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Posts posted by Darayavahus
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So does "Art of Ship Handling" require some randomly dropped recipe first or it just needs two items that can be merged into one somehow?
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3 hours ago, AxIslander said:
This ships can only be used a couple of hours before a Port Battle and dissapear at the end of it.
Or you can have separate "Experience like" bar/level that would be raised by hostility/pvp activity. And those points would be used to Rent / Maintain SOL (daily / hourly upkeep).
The SOL would be locked out in dock if you run out off points, and ship stats would drop gradually over time if you would stay in OW (without points).
This way you would be able to personalize it with upgrades, but use it only if you prove to be active/succesful player against enemies. Smaller SOLs would use up less points. -
Yay... GB nation on PvP EU got Hostility zerged in George Town by 20 Pirates today sailing Agamemnons+.
Tomorrow GB is gonna lose George Town and basicly will be cornered and later razed to the ground. And before i hear it's our own fault that we didnt instigate PB's... we tried, Dutch didnt gave hello kittys, Spanish & Pirates are enemies.. French & US basicly do not exist anymore.. only Danes agreed to some form of help (after receiving own grind in 3 ports).
So yeah, GG Devs, you hello kittyed up gameplay for whole GB nation with your bull crap Pension system. -
1 minute ago, TommyShelby said:
Plis, plis dont mention realism when you can't comprehend the fact that the ships on the OW travels like 75 times faster than the ships in battle.
Realistic my ass.We wan't realistic OW speed!
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5 minutes ago, Bearwall said:
First off.. There is no such thing as a "solo ganker" - that defies the definition of the word "gank". Secondly: yeah a player out hunting should be able to do so with impunity IF the pursuers aren't fast enough to catch him. I cannot count the times I've been chased by indefatigables in my renommee.. And it should not come as a surprise who wins that chase when the counter-gank fleet can't think far enough ahead to take out appropriate ships..
If it would be a solo player or group of players it does not matter. There should be no option for anyone to sail near a capital, or major city attack someone (jump into a Mission for example), kill or capture this guys ship and get out freely, either it is teleport to nearest port or boost for speed. I can understand they might have option to choose location they want to spawn in OW in some vicinity of Battles location, but cmon... immunity?
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That port has ID:1 probably in the games database?
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7 minutes ago, Sansón Carrasco said:
1) Remove captain teleport between outposts. This prevents flash mobs of players TPing their captains in from all around the map, preventing the creation of at least some revenge fleets.
I would quit instantly.... there's already enough sailing time to get anywhere in this game.
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I would propose two things:
1. People leaving battle would receive free view mode high above Battle Instance location, with original ROE tag circle marked, and they could mark at which place they would like to have his ship placed (shallows disabled). This should prevent being spawned on land and would allow some more flexibility to run off.
2. Attacking targets that would be at the back of the ship (ROE tag circle split in two 180 degree sections) would have attack timer set to 30 seconds.
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1 minute ago, Liquicity said:
You've got a 3 minutes join timer, gives anything in range, and even Ships that were in port! a chance to join the battle.
This game is supposed to be realistic?
If no friendlies were wehre the battle was, why would you expect any help?Those ships will land faaaaaaaaarrrrrrr behind, which will make them useless anyway.
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3 minutes ago, Bearwall said:
But that's the point. He would escape anyway - the 0.2 kn difference ain't going to hold up in battle as the stern chasers are far more accurate and means he can shoot chains for longer distances than and when it comes to balls he will simply wait for you to make a mistake and then jump. The players outside of battle is basically camping and shouldn't be taken into account.
So you are saying a solo Ganker can roam freely and risk nothing (if he is fast enough)?
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Ok... so i'm sailing 14,2 knts with few slower friends... he is 14,0... he is slower.. gets a defensive tag on me on max range, while timer runs out i get lets say 1/3 of the circles distance closer to him. Battle starts but he is still too far and has almost 100% accurate Stern Chasers while i have 80/60% accurate ones. So he gets away from battle, and my friends which were slower are waiting outside...
