to brace and you double fake him, or does he stay in def cause he knows you know. It's like the Poisoning scene from the Princes Bride.
What are you saying we should be doing that is different to that?
Yep, that's really not how you should play it. You can only do that effectively if the other player is at a much lower prep than you anyway; the time they're given to change their mind becomes basically nonexistent as their prep lowers, but that's also true for you as the attacker. That last-second fake-out meta is borne of people who want a quick victory to shorten the combat and reduce their losses.
The real challenge is to make your opponent waste their prep, while simultaneously causing more casualties than you take. That's not nearly as easy as it sounds, and it's certainly not as simple as 'change your selection at the last moment,' which will win you only one or two rounds at most before putting you at a significant prep disadvantage.
It's as much a psychological game as one of numbers. Be as unpredictable in your boarding actions as you are in your sailing. Pick ranged options early with the intention of following through, rather than changing your selection in the final second of the round.
If he decides to counterattack your deck guns at the last second, who cares? Laugh as his prep dives into the gutter and you both go into crew shock, while yours climbs even higher. Next round you can just straight-up attack him, and he won't be able to wait until the last second, which gives you a comfortable margin to work with should he choose to defend. Either way, you'll decimate him while taking practically no casualties in the round.
Have a prep and crew advantage. Have marines 15. You won't succeed otherwise.
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Can't speak for the devs, but this one has actually been a running joke in global for quite some time now. Been wondering when -- or if -- they'd finally notice.
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2 hours ago, Never said:
Those other things aren't currently having any adverse effect on the game though, so you're not making much of a point with that argument. If you were trying to argue from a logical standpoint, you missed the mark. Killing players actually requires effort, you can't do it with a bot like activity. I have completed 100 million worth of trade in profit in the last few weeks and not once has any of my fleets been attacked, much less lost anything.
It might not be zero effort, but the rewards are far greater than the effort required to obtain them.
This isn't the case for every nation, though. Smaller nations have a damned hard time of trading in bulk without being targeted. If your nation is large enough to own ports on both sides of the Gulf of Mexico, and populous enough to provide impromptu escorts aplenty in those waters, how could that possibly compare to some poor, lonely fellow trying to run a gauntlet of 3-4 enemy nations in the Windward Passage?
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As a trader-ganking bastard, this idea has my wholehearted approval. 😁
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38 minutes ago, JG14_Cuzn said:
It’s not broken. It’s working.
Kudos for not allowing contracts to be placed on tradable goods.
As for the price of upgrades/books/ships: it’s basic economics. Yes prices are inflated, and if you’re not making bank with the current Econ system you’re doing it all wrong.
The economy is NOT broken.You forgot the /s, fam.
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1 hour ago, admin said:
Captains. We got reports that trading is broken (too much money. Is it true? How is it broken? Is it really really broken?
So, I have to ask... do you guys play your own game? Like, seriously, there was already talk of inflation when I returned to the game 2 months ago. This is not a new development, by any means.
Maybe now you can understand why seasoned woods are so controversial. With the economy the way it is, single logs go for tens of thousands of reals. It's impossibly expensive for most players; only the super-wealthy multiple alt-wielding players will ever be able to afford enough seasoned wood to craft a ship.
I'm not the first one to point this out, but I hope I'm among the last before a fix is implemented. Please, please look into this matter. The game will fare much better for it.
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57 minutes ago, Liq said:
you got one minute to join the npc raid? if you dont it's closed?
Only if your side initially has a greater total BR than the NPCs. Otherwise you've got a lot longer to join, I don't know how much longer exactly though. Would love clarification on this from anyone who knows better.
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Just now, Liq said:
Anyone know what the exact battle join timer is?
Fairly sure it's a minute? That's for both sides after the instance spawns, but the side with lesser BR will be open for quite a while after that. Not sure if there's a timer for that or not.
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12 minutes ago, MrOkieDokie said:
That's ridiculous. Games are ment to be fun. Your not going to make much of money if your game isnt enjoyable. It should be beneficial for both parties. Loki should get half exp or something. Right now it's just a troll item. I love this game. I have been a backer for a very long time but that dosen't mean I support half baked mechanics. The loki rune needs work.
Agreed in full, but something tells me you're going to have a hard time convincing @admin of that.
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13 hours ago, MrOkieDokie said:
It's not a victory if they get nothing for it. I'm in a battle for an hour then they jump in and immediately escape. Its griefing. Make a loki have to wait 15min before they can escape then if the mechanic must stay. The way it is now makes no sense and is not fun imo.
Not fun for you, perhaps. But that's literally the point of the Loki rune: troll other players. Running away is a victory for the Loki player, in that sense.
Weird metagaming is weird, what else is new?
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23 minutes ago, Intrepido said:
I have read several negative steam reviews that talks about the lack of a proper tutorial or tips for the activities outside the battle instance.
This is absolutely a spot worth improving. There is practically no instruction on the open world experience.
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No mention of hard-coded international diplomacy mechanics here. Myself and many other players do believe that this would improve the game significantly for everyone, both within RvR and without. Is there anything preventing a rework and reimplementation of the old clan diplomacy mechanics?
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5 minutes ago, Mad Dog Morgan said:
Actually my connection is Fiber nothing shitty about it, but even that has limits when it comes to distance from server. Shouldn't be gaming? As I said NA isn't ping dependent like a FPS and this isn't a FPS, only boarding is impacted but as I said originally, only when skill level and other factors are near equal then you're at a disadvantage.
Ping > 300 Australasia for one.
I fail to see your point, then. Unless you're actively making a case against living down under, which, I mean... well honestly, I'd agree with you there. 😂
Which key for push-to-talk on TS?
in Feature proposals and Gameplay Help Q&A
Posted
Ayyy, G502 club!