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Landomatic

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Posts posted by Landomatic

  1. 1 minute ago, King of Crowns said:

    it promotes killing enemy ships.............. which I thought was a large part of what the game was supposed to be about........ if ganking is such a feared thing in naval action then please just make it so a battle cannot  be pulled unless the BR is totally equal. that way no one can every say they got ganked. and people can only go into fights that they desire.

    people can then just sail around while watching Netflix or youtube without ever being killed. if your worried about the newbs being killed them put them back in the rookie zones.

    LOL, "Netflix & Sail?"

  2. 4 minutes ago, Jon Snow lets go said:

    Because PvP marks promote ganking new players which is cancer for the game.

     

    I want more gold, more XP and more combat marks from PvP so that I dont feel I waste my time while I could unlock some slots and get some money from PVE missions.

    New players could, I don't know, maybe join a clan, play with friends, speak up on nation or even global chat. 

     

    Or, you could even add level difference restrictions. But this community would just all make alts of low level to protect their trade runs.

    • Like 1
  3. 2 minutes ago, Grundgemunkey said:

    no i dont want a bias towards any group because i dont think there should be ,,, as i said i have no one particular bias .. i like PVP,PVE and RVR depending on time available and mood im in

    you like pvp ..its you proposing a bias towards your gaming preference ... to the extent that if  those that like to hunt and pvp dont get special rewards you will uninstall ...

    the game should give all players whatever their game play style the opportunity to reach the same level of achievement ,,, saying pve players can just grind money and buy from pvp players isnt good enough

    The value of marks shouldn't denote a bias towards gameplay, just availability.  People represent their own bias towards gameplay and like to assign value to whatever their contribution to their community is.  If an item is harder to get it should be worth more.

  4. I don't know why this is hard to grasp.  In most avenues of gaming, much less real life, things harder to obtain either based on scarcity, rarity, or challenge are worth more than those things that are not.  Server pops are low and a much needed server merge that needed to happen, hasn't.  PVP marks are much much harder to come by now for myriad reasons.  This should make them more valuable.  Not because one type of player or game play style is better or more or less favourable than another.

     

    I'm not sure why or how this doesn't make sense from simple supply and demand, risk vs. reward 'logic.'

    • Like 2
  5. 2 minutes ago, JJWolf said:

    This reads near identical to the OP and I see a major flaw in this logic.

    This attitude of "PvP must be special" is a bunch of male cow manure. If one is only intent on combat then Legends sounds like the game. The current setup allows PvP players and to a lesser extent PvE to earn rewards through respective ways of playing. Without the PvE players on the PvP servers (i.e: Traders, Crafters, and Shipwrights) your entire server economy will collapse. Instead of a free market, the mid/late game will become exclusively for clan play only and discourage new combat orientated players from getting beyond their starting cutter. As it stands it's already in trouble.

    In actual fact, I despise the current restriction of needing 'Conquest/Combat Marks' for BPs, Permits, and Books (crafters/shipwright items). It should be purchasable with gold. Why? Because the player-base who is most likely to craft the majority of the upgrades and ships are the same players who prefer to spend the endless hours it takes for large scale trading and crafting, not PvPing. Forcing those players out to PvPing or mission grinding is the same as forcing all PvPers from promoting each rank until they have made the X number of millions of gold in profit from trade runs and crafted Y number of ships as a prerequisite.

    Flaw in logic eh?

    PVP isn't 'special,' it's just a different aspect to the game.  PVP in this game, like some others, is usually about a risk vs. reward calculation.  PVE and trade generally yields far less risk and as such has very definitive, safe and calculable rewards.  Most arguably, the rewards for those PVE elements to the game are about how much time you put in, not usually about the risk those endeavors pose.

    No one said that PVE players (i.e: Traders, Crafters, and Shipwrights) on pvp servers aren't valuable.  Your demonstrable undercurrent that PVP players need PVE players is also represented by the inverse.  PVP players are for more likely to lose vessels and use consumables at a much higher rate than your average PVE player.  So, what happens to these economies when PVP players leave and aren't satisfied with the value of PVP?  Simple, they play other PVP games. Meanwhile in this game that would cause the supply (of ships, consumables, marks, etc,) to completely overtake demand which ALSO crashes entire server economies.  Thusly, having a similar result,  Or, it would require PVP players to engage in those PVE tasks at an increased rate as well. Which ALSO removes more PVP players from engagement opportunities.  Which also causes a similar effect on economies and populations.

     

    Keep the rewards different based on the availability of their appropriate supply of risk and engagement potential/opportunities; not gold.  Gold, is very very very easy to come by; despite our beloved developers creations of money sinks.

     

    PS:  How many times can I use the word ALSO?

  6. 1 hour ago, codyproxy said:

    Frankly i don't think that you want to restrict items to only PVP-ers. Everything should be archievable (at least in terms of costs) by doing PVE/Missions/Trading.

    I don't have a problem with getting more for PVP (in terms of exchange), as long as people who aren't PVP-ing every night can also get all stuff in the game.

