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Manbot

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Posts posted by Manbot

  1. So ..... now I feel like I need to quit my job just to get to a decent level to play NA again or I might just buy three kingdoms and play that...

     

    point is while the new UI is great, PB is unbalance but good implementation, NA consists of me killing AI ( something I now need to do more after release) carrying some barrels from point A to B while watching YouTube and Mayb chase a ship that didn’t want to get sunk..

     

    if this is release I don’t see any great system that has been introduced to make people go Wow!! The only thing NA has is that the last decent age of sailing game without the kraken is sea dogs - and that looks like I’m playing on a sega drive now!

     

    point is wipe books, wipe slots wipe Xp the game does not have mechanics which would keep the casual gamer interested and we will see that upon release with the population numbers. 

    • Like 3
  2. While I hate to say it after the hours thrown in the game it seems fair that soon release we would be at an equal playing field having said that it’s only an appearance as players with 1000s of hours will not be on the same level as a new player.

     

    my main concern is the status of the launch- what are the plans between now and launch? What about post launch? Any major balancing, features or mechanics we are to expect? Or is it pretty much how it’s will be.

    • Like 2
  3. Admin I think their are 2 major things that needs to be accounted for before implementing the raid system:

    1 that the system cannot be exploited by the use of alts or any other means to Remove hard earned work in investments in ports. The reward for a raid should be enough that it’s worth doing but not too overpowered where a port losses VM or investments. 

    I think the tax system suggest might b a way to go or you could also allow for sabotage to buildings as a clan may say make a farm unusable for 24hrs.

     

    2 that the system is fun, spontaneous and not too complicated. That a player can log on get couple of friends and go raid- I think the flag system might be a way to go to imitate a raid. I think the raid should be announced when the flag arrives to the port in a manner where it’s not exact- for example “ north of Cuba is being raided!”.

    the system should make it easier for the defenders to win only once they figure where the attack is and the attackers have the advantage of suprise. 

    I think it’s also important that the mechanic isn’t too hard to understand so that newer and less experience player can help defend/ attack- a good system might be a circle where very point earned while in that circle correlated to a % of loot. ( similar to the pb point system) but in ow- this mechanic has been used by other online games where the more you stay the more your reward but also the more likely the enemy will show up.

  4. 5 minutes ago, Capitalism said:

    So many tears, yet you all know The Wipe is coming right? If you think back to dupegate it’s the same principle. Flaw in mechanics was discovered, dev’s choose not to implement a quick, simple fix, presumably because they’re pushing to get to release which entails ANOTHER FULL MAP WIPE, so everyone just moves on using the mechanic until it happens.

    I fail to see why so much whining is taking place over something so obvious?

     

    that's why - wipe or not wipe- if rules are placed they must be consequences when broken

    • Like 3
  5. The introduction of build able forts and investments is a great addition to the game, however i think this new system should be accounted for in the Port battle no hostility timer. i think the current 24hrs is not enough to allow for the movement and organisation of goods to build port defenses - i believe that it should be extended by 24hrs allowing 2 days for the port to "re-organised" after being capture.

     

  6. after the Hotfix (or whatever was changed) on the 26/04 i am stuck at the loading screen after picking a profile. the wheel at the bottom left is turning but we do not progress in game .

    • Like 1
  7. The more this games gets updated the more I think I will need to quit my job, close all windows and play this game from morning to night just to get anything done....I mean it seems every update the game becomes less accessible instead of the opposite.

    point to discuss:

    1)rare woods are a joke, I need to sails each port to find where the farm has spawned, hope its in a friendly clan list get 35k dubs just so I can get the wood to build a ship.

    2)if I have managed to get the wood I now need to pray I can get the permit, in some ships I need to endlessly go through chests hoping I get a permit in other I need to do pvp mission to get medals ( as pvp kills do not give medals unlike pvp marks)

    3)now after searching the map downing 35k in dubs and praying to the gods for a permit I need to craft the ship which in turns need more dubs and ofcorse resources......yes I get ships (especially SoL need to be rare but this is a little crazy)

    4) combat medals are like pvp marks exper they aren’t- I need to kill 10 1st rates players to get 30 medals- tho each kill dosnt get me medals in itself- (where will I find 10 players in 1sts beside PB) 

    4) damage modual is weirded teak/so is worth nothing now As AI bellonas tip through it- combat is not sadisfying at all And is usually over before it starts.

