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Holm Hansen

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Posts posted by Holm Hansen

  1. 20 hours ago, Toralfo said:

    Ganz blöde Frage:

    Ich schippere mit dem Basiskutter nun schon 9 Stunden (insgesamt) auf dem PvE Server rum und transportiere Passagiere, generiere also durch "Dauersegeln" etwas Erfahrung. Ich kann weder Kampfmissionen beitreten noch Schiffe ersteigern, was genau an dem Spiel habe ich nicht verstanden?

    Moin Toralfo,

    erstmal hier Willkommen im Spiel :)

    zu deinen Fragen:

    Du suchst dir entweder "Kill Missionen" im Hafen über das Buch in der unteren Menüleiste, oder du greifst
    Schiffe an, indem du sie auf der OW (open world, also wo du umhersegelst) anklickst. Dann erscheint dort ein Kreis um sie rum, du musst sie so abfangen daß du in diesen Kreis kommst und kannst sie dann attakieren. Das geht allerdings nich mit Schiffen der eigenen Nation für die du spielst und auch nicht mit Spielern (auf dem PVE-server),
    auch ist die Auswahl an Schiffen bei denen du das Angreifen überleben würdest noch etwas gering mit dem Basic Cutter.

    das führt gleich zu deiner nächsten Frage, Schiffe kaufen kannst du im Hafen in der unteren Menüleiste, den Auktionshammer anklicken. Leider gibt es seit ein paar tagen dort einen Filter um dir die Schiffe, welche dort verfügbar sind, anzuzeigen, der erstmal "bedient werden möchte". Also Schiffsrang und Slots einstellen, bevor du Ergebnisse siehst.

    Einfacherer Weg: trete einem Clan bei, der sich freut einen Neuen unterstützen zu können. am besten im Nation Chat danach fragen. Clans beitreten geht nur in der selben Nation in der man spielt. Da du auf dem PVE-Server spielst kannst du auch gerne zu uns kommen, wir spielen in der spanischen Nation.

    (übrigens, daß dir hier erst so spät jemand antwortet, liegt daran, weil das Forum auf steam umgezogen ist, das hier ist zwar in Teilen noch nutzbar, allerdings schaut hier dann selten jemand rein)

    • Like 1
  2. 5 hours ago, Lt Sekiro said:

    Actually First rate are all good compare to old day.


    Santi is Hp ship with very good firepower but bad wind angle and need more time for react

    Ocean got the good hull make him can angle better than santisima  and got the more crew , and can use 36 pd , who are very good (lit less dmg and penetration for better reload and less crew needed)

    Victory got less crew of the 3 , but best hull angle and thikness , but less hp and the 68 pd on top deck

     

    1st rate meta is good actually

    Yes, i had the same impression. But i'm not sure whether these numbers are new or have been valid for a longer time. So there are many changes that have not yet been reflected in our impressions. Because some numbers say something different.

    Additional to this, some things may have changed with the new thickness-penetration ratio, especially the hull shape advantage for the ocean.

  3. Actually i remembered that the santi had more firepower but the ocean was more stable, here in the game. ... and it was good and well balanced that way - nobody thought that anything need to be changed there.

    Now i compared these two and found that the santi has become better than the ocean in almost all areas, except for the 50 less crew.

    Has it been like this for a long time? And is it the intention to create a new meta ship?

    Also, it´s not historically accurate either, the santi had less displacement than the ocean despite a higher number of guns. Additional, the santi was also an example of a ship that was difficult to sail, whereas the ocean was known for its good sailing properties. - here in the game the opposite: santi higher turn rate and even less heel (and this is very unlikely with a ship built in height, in terms of weight)
    (however, i am not asking for historical accuracy, but for reasons of balancing)

    Ocean_Santi.jpg

    • Like 2
  4. 1 hour ago, Henry Long Castle said:

    ... Why are you even considering breaking formation and hello kittying up the entire battle line (you will have to fight like that) just to get a few doubloons and maybe a fancy upgrade ?

