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Farrago

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Posts posted by Farrago

  1. I’m not sure what you’re looking for. I am a long way from learning or using much math, but...

    The adjustments to labor are applied separately.

    First, the port’s reduction:

    2000 x .6 = 1200

    Then, your farm’s level reduction:

    1200 x .8 = 960

    I assume somewhere in there is a rounding up to 961.

    I really hope I don’t now have to copy and paste this on my Facebook page and tag my friends. 

    • Like 1
  2. I understand the frustration, but we know from what happens to population every time we await a big announced change: population drops as people don't know where invest their time and effort. The game gets frozen by inaction. How soon before such a wipe do you think players will start not bothering to do stuff? A wipe is just not the answer. The answer is negative pressures on nation growth. It should more and more difficult to own an empire the bigger it becomes.

    • Like 2
  3. Rather than a new player receiving one Hercules note upon completion of the final exam, they receive a Hercules DLC which can be redeemed every 24 hours as a regular DLC but only for a period of one week.

    Too often new players get the ship and are still not experienced enough to not lose it. Let them use it enough, really learn to sail it, and maybe even buy the DLC after their week is up.

    Obviously this should not be retroactive for captains who have already passed the exams.

  4. 26 minutes ago, Salty Banana said:

    I propose that the claiming of combat marks from the daily patrol zone is automated

    • The current version requires manual claiming of the combat marks. What is wrong with this is that players often forget to claim their combat marks for a whole variety of reasons - intend to return the PZ later with friends, had to log out and wasn't able to make it back into game before maintenance or they simply got into a conversation sailing back from the PZ, or were asked to come help a friend in battle and simply forgot
    •  
    • The rationale is that the combat marks were earned by the players actions in combat in the Patrol Zone and not by remembering to click on a UI once in port - while it is the responsibility of the captian to claim their combat marks, it isn't a positive experience to realize you messed up and your hours of hard work will get no reward - this can be particularly demoralizing for newer captains who we want to see come back for more pvp, rather than subconsciously think it was a negative experience and not do the PZ anymore
      also if a captain claims his combat marks out of fear he might forget later, and then friends ask if he wants to come join them in the patrol zone, he might decline since he has already closed his rewards for the day
    •  
    • Proposal on changes (there are two):
      (1) when a player has done enough damage in the Patrol Zone, upon leaving the Patrol Zone a window pops up asking them if they want to claim their combat marks NOW - they can do so or click on "LATER" 
      or
      (2) the server database already keeps track of everybody;'s damage done in the Patrol Zone - script it so that at maintenance the database tells the server who gets how many combat marks and sends them to the player's DLC/gifts/rewards UI and the captain can claim them from there

    Please vote in the Admin’s thread. It’s unclear how much he will be reading outside those thread. This suggestion is there.

     

  5. 13 minutes ago, Macjimm said:

    Not impossible.  Restoring one's reputation must involve harsh penalties. If the fine can be worked off in hours, or a few days, it would not be a deterrent.  5k Doubloons would be nothing. 

    5,000 Dubs is about 1.5 million Reals

    50,000 Dubs ~ 15 million Reals

    500,000 Dubs ~ 150 million Reals.

    150mil Reals can be earned in less than a few weeks of trading. 15mil Reals is less than the cost of some ships and can be earned in a couple days of trading. The penalty to restore Karma needs to be strict, not just a cost of doing business. The point is to create a disincentive for unwanted actions, not to make a pay-as-you-grief system.

    To buy back NRP Karma a second time the cost should get much more expensive, and perhaps also include loss of dock space and outpost slots.

    I’ve never seen 150 million reals and only had 15 million for a very brief time In the past. I know that some players have much more and some clans have much much more in their warehouses. But I wonder if the players with that sort of wealth are the same players who might want or need to reset their karma. They’re probably players very dedicated to trading or grinding AI elite fleets and marketing the rich spoils. How much wealth does the wealthiest clan have? 5 billion? I truly don’t know but 5 billion is only 33 of your expensive resets using your pricing. And I don’t think we could assume that the price of doubloons would remain so “low” when adding a whole new demand use for them.

    Listen, I get it. You don’t want to make it easy to regain karma. I don’t either. But at some point the punishment has to fit the crime and if the crime is just declaring war or living a chaotic evil sort of life in game, we have to be able to restore some normal relations or changing alliances.

  6. 13 minutes ago, Macjimm said:

    This thread is morphing into a pro-pirate topic.  Admittedly it relates to NRP Karma, but perhaps we should start a new thread. 

    NRP Karma must apply to all players, including pirates, otherwise it allows pirates to join battles and grief.  The solution, that is sought by this change, will only be happening in those battles without pirates.   Anyone who wishes to continue joining battles and causing problems can simply become part of the pirate nation.

    Also: If pirates become more than just the name of another nation, there must be limitations to balance the special pirate privileges.  No port conquest.  No 1st rates.

    Also: The cost to buy back damaged Karma must be extravagant.  5,000 Doubloons is trivial.  Such a meager sum is a trifle and is not a deterrent.  500,000 Doubloons is more reasonable.

    I pointed out in my original proposal that giving the ability to be enemies to all without some sort of negative or constraints on Pirates is not a good solution. I’m all in favor of reasonable constraints and other elements to make Pirates unique. Many ideas have been floated in the past.

    500,000 doubloons?!? They might as well just make it impossible to join third party battles because that would make it impossible to repair karma for all but the very richest players. Perhaps there’s a number somewhere between mine and 100x that would work. I’d say go ahead with that rule of not joining if we had a lot of players but often, joining battles in-progress is the only action available. Do you define anytime one joins a third party battle as griefing? I know there are instances when it is, but it hasn’t been my experience that it is always like that. 

    • Like 2
  7. I see a chance to finally (again) have a special Pirate mechanic: a Pirate should be able to be and remain enemies with everyone except other Pirates, no matter whom you happen to help or attack on any given day.

    But admittedly this would be a big advantage for Pirates without a corresponding negative.

    But another thought...

    Perhaps this could be an opportunity to introduce letters of marque into the game. By default, everyone gets a letter for every other nation. That’s where we are now anyway. If you — a third party — enter a battle between two nations, you lose the letter. You would then have to buy another letter or marque for that nation in order to restore relations. It should be expensive, but not impossibly so. Say 5000 doubloons. Repeated necessary purchases would go up in price. Additional, higher levels of letters could be sold for higher prices which grant additional benefits with that other nation.

    • Like 1
    • Thanks 1
  8. 6 hours ago, Anolytic said:Anyone who wants to be practically invulnerable better just bring a friend from another nation sailing with them while raiding. You see a gank squad or somebody chasing you that you don't wanna fight, just attack each other and you then have a better than even chance that your pursuers won't be able to join either side of the battle at all.

    Although under your scenario, after the two friends have done this once, they will no longer be able to mutually aid each other as they will have bad karma for that opposing nation. 

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