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George Washington

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Posts posted by George Washington

  1. 32 minutes ago, Jean Ribault said:

    At this point IMO it boils down to 3 major things, although there are more small things.  First was many newbs left because of lack of protection to get a foothold, but the devs implemented the controversial protection zones to try to help fix that.  I think maybe it helped.  But the other two things are lack of content depth and lack of end game.  That's why all these threads and/or posts about boring game and nothing to do, etc.  They won't implement any kind of career mode or career path, nor add pieces of the hundreds of good content suggestions I've seen on this forum.  Without an end game you just spin wheels, especially if your content is limited.

    I mean they are Developers, they should know this right?. How come we as simple Peasants tell them what to do? and even teach them. Why their work upset so many? Look at their FB latest post. All comments are negative. I agree with you here, strong pve foundation is the first step in any good MMO. 

    • Like 1
  2. 30 minutes ago, Flash Jack said:

    Don't hold your breath.....

     

    This forum contains a massive library of success. If any Devs with the right tools stopped here and researched all suggestions from day 1 they could easily create a successful product. Everything is here open to public eyes and..

    ...I agree. There is no reason to hold it at this point.  

     

    vela-ventilator_2_RC_0510-0002.png

    • Like 1
  3. 1 minute ago, jonnysweden said:

    You are probably just a loser who can only gank 25 to 1.
    I see non stop pvp on streams for Rubli and BF.  You have to search for pvp. You also left the game on the 27th. So shut up and leave like a man 

    rofl, everyone watching 2 clans fight and call it pvp and look there is action! ... pathetic. 

  4. 8 minutes ago, admin said:


    btw did you know that open ships loot actually gives good rewards

    They do not drop ship notes. Anything you get before that you can't really call a good loot. 1 dura ships, no insurance, no pvp, no action , no people. Simple formula. 

    I got 1 Fireship mod from OS fleet few days ago, are you serious? This is good loot? Boring and useless imho. 

    • Like 1
  5. 5 minutes ago, Archaos said:

    Well please provide it.

    With what effect? Developers refuse to implement it and they do not believe in that Content. I will save it for someone who will be serious about real Naval MMO. 

    If you want examples there are multiple posts in suggestions that if combined can create a product world never witnessed before. ;) All whats missing is a group of brains that can realize it. 

  6. 1 minute ago, Archaos said:

    I have given you examples of how just providing more loot is not a solution and you just dismiss it without giving any reason how providing more or better loot would improve it. Just saying that you need unique thinking is not an answer, tell us how improved loot would improve the game and stop people getting bored?

    Like anything in life if something becomes too easy to get it becomes worthless and if it is too hard to get people give up on trying to get it, there is a balance to be achieved with loot so it has value.

    I can provide you 10 pages of how loot can work and it's proven by other MMOs to work beautifully, maintain population and invite casuals. 

  7. 13 minutes ago, Wraith said:

    Fundamentally I'm on board. But I'm hugely skeptical that you could convince dev's that content matters. From the beginning, given their stated interests, all we could hope is that they followed the EvE model and gave the players the tools we need to create content. Unfortunately, we are currently stuck in the twilight zone with no ability to create content and no dev.-created content. And when there are no players, and PvP and RvR supposedly being the sole focus of the game... well, we see where that has gotten us.

    Thank you. 

    • Like 1
  8. 12 minutes ago, Archaos said:

    I do not see how better loot will improve things or bring people back to the game. If there is better loot in PvE people will just grind it till they have so much of it it becomes worthless and if it is better loot in PvP, people will complain that it gives an advantage to PvP players creating an even bigger gap and a barrier to new people entering PvP (unless it is items like paints or items that do not improve performance). But even with loot like paints, once they are regular drops people will farm them till they have so many and then they are back to square one saying they are bored.

    Before the wipe when they had the PvE and PvP challenges I used to regularly place in the PvE challenge top ten and I had so many paints and ship notes I was giving them away. I guess what kept me playing that was attempting to improve the timing, but even then it eventually got boring as they kept the opposition the same so once you worked out the tactics and right setup it was wash rinse and repeat, which became quite boring. In the current game it is easy to farm skill books by hitting NPC fleets inside the safe zone, it just becomes a matter of luck to get the rarer ones. I currently still do this a lot as I am grinding up slots on various ships, but once I have the slots unlocked I am sure it will lose its attraction.