    This, but from another sight
    .... why we shouldn´t get them?

    and that is one of the biggest issues here for me ... and seems for other too. ... especially when you consider that it has been solved better before

  5. why not the endbattlescreen, which was gived up with patch 10?

    in a range combat game, where positioning, formations and such things play a role, and also long range combat is becoming more and more important, thanks to the new penetration values, the manual looting in the middle of a running battle is just a contradiction.

    ... i'm talking about fleetbattles here, with a 1v1 it's ok for me, because you can practically loot after the battle. but i don't know the new sailing mechanics

  6. Revision of the permanent slots

    Too many refits in the warehouse and also in the game, which nobody uses and still all ships are equipped almost identically?

    would be a solution:

    Two categories of refits, i call them primary and secondary refits

    Every ship has three to four primary refit slots, plus, let's say, 3 secondary
    In the primary slots can also be installed secondary refits, but not vice versa

    Refits are classified as follows:
    Preferably. all refits that affect the structure, speed, manoeuvrability of the ship are primary refits.
    All others, which concern the crew and also equipment (e.g. chain ration) are secondary refits, perhaps with some exceptions which help refit-balancing

    The exact classification and also number of slots is only a rough suggestion, also which refits are classified in which category would then still have to be decided. e.g. for repair and reload refits. In any case, should all refits that not be too much stackable, classified in the primary class.

    the advantages of this principle are, that you have more freedom to customize your ships, not only the "meta refits" will be used, but anyway excessive mod stacking is avoided

     

  7. 8 hours ago, Mormegil said:

    Think they release the Trinco DLC on 3rd of August because on that day in history HMS Shannon, a class-sister of Trincomalee, was launched. Not getting in game though afaik.

    ok, i should take a look, was really on august 3rd ^^  ...Thanks 😀

  8. 2 hours ago, Mr.Bush said:

    Captains.
    Every owner who bought or will buy the game before Monday 3rd of August will receive a free HMS Trincomalee DLC. If you were thinking about buying the game - this is a perfect moment. Ship DLCs will allow you to get a free ship from the admiralty (including with seasoned wood) once in 24 hours.

    From 3rd of august - price of the game will drop as well.
     

    •  
    • Trincomalee was built in from Teak in India by the master shipbuilder Jamshoot Wadia
    • Wadia Group is still operating in India and owns multiple businesses including an airline and a cricket team
    • Trincomalee blueprints were stolen from HMS Java by USS Constitution
    • HMS Java was originally French sailing under name of "Renommee"
    • Trincomalee was built based on the Leda Class designs
    • Interestingly enough, another Leda Class ship HMS Shannon, captured USS Constitution weaker sister-ship Chesapeake
    • Leda class design was based on the French ship "Hebe"
    • Hebe was captured in combat by HMS Rainbow which was the first combat use of the Carronades
    • Hebe was designed by Jacques Sane
    • Sane also designed the Ocean, Duguay-Trouin, the Redoutable. A lot of ships at Trafalgar were designed by Sane
    • Trincomalee was a training ship alongside HMS Implacable. Implacable was at Trafalgar under the name Duguay-Trouin
    • Trincomalee operated till 1986
    • These days Trincomalee is the oldest British warship afloat!



    3rd August - HMS Shannon - another leda class ship - was launched at Chatham Dockyard

    Danke :)

    geht es nur mir so, oder lässt der letzte Satz wirklich Spekulationen auf ein neues Schiff offen? in dem Falle die "HMS Shannon"
    oder wurde da längst was angekündigt?

    ... was mich auch interessieren würde, ob die Trinco denn weiterhin craftbar bleibt. Sie sollte ja einen Sonderstatus unter den "importierten" Schiffen einnehmen, also zumindest eroberbar sein

  9. 1 hour ago, admin said:

    All ships lost speed. Old and new. Base speeds have been dropped by 7+% to deflate speeds.
     

    ... deflate an inflation which does not affect all woods

    No doubt that new ones can compensate it with better buffs. (if you can afford the woods and don't lose interest in the contracts).
    The ones built to old standards unfortunately do not.
    This inflation we are talking about does not affect all woods. some have been improved, yes, (and the advantages have been compensated), but wood that didn't get a buff in that direction is in a worse position now than before

  10. ... Exploit?

