Jump to content
Game-Labs Forum

Gabooty

Ensign
  • Posts

    2
  • Joined

  • Last visited

Everything posted by Gabooty

  1. I understand the point that you make. Personally I have been in the first situation you described. And I hope you understand the point about risk/reward that i tried to make before. The reason i think this needs to be brought up again is that I heard some rumours about Including invisibility again with the ability too sign out in the battlescreen (wich can be needed sometimes) combined with invisibility would tip the scales too much to the attackers favour. in that case you can send out an invisible scout that can get away. I think the result would be that PVP would be reduced to attacking and defence would be totaly out of the picture. Personaly i think this would totaly ruin the game in many aspects. A thought struck me while i was writing this by the way, and a reply would be much appriciated. If you add x-y minutes of invisibility and remove the ability to stay in battlescreen forever, the ability to camp a battleground would be replaced with a intercepting defensive fleet.
  2. I totalt understand the need for a break after a long battle. The problem with this mechanic is that people can Gank (i have no issue with a decently fair fight, however when its 10 on 2 or numbers like that thats just annoying, since it takes a while to get sunk in this game) without any risk. If there is a counterfleet they will just sign out in the battlescreen with all the stuff they have potentionally taken. That gives almost no risk and still all the reward and its really annoying me and my clanmates that iv been talking too about it. Maby a function that you can stay in the battlescreen a percentage of the time the battle itself took would work. Then people would be able to take a bathroombreak, a smoke or whatever.
×
×
  • Create New...