    So basically I do not think more loot will fix things, what the game needs is to generate some form of accomplishment from the actions you do. If you are a PvE'er and you do missions or hit OW traders or fleets that should have some effect on the world in general rather than just being a method to farm xp and gold. If you are a PvP'er your PvP battle should affect the world to a greater extent than PvE to reflect the greater risk. Even if you are a trader, doing a trade run should have some effect other than just making you gold. In short make people believe their actions are affecting the world to some degree rather than just a farm to generate wealth and amass goodies.

    Then your mindset is not designed to develop games. Try something else. We need unique thinking here to overcome problems that plague NA. I am not going to repeat myself hundred of times and I do not post ideas that have 0 positive effect on game health. 

  9. 9 minutes ago, Rigge1988 said:

     

    Will we by any chance see any changes to the loot tables soon? Or will there be any content coming soon?

    Better Loot requests were here about year ago and were rejected/ignored. I do not think we will see any real content any time soon. By real I mean:

    -Open Market, advanced trading opportunities. 

    -Massive loot variations with mission connections. Ship drops.

    -Fleet variation and their content. 

    -Achievements and dailys. 

    -Interactive open world map. 

     

     

  10. 4 minutes ago, Rigge1988 said:

     

    If im doing boring missions what is a fun mission?

     

    That content is absent in NA. Missions do not drop ship notes, loot or other content that could make them fun. They are flat as they could be.

  11. 5 minutes ago, jodgi said:

    You forgot the most important bit:

    EVE: Absolute trash fighting mechanics.

    NA: Glorious fighting mechanics.

    Oh I am sorry, they have 30 000 players and we have 600. Wow, what an achievement. Guy tells you he is bored and explains why, but you still barking with your glorious mechanics. Game Mechanics alone won't work. Do you think new sailing mechanics add players? think again. 

  12. 27 minutes ago, admin said:

    Its boring if all you do is boring missions (judging by the fact that it takes you 130 cancels to find a safe spot)  expecting loot that does not exist in missions (remember the patch in which missions stopped generating rare loot)

    Its a sandbox. You pick your goal (preferably conquer the world) and deliver. For fun there is a simple trick. Switch to Prussia or Poland or Russia and capture cartagena. Or maybe join Britain. Use your millions to fund British rookie fleets to conquer the world.

    You are missing the point here. Conquest is there , but requires organized clan operations. This means if you log in earlier in the day and many people are still not on there is nothing else to do. Fleets are boring and have no variety or loot with achievements and drops. Econ is Clan based and making coin delivering is even worse than sailing looking for pvp. Going to someones capital just to find yourself ganked is no longer in style. This leaves NA with bored player base. There is nothing else to do.

    Let's compare EvE to NA I know you like to compare these games a lot. 

    EVE:

    Industrial Careers

    missions cover the basics of mining, refining and manufacturing of goods. Industrial tycoons can create enormous wealth in the EVE universe, but not without a lot of strong competition. Mining is a popular way to make money, too. But manufacturing tends not to generate any real profits until you have learned some highly advanced skills and invested heavily in blueprints. You'll get a free Venture mining frigate for completing the industry starter missions.
    Business Careers

     missions introduce players to EVE's open and comprehensive market system. With good trading skills, EVE players can earn substantial ISK without ever undocking from a station. You can also earn a good income from hauling goods between trade hubs, buying low in one location and then selling high in another. The business missions reward you with a basic industrial ship for free.
    Exploration Careers

     missions cover the most obvious way of playing EVE - shooting stuff for loot and salvage. Initially, you have the skills to fly a frigate of your race. You'll be awarded a good Tech I combat frigate for selecting the military starter missions.
    Military Careers

     missions cover the discovery of valuable sites in EVE space - wormholes, deadspace pockets, and undiscovered archaeology sites, among others. These missions show you how to use the scanner and probes, and how to identify and exploit the sites you discover. Great way to make lot's of ISK.
    Outlaw Careers

    missions will introduce you to the finer details of EVE combat. These missions are more difficult than those of in the Military career track, and as a result, these should be taken after the other track is completed. This more advanced track will teach you how to assist others in order to overcome a threat, as well as the effects of the various weapon damage types. Once finished, you will have all the basic knowledge required to dive head first into the ever-raging war between the factions of EVE Online.
    Metagame Careers