    The way you described it, anyone can perform it. If you don't do it like this, it's your own fault.

    And in this way, it's fair.

    What you are suggest here, would create an unfairness, namely to give an advantage to the nations that have ports there. In some cases such a big advantage that other have no chance against them. What chances would nations then have, which have nothing nearby? They would not even have to sail out, because it will meaningless.

    Do you really want to replace a fair mechanism by an unfair one?

    4 hours ago, Cetric de Cornusiac said:

    A strategical momentum will be gained, as existing national ports around will have significance for further expansion. No national port around = harder to invade the region.

    If you know the situation on the PVE server, you know that it will not harder, it will then impossible for a nation with no ports around. You should also consider that only "free-raided" ports are attackable, which are sporadically distributed. Your suggestion would only consolidate the distribution of port ownership.

    • Like 1
  11. 34 minutes ago, Redman29 said:

    The speed difference right now is .4% between the two and both are selling in the 15-20k range. .4% by the way is less than .1 knots on most ships, something like .04 knots on a Buc for example. 

    Both these woods have the highest thickness values in game. Trust me, both are going to stay very valuable with or without the proposed buffs. 

    I should of clarified though. When I meant having Malabar Teak slower than African Teak I was thinking more in line with the current difference between the two. 

    Preferably, I believe the speed should be left alone in regards to the frame parts of the Teaks. And the super teaks really shouldn't be faster than 2% at most in my opinion. 

     

    so with the values as they are live now, i completely statisfied with them.

    malabar +speed
    african +thickness
    (only compared between these two, and minimal differences)

    it makes both types of wood equally valuable, whereby the speed bonus of malabar does not come anywhere near the range of the weaker teak types. for me this sounds balanced

    27 minutes ago, Redman29 said:

    ...

    Both these woods have the highest thickness values in game. Trust me, both are going to stay very valuable with or without the proposed buffs. 

    ...

    it´s correct, but nobody will choose the second best solution if he has to make a very high effort for both. so everyone would go for African teak, if it is ahead on both bonuses.

  12. 1 hour ago, Mr.Bush said:

    ....

    Auch wenn es nur eine Trinco ist...obwohl..so lange niemand rankommt kann ich weiterhin welche bauen und verkaufen...^^

    ... die musste aber schnell verkaufen, ehe das Holz wieder wertlos is, also nich mehr dem "Holz der Woche" entspricht. xD
    oder legst die solange auf Lager bis das Holz wieder dran ist

    • Like 3
  13. I'm fine with everything, but this:

    1 hour ago, Redman29 said:

     ...and I would honestly make Malabar Teak slower than African Teak if you choose to stagger them.

    If Malabar Teak, in addition to the lower thickness bonus, were additional slower than African Teak, no one would choose Malabar Teak, when you have to invest large sums of money for the purchase of the wood.

    A few percent more hitpionts could hardly compensate that. The hp difference would have to be bigger then. But then it would go into the range of oak woods, which of course should not be the case.

    It would create a wood that nobody use, like Caguairan and Sabicu, before the big wood change.

  14. 6 hours ago, admin said:


    The philosophy is 
    Teak - ok
    Teak S - great 
    Rare teaks - super but rare

    The staging of the teak varieties as it is currently, is in my opinion ok.
    The rare teak varieties were popular (although they only have small advantages in total), and the players are willing to pay high prices for it, as you can see. And they also fit well into the field of non-teak woods

    Why not leave it like it is now, or consider Redman's suggestion?

    The new adjustments should be limited to the speed of white oak only and to the search for a place for the new fir types and the other non popular types of new woods.

    • Like 1
  15. Who will need Malabar Teak after these changes, if African Teak makes everything better? At the moment the (smaller) difference in thickness is compensated by differences in agility. What remains after the patch is a few percent more HP. This will barely compensate it.

    in my opinion the (used) woods were balanced, so why re-sort everything again? It would have quite enough to limit the changes to the wrongly positioned woods which were mentioned in the opening post.
     

  16. On 7/4/2020 at 12:22 PM, Allons! said:

    ....

