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Isaac J Smith

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Posts posted by Isaac J Smith

  1. It's always been the case (even with the old hostility missions) that if the battle were in deepwater that deepwater ships could engage shallow ports. This allowed for easy inst-flips on shallows if you could get it in the deep (under the old system). I personally believe that missions against shallow ports should be locked to deepwater ships just like Port Battles are, but it has always been working this way.

  2. 55 minutes ago, Lt Sekiro said:

    Maybe another option.

    Take a mission " sank HDF ship" where you need sank "X" hdf fleet ( 10 for example). Mission can be reward only on the port you take the mission.

    + You need  sank HDF of the nation the closest to you port. If you are  are in aves , the mission need to sank HDF fleet from sweds, in la tortue , Pirate , ect ect

    No. It's frustrating enough as it is to do HDFs to have a chance of getting a flag. Forcing you to do HDFs with certain nations through a mission just adds more complication and takes up a mission slot. Lets keep it simple.

    • Like 3
  3. 6 hours ago, Atreides said:

    Pretty sure it is just an overlooked bug, I'm confidant they will fix it.  I bought the game in Aug 2015 and I also don't have it unlocked.

    /edit  Just checked on my alt account, which was bought June 2016, he has the Trinc DLC.

    Probably different item codes in steam's DB between the old version and the current version. They gave trico item code to every player with item code x, but GL forgot item code Y existed so it never got added to those.

  4. On 6/25/2020 at 5:22 PM, Stilgar said:

    I am all for more accessible woods, but your proposal will beat the purpose of these woods to be rare and would favor (larger) clans leaving casual/sole player or small groups in the dust.

    Casual solo player discovers Malabar Forest. Sells information to a clan for a reward.

    I know for some of these woods you might see clans offer bounty rewards (rare ships, upgrades, reals/doubloons etc.) to people who report a location of a forest to them.

    Casual/solo player would have just as much opportunity to sail around ports and find these, and if they get in first could easily get them themselves. There are a lot of ports out there after all...

    This would beat the "rarity" a little bit, but you could always tweak the numbers to make them rare. What it does do is create more things for people to do than just Combat or Trading, by creating a 3rd "exploration" type role. It also presents a bit more fairness to the map, rather than locking things like the fastest woods behind having alts in every nation.

    • Like 2
  5. I have NEVER met anyone building WO/WO for the thickness (Always for the HP/Repairs). I'm sorry, but completely changing the entirety of the woods purpose on a whim is complete BS. Reducing some of the values, fine, but completely removing the reason people built certain ships already is NOT something a release product should be doing.

    • Like 8
    • Thanks 1
  6. Reverting to the old mechanic of "If you're not there in 2 minutes, too bad" would fix a lot of the problems.... Just saying.

    Keep the current rules as the PZ rules, and the rest of the OW with this 2 minute timer. There is too much abuse with the current rules in OW everywhere.

    • Like 1
  7. I believe the reason they don't drop wood chests yet is because they need to "run away" from bigger ships. As they have boosted speed, you would need some very fast wind boosted frigates to catch them. At least that's how I understood the patch notes when they were added:

    Quote

    They do not drop wood chests yet (until we teach them to run away). Only home defense fleets with skull symbol drop wood chests.

     

    • Like 2
  8. It's almost as if the "Keep in battle" mechanic was changed in the last patch...

    Quote
    • Exit timers: Important!
      • 1 hit timer had to go. It created 1 hour chases wasting player’s time. It also allowed holding players in battles forever. This generated lots of hate, confusion and time wasting, including neverending griefing tribunals.
      • Player now has to deliver % damage to a player to stop escaping.
      • Battle timer increased to 5 mins (but can be increased further during experimentation phrase)
      • Exit timer is up to 3 mins (from 2 mins)

    Probably you just didn't do enough % damage, as L'Ocean has a decent amount of HP

     

    https://forum.game-labs.net/topic/36104-patch-welcome-to-the-caribbean-part-3-improved-rvr-roe-and-new-player-mission/

  9. Port Management: Add additional investment rights option for "Clan officers." This would behave similar to a clan warehouse, where only the officers of the clan can invest into it. I have made this a separate post to conform with the rules, but should be done at the same time as the splitting of investment rights suggestion (So they can set the right to invest to officers only to control investments and prevent accidents, while at the same time opening up access to everyone).

    image.png.f1d65b446ae0665f8780e0b64d00d566.png

    • Like 1
  10. Port Management: Split Investment Rights and Investment Access into 2 options.

    Reason: Currently if you have a port you are investing in as a clan, to prevent anyone investing into the wrong thing (and leaving you with an expensive bill to remove the investment) you have to lock off access to clan only to prevent incorrect investment.

    Solution: Investment rights = ability to invest, new option Investment Access = ability to use investments.

    image.thumb.png.c554b09b2b5821ffc9d1bbbda35f94c2.png

  11. The kill never showed in Combat News. I wonder if there is an issue where sinking a player ship after capturing is no longer counting as a player kill, and is therefore not counting towards missions? Maybe that was the fix they did to stop the doubloon farming (we noticed when losing a vic to privateer fleet when we sank the ship, there was no reward).

  12. The only thing I can think of is perhaps he was a low enough rank to be under-crewed in the Rattv to where the BR is below 100. Dunno if that is possible, but being under-crewed does change BR.

     

    But then you got into battle and he had 510. That really is weird. Where can I get a Rattvisan like this?

  13. Here's a solution to kill 2 birds with 1 stone. The reality - it will never happen.

    Remove doubloons from crafting, require doubloons to redeem a DLC ship. Now doubloons still have a value for DLC spamming. DLC ships getting S woods now have a cost associated. And crafting of ships/selling ships (of all rates) becomes viable again.


    EDIT: In case it wasn't clear enough, I'm not being serious here.

    • Like 1
  14. 18 minutes ago, Lt Sekiro said:

    Doubs should be stay in crafting.

    Lot of pvp player buy ship in doubs , cause player accepte doubs for crafting other ship.

    If doubs stay only for the creation of permanente building ( you craft 1 time and thats over), price will raise down , pvp will paye you back less ( doubs is the best for make money)

    No. Now all the instant action PVP players feel what it is like to be a crafter and have all the DLC ships come ruin your business.

  15. People use low level alts in basic cutters to move stuff. If you're an enemy player, expect to be attacked. This is the PvP server after all.

     

    Can't believe how little damage you've taken in 13 minutes though :P

    • Like 2
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