    I love a lot of the patch don’t get me wrong - UI looks good those Swedish carpenter icon are the bomb but the game is so damn time consuming- I’ve got 3 kids to feed and a full time job how will I ever enjoy this game if I need to grind my a$$ just to build a bellona? 

     

    • Like 8
  8. First wipe
    will happen next week somewhere between 4th and 8th March 
    The following things will be completely reset in the first wipe

    • Victory marks
    • All reals above a certain threshold
    • All resources above a certain threshold
    • All trading resources - complete removal

    @admin what will the threshold for reals and resources be? and in regards to victory marks will we lose all of them and is their  a change to permits? 

    • Like 2
  9. hey guys when i started this discussion i wasn't implying the removal of unhistorical nations for the sake historical accuracy, i dont mind bending the rules to have some fun- what i see tho is some nations (like RUSSIA) having a good player base and they could be left as the "colonial fleet" with no hub for player who wish to play that kind of game. but other nations especially Poland and the Dutch have very low player base and while i respect that the devs dont want to force them to change why no consolidate all these players in one nation? 

    Further i think to spice things up their should be a balanced difference between the nations- playing as pirates should not be  the same as playing as GB- and each nation should have their own "flag" ship which other nations cannot craft but either buy in free ports or capture in battle. this means if i play as Britain i wont have the same experience when playing as pirate snd ect...

  10. also give each nation something different- give the pirates some sort of factor where they can attack each other- give the other 3 major nations (Britain, Spain & France) a ship that only they can sail ( and ofcorse be captured) imagine a mighty British only ship flying a french flag in a PB what stories it could bring out! and it was common practice in those days to capture and refit enemy ships.

    make those original nation great again (no pun intended ) and concentrate the player base in them 

    • Like 2
  11. while i understand the need to have a diverse amount of nations to please the crowd and maybe bend history to make it fun i think with the amount of players we have online at the moment (and even if we project a higher count appon launch) i think the amount of nations available is actually hurting the game instead of making it better.

     the main 2 reason for me are:

    1) most of the secondary nations have low player count anyways- nations like sweeds, dutch, poles ect have a low player count which could instead be placed and concentrated in other nations to create a larger player base in a smaller variety of nations

    2)  Port with the amount of nations available feel cramped and chaotic- their are no front lines or a concentrated effort by few nations- instead ports on the map are quiet chaotic and in turn smaller nation often find themselves struggling to keep ports or to keep a coherent front line.  

    • Like 7
  12. So with Naval action server being online 23 hrs a day every day of the year i find myself lost at times in relation to what has happened on the map during my time off the server. due to work commitments or at time just to have a break i find myself missing out on at time more then 4 days in a row in the server- on my return i  have found it hard to at time keep up with all the changes the map has had due to PB changes or clans just dropping ports.

     

    i think it would be very use full to have a sort of log that would show recent (maybe say last 7 days) port changes and maybe even failed PB. this would help people to know exactly the situation on the map upon their return in the server.

    • Like 5
  13. 20 hours ago, La bouche said:

    You are quite right!

    Thats why i returned to forum after been perma ban with my main account from foruns. I was disagreeing with devs in all aspects that time, but now i see good things coming and i sure have the right to agree with them too...

    adapt or not adapt that's beside the point i could easily adapt to the way of playing with the new patch would not change my belief that the game has gone backwards instead of forward.

    first of all it is alot harder for casual player to play where i could jump out get a couple of battle in belize and log off before bed now i cannot do so and it makes playing this game for the average joe an issue (which is your main population mass).

    ontop if that doubloons and the crafting of ships especially 3rd and up have becomed so hard that RvR is competently dead, just yesterday the Russian a top RVR nation with a near 100% show record on PB did not show up to Congrios... bottom line anyone can adapt but a game needs to be fun, easy to grasp and not necessarily time consuming, if these boxs are not ticked you cant wonder to yourself why peak pop is 400... 

    i love the UI and frankly speaking the game thats why i am so upset to c it die- their is no recent sail of age game on the market like this one and it woulds be a shame to c it vanish in the steam list.