    -Miner/REfiner

    -Hauler

    -Manufacture / Research / Invenntor

    -Market Trader

    -Explorer

    -Salvager

    -Mission Incursion Runner

    -Ratter

    -Mercenary

    -Bounty hunter

    -Faction Warfare Fighter

    -CAn Flipper

    -Ninja Salvager

    -Pirate

    -Scammer/Thief

    -Suicide Ganker

    -Drug Dealer

    -Currency Trader

     

    NA:

    -Trader (not worth it, could make money)

    -PvP player (takes too long with little reward, could get pvp marks if lucky)

    -Conquest (Might get pvp marks, takes time, social interaction, no real rewards)

    -Mission Runner (decent money making, mods)

    -Fisherman (makes no money at all, sells meat)

    -Ganker (might get pvp marks if lucky, time consuming)

    Do I need to explain more?

     

     

     

     

     

    • Like 2
  13. 5 minutes ago, admin said:

    yes.. theoretical hull speed
    we based calculations on the known ships (endymion has data) so if ships have lower parameters of sail power they might get lower speed.
    endy hull speed is 16+ so we can use its parameters to calculate other ships speed difference from hull speed
    but then of course adapt it for gameplay a little bit

    but the model is amazing and gets realistic sailing parameters for various winds (inger 8-9 knots in medium wind)  - and will be used actively in the future (especially future SP games)

    What do you mean medium wind? Does that translates to 90 degrees?

  14. @admin

    Another very clear review with some good points. These can be fixed. Please take note. New player quit after few hours with bad review and no recommendation. 

    ---I've gotta say that I don't like the game, which is a deep shame because I really wanted to. When I join I spend an interminable amount of team loading. The interface in port is like something you'd expect from a Unity budget platform shooter, and when I click sail I seem to be kicked out of the game to then rechoose the server (I chose PVE) to then find muself in my ship.

    I don't get any sense of feedback from pushing the movement buttons - it all comes as a rush. And the view is way too zoomed in. In looks a lot like Pirates of the Burning Sea in it's graphics but really does not play as well. -- :(

    ...

    I paid for this game and don't want my Steam friends to think that my ownership of it means I recommend it. :(---

    Quick note on zoom in game. Fix was suggested long time ago with no improvement and it still effects new customers. Why Devs can't have 1-2-3-4 different range for the view? It's so easy to fix. make acceleration slope more shallow for both launch and stop. Don't forget about Stop and drift feature as well. 

    Add smooth sailing force and smooth sailing /breaking force. Ships do feel to have turbo including NPCs. 

  15. 44 minutes ago, Intrepido said:

    ...to boldly go where no man has gone before.

     

    Problem is the costly upgrades, not the fast built and cheap ships. Last time I checked,

    Cartagena caulking refit: 2,5 millions

    Crooked refit/bowenwinds: 0,9 millions

    Northern carpenters/nassau boarders/british rig refit: half million

     

    Meanwhile I can craft a L'Ocean for about not more than 0,9 millions.

    What are you talking about? Upgrades are on 1/4 of the problem. Changing them will not fix anything. 95% of ports have empty markets on Global, this means no ships, no repairs, no upgrades. Yes there are Lynx, Renome and Frigate, that variety is asking to give it a noble price.  On top of that add travel time and the amount of time it takes to do anything. Absence of global shop listings makes this task even more impossible for new guys. Even if they spent weeks camping their starting Port and saving for that 1 frigate, they will never risk to loose it and if they do you will be the one who will gank that noob and make us all a great benefit -1 player +1 bad review. Do I need to write more clearer for you? so you can look outside the box for once. 

    • Like 1
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