From what you proposed he would receive additional boost over them waiting outside. So we would never catch him. -
When we will finally receive badly needed Clan management tools? Like:
1. Clan Warehouse contents export to file (csv / xsl) saved into game folder
2. Clan Warehouse Import/Export log that saves all item/gold moves performed by officers / clan members, with a possibility to export it to file (see 1st point)- 1
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6 minutes ago, Liquicity said:
What about an invis timer of 45 sec, and an increased OW speed of 150% during the invis time? (aka 1.5 times the speed you would normally sail with)
Would basically be the suggestion where you spawn in a certain range of where the initial battle was. Gives the players a fair chance of getting away but at the same time avoids any exploits we had with 'exit to nearest port'.Real bad idea.. especially if you consider "Defensive tagging", (especially if you got ships of simmiliar speed) the one that tries to run away will pull you to battle instance very far away so he would be able to get out to OW and even have boost to run away further away from you.
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19 hours ago, admin said:
we are adding info to skill books one of next patches.
remember that those logs are sometimes are carried by npc traders - or are carried by people who buy them in bridgetown.
So we need to stay in "Enemy" area (mostly far from friendly waters) near mentioned port either with Smuggler Trader (to enter shop) or War Ship to hunt traders (where battle instances can be invaded) and count for some luck.... For me it is hello kittyed up.
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Ok what about getting some upgrades at all? I don't think any other nation than Spanish can get "Cartagen Tar" for example. The same for "Grietje van Dijk", "Crooked Cedar"...
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On 7.06.2017 at 4:59 PM, admin said:
You don't need alts now.
Current conquest marks prices are not final and we are a bit generous with them. But players building rates still have to haul and you can rob them on the way.
So i've got a question:
Why does the current system promotes Port Battle initiation (in ports owned by nation at start) using either Alt Characters or help of "Friendly" Enemy Nation in some sort of bargain: We will initiate PB at your port and you will do the same at our port. -
45 minutes ago, Horror said:
Perfect balance will of course be impossible.
Cartahena Tar being produced in only one port (that provides 75 Conquest Marks per days by the way), allowing defending fleet to have 7% hull thickness....... Overkill.
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2 hours ago, The Red Duke said:
This thread is about mechanics and not about player made diplomacy.
All diplomacy and national intrigue posts were moved.
Why the hello kitty are you moving my post that shows an exact example of current system being complete bullshit?
You wan't to know what will happen in couple of days?
1. "Big nation" on PvP EU having over 150-200 Conquest Marks per day will sail in First Rates / Aggamemnon fleets.
2. They will use those to capture important ports producing Coal for example, driving people out of game, causing frustration.
3. Left overs will test the already failed game.- 2
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From what i've just heard on GB Nation chat since yesterdays PB in Cartagena de Indias Spanish nation received 75 Conquest Marks (and they will still receive it daily). Not Mentioning Neuve-Orleans which gives the same ammount aswell.
Great Ballance devs, you just killed the PvP EU - 10 Spanish L'oceans and 10 Bellonas just arrived near Belize. And until the end of the next week GB Nation might be wiped out with current way distribution of Conquest Marks works. -
Ok, but where do we obtain the materials needed for those Refits? Do those items spawn in ports marked as "Available" in trading Tool?
And how? Because we can't put Contracts in enemy ports, as obviously might be needed for more desired items, and we can't get items if someone from "enemy" nation puts a contract. -
2 minutes ago, Wigermo said:
Defend your lord holdings from hostility fleets seems a cool way for clans to retain there conquest mark production enterprises
PvP encouraging: +1
And they will defend ONLY THAT PORT.
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50 minutes ago, Powderhorn said:
If most people don't care... why do we have 10 pages in 3 hours...? A vocal minority, perhaps?
And "Most" of them does not like Dev idea for conquest marks.
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Simple solution:
1. Leave conquest Marks in current form. But not obtainable as a drop, pension...
2. Introduce separate "Conquest Experience", earned the same way as normal experience but in limited scenarios.
3. You would earn "Conquest Experience" by:
- participating in raising hostility: small amount during PvP, even smaller amount during AI killing (as PvP / PvE Marks drop aswell)
- participating in fights durring Port Battle in certain radius arround PB instance (screening)
- participating in Port Battle instances
4. Allow certain amount of "Conquest Experience" to be converted into Conquest Marks item (which then can be traded between players).
This way everyone participating in RvR would receive conquest benefits equally to the effort/time/ship (if they used bigger ship they would gain more XP) they invested. -
Does loose upgrades found as loot like: Sights, Pumps, etc. go into "Permanent Upgrade" slots on a ship?
[modules] ShipUpgrade book modifiers [Patch 11.0]
in Guides - development forum
Posted
Damn it... Kinda hard to come by then.