    Please don't digest this comment as being a troll as it's not my intention to suggest people leave their friends and clanmates, but,If you want to PVE Mission & trade you could just play on the PVE server.  You need to incent people to have open world engagements.  If you're a PVEer on a PVP server and support PVPers in your clan, have them provide PVP acquired resources to the PVEers that support them.  Given the low server pop, ridiculous amount of alts in the game, and time it takes to deploy forces to PVP you should absolutely make PVP marks more valuable as they're tremendously more challenging to come by.  Additionally, rewards for those 2 aspects for the game should be kept separate.  If you're not a PVP player, or can't PVP every night, you can also trade for PVP marks from people who do have time, or are more acclimated to those types of engagements.  Everything seems tradable.

    Before it gets to that point, I don't believe anyone is saying one aspect of the game is better than the other.  Just one seems more scarce and requires greater effort to come by.

    • Like 2
  7. Greetings skippers!  

    Are you new to the game?  Maybe, you're a returning vet and can't find your former ship mates? Found your current nation or clan stale or cliquey? Maybe you long for something different but can't quite put your finger on it.  If any of these slightly describe you, then I have excellent news for you!

    The reimagined Danish Cut Throat Syndicate has re-established herself as a force in Denmark-Norway (Danmark-Norge) on the Global PVP server and is looking for able-bodied Captains of all ranks and nations!  If you enjoy challenging gameplay, PVP, and sailing with some of the finest and most helpful sailors in the Caribbean, then DICS is likely the home you've always been longing for.

    • Who we are: Started as a group of friends we're a small, multi-national, and friendly gaming clan whom have a passion for Naval Action and having fun
    • What we do: We enjoy the very best of Naval Action and as such engage in Open World PVP, RvR, open world commerce, shipwrighting, and nation building
    • What we expect: In order to help Denmark/Norway thrive, we actively help our sailors acquire ships, wealth, experience, and knowledge.  As a clan that pools resources for the betterment of its sum, we humbly ask our members to actively participate in most every aspect of Naval Action clan life.  This may include commerce raiding, collecting resources, making war, crafting ships and parts, escorting traders, etc., 
    • Who we're looking for: All ranks, nationalities, and levels of active Captains are welcome!  We're no stranger to helping Captains gain: levels, renown, wealth, ships, more advanced sailing techniques that experienced skippers live and sink others by

    If this sounds like something you may be interested in, please contact the members listed below in-game, via these forums, or private message at your convenience.

    Yoda bo

    Landomatic

    GJtwiss78

    Jean LaKron Barbosa

     

     

     

     

     

     

    • Like 7
  8. 22 minutes ago, DekomoriDesu said:

    if we dont do any PB, why do we play PVP server? and your clan members were attacking our trader first, and we do nothing just waiting you continue robbing our traders? 

    you guys like OW pvp and non-ally policy, but why anyone have to following your rule? 

    that is your way to playing this game, and we do have ours. 

    when you guys decided to gank our trader, you have to predict the consequence you would face to. 

    We've already established you sank traders captained by GJTwiss78, David Defocher, & YodaBo in Swedish waters the 2nd day after the patch.  We then used escorts to try and continue trade operations in Swedish waters, which you also sank. Then you sailed your traders to our capital and expected you could just sit in FR after opening hostilities; and clearing out the ports completely.  I'm all for PVP, I'm not for you sitting back and claiming you're victims, when you have been the aggressors with a smaller nation since first contact a year ago for no reason, and since patch 10.0.  Moreover, I've attempted communications with Chailang to avoid some of this and have been met with silence.

     

    Good Luck and Fair Seas

  9. 18 minutes ago, DekomoriDesu said:

    the Screen shot combat happen at 4/6/2017, you guys did the thing you have been done, keep your memory, no any excuse. 

    553ff0154a77e2aab5fea99a26886821.png

    Nothing like a little video gloat when you guys 'one-ported' France during our mass exodus from Britain looking for a new start.  Classy.  No one believes your accusation that you were randomly attacked by an unnamed French player.  I suspect your nations' goal is to just expand your holdings without going into BLACK territory; protecting your 'alliance.'  If our community thinks porting nations is good for the community and for the game then let's hear it.

    • Like 1
  10. 14 hours ago, chailang said:

    we resolved that issue?????????

    I don't think it's settled, No compensation, no apologize  .. (Oh, I forgot we were hostile 4 days ago

    France  keep on attacking our Indians what am I going to do to quell my team's anger?

    You could respond to attempts at communication.  Moreover, bringing a fleet of Indiamans to a nation's capital and destroying their trade route I believe may be considered an act of warfare of a different kind.  Also, lest you forget, while in Swedish waters, day 2 of the megapatch, CCCP sunk and looted two French Trade Brigs without provocation;with no apology or compensation.

     

    17 hours ago, Davos Seasworth said:

    No one is happy with France in the East. Last night they attempted to pester our fleet on the way to a port battle. This doesnt include the numerous accounts of them targeting our trade vessels. 

    Mind offering some detail?  I like accounts, especially war mongering false ones.  Not saying yours of course would be, but I'm morbidly curious as to why 'no one' would have much to say about our minding our own business in the far east, with the exception of Bridgetown and the unoccupied Guyana regions.  I think some CKA guys sunk some ICS assets a few nights ago.

  11. 1 hour ago, Quineloe said:

    It would whip people into not wanting to gain a tag of shame for an hour for a start.

    Because apparently losing is shameful?  I have had some tremendous battles that were tons of fun despite being losses I wasn't ashamed of.  The whole point of the tag is to help prevent 'potential' griefing, and farming.  And, generally the victors will provide you all the details in Global chat if you're looking for info on the one hour 'branding.'

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