     

    P.s before you pull the "go and find a trader rout and Gank traders" not everyone has the time nor the will to go to the lengths of searching for traders for the hope they might drop some dubloons (which they usually dont) like a homeless guy at the side of the street. a reward needs to be certain A+B=C not A=+B mayb = C

  14. 2 hours ago, no one said:

    Doesn't matter if is boring or not the only thing it matters is that works great for new players in game.  Just for you have a better picture , last week i farmed 7k doubloons in 3 days, many different woods ( some white oak, live oak, teak ) so basically with the new patch i am able to buy almost anything with a little work,  also it helps a lot for new players that want to craft. If you like to do different things there are missions ,  you can help your teammates in fighting the AI fleets to gain exp, etc, etc . It is an open world have fun.

    So you telling me that it didn’t matter if a game is boring? If I wanted to be bored I would go to work lol a game is ment to be fun and chasing traders around an empty see isn’t- I can’t even attack AI fleets without having the help of a friend as they are so large and rare to find!!

     

    1 hour ago, La bouche said:

    It is great indeed. Everybody have things to do now, including PvPers. Every corner i sail i see players around. You just need to adapt to the new enviroment. Devs are in the right tracks this time.

    Don’t know where u sailing but from where I am pvp has gone down- for the first time since I can remember of a major patch player numbers have gone down not up, rvr is dead in the water as smaller clans are afraid to lose their ships that cost 10k doubloons to craft, the market is gone to shits and old veterans ( main pop base of the game) have called it quits on naval. 

    • Like 2
  15. 8 hours ago, no one said:

     

    So what your are telling me is after this patch I need to search an empty sea for traders so I can hit their sails and board them or sink them to hope for a Dubloons drop and then keep doing that indefinitely??? Just so I can maybe build 1 first rate? 

     

    wow that’s boring lol and far from what the devd where trying to do I’m sure 

    • Like 1
  16. @admin would like to give u a short summary of my thoughts on the changes after these week of playing.

    first of all great work with the UI looks good and works much better then the old one! 

    Now my issue is with the change of both the crafting requirements and the ai fleet paths which I think will kill this game for many veterans and most importantly new player. 

    - grinding is way too hard for new players, fleets are too large and players with a basic cutter do not find it easy to take them on.

    - the sizes of the fleets while great for battles are to large to engage alone- this forces me to either get a friend ( which we don’t all have every time we play) or not attack them at all.

    -doubloons are too hard to get and of too much value- the cost of items in Dubloons are a lot higher then what you can get from grinding.

    - which means I will never furfill the missions I have and therefore never get their rewards.

    - forcing me to find enemy fleets in enemy waters is counter prouductive in both reals and ship. I’m forced to restock at free ports where repairs costs a fortune and forced to used secondary ships to hunt for fear of loosing more expensive to craft ships.

    - crafting is absured, while it’s much easier for basic resources to be farmed both woods like white oak and live oak are still a grind to get and ship and even after that you are hit by wooping doubloons tax that for the reasons above just takes the will out of grinding to craft any ships.

    while I understand these changes where made to push for more pvp battles I think they have done the opposite where people now engage in much less pvp and pve. 

    • Like 2
  17. 18 minutes ago, admin said:

    Two port battles results did not register due to a new tracking mechanic (related to fort damage) and broke. Our problem. And a big bug was found and fixed as a result
    We will discuss compensation internally and will give it to all failed port battle participants for this big inconvenience. I think a special chest for all battles participants will make them less unhappy. 

     

    will you guys be able to take them off the PB list in map? or are they stuck on there indefinably? 

  18. @admin Some feedback from my first two days of patch NA

    *Dubloons for ship building are too high and I think lowering a little would b good especially SOL. 

    *theirs a need to restrict looting on sunken ships to maybe the person awarded the kill unless the player himself forfeit the loot, this is to stop random or faster ships stealing loot from people that have done the work.

    *store prices need to be fixed and/or tweaked

    *kills and assist rewards are flipped and need fixing

    *give players more ways to earn doubloons- Mayb introduce a transfer system for reals or victory marks or opportunity to trade itekms of value for Doubloons. 

    *PB ARE BUGGED.

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