    Damit dürfte Locust als Rahmenholz irgentwo zwischen Eiche und White Oak liegen.

    ....

    Hmm... nee, das war mal ne Woche lang ganz oben, in der thickness, über Live Oak und damit nicht genug, noch schneller als dieses. Ist nach ner Woche "korrigiert" wurden. Darauf bezog sich diese Frage.
     

    On 7/4/2020 at 3:49 PM, ICEORK said:

    Hallo, wie kann ich eigentlich Schiffe in Navel Action bauen oder geht das überhaupt?

    geht, ja klar. Im Hafenmenü ganz unten in der Leiste auf das Werkstattsymbol, oder taste "C" im Hafen. im dann erscheinenden Fenster, oben limks auf "Alle Blaupausen" und das gewünschte aussuchen.

    Dazu brauchst du allerdings eine Werft und natürlich die nötigen Materialien. Grössere Schiffe erfordern auch ein höheres crafting-level (geht bis Stufe 7) und auch grössere Werften (bis Stufe 3). Crafting level kannst du durch das bauen von Schiffen erhöhen. Es gibt auch zu beachten daß es verschiedene Holzarten gibt, mit unterschiedlichen Eigenschaften. Und auch ist es möglich Boni auf diese Schiffe zu erhalten, die sogenannten Hafenboni. Dazu müsstest du allerdings Mitglied eine Clans sein, welchem selber der Hafen gehört wo deine Werft steht, oder bei dieser auf der Freundesliste ist. Und selbiger Hafen müsste für diese Hafenboni ausgebaut sein.

    also ne recht umfangreiche Sache, empfehlenswert wäre auf jeden Fall sich einen Clan zu suchen, der einem auch sonst weiterhilft. Man kommt zwar auch solo voran, aber alles viel aufwändiger.

    • Like 2
  17. 3 hours ago, Georg Fromm said:

    ....

    Das mit Locust bzw. Live Oak scheint ja GameLabs sehr zeitnah aufgefallen zu sein, auch hier kenne ich andere Beispiele wo solche Sachen erst monatelang das Gleichgewicht im Spiel zum Wanken gebracht haben, bevor sie dann gefixt wurden.

    also, Hinweise wie sich das auf die vorhandenen Schiffe und Ressourcen der Spieler und deren Zufriedenheit damit, auswirkt, wenn man einfach mal so die Holzarten in ihren Haupteigenschaften tauscht, gabs im Vorfeld schon genug. ... wenn man da nicht schon von selber drauf kommt.
    Das OP Locust war ja nichtmal das Hauptproblem, sondern daß es Live Oak abgelöst hat, in genau der Eigenschaft wofür die Spieler vorher Live Oak ausgewählt hatten und dafür sogar nen riesigen Speedmalus für in Kauf genommen hatten, weil sie ihnen eben so wichtig war.

    naja, is ja nu "gegessen" und wenigtens haben sie reagiert
     

    1 hour ago, Makrian said:

    hier vielleicht als Ergänzung:
    bei "Game tools" ---> "Modules", falls es nich so einfach zu finden ist.
    die Seite am besten gleich mit nem Lesezeichen versehen, man findet dort so ziemlich alles an Informationen zum Spiel und sie ist auch immer aktuell

  18. 1 hour ago, The Lion from the North said:

    Ja gut vieles in S zu bauen ist jetzt nicht schlimm.
    Aber die neuen Hölzer machen wenig Sinn im Spiel, zumal die Balance wirklich nicht gut ist.

    soll wohl so ne Art Endgamecontent sein, der auch gleichzeitig bissel Geld abschöpft von den sich anhäufenden Vermögen
    naja, ich find selber die beiden Teaks (Malabar und African) eigentlich ganz gut gebalanced. sind sie zu stark (wie sie vorher waren), wär es unfair.
    Was die anderen Hölzer für ne Rolle spielen sollen, ausser Rangoon Teak vllt, weiß ich auch nich. sicher wird aber da noch was gedreht. Diejenigen welche für Live Oak in Frage kommen, waren wohl erstmal wichtiger

    aber nötig war die ganze Aktion sicher nich unbedingt :)

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