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Werewolf

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Posts posted by Werewolf

  1. All was good when usa was on top. Players left us a in droves because of the arrogant attitudes and insults. When I was USA, I didn't go through a single battle without being insulted by my own team. Switched to Pirate, and have been welcomed with open arms, fellow Pirates bending over backwards to help me with mods and ships, etc. It's all about attitude. When you treat your teammates like crap, don't be surprised when they move on to greener pastures. USA is reaping what they have sown.

    • Like 4
  2. So let me get this right the OP demasted a ship.  He didn't have his boarding prep ready but I assume the other ship was something at like 50% sails as I always around there or lower when I get demasted.  In all that time while it slowly repairs you COULDN'T SHOOT IT AGAIN AND KEEP IT IN THE FIGHT?  

     

    Sounds kinda fishy or the OP just sucks.  We watch exactly for this when we take sails down and than we pound on them while he's repairing so they don't go up hardly at all.  Never seen a demasted sail go back to fully 100% either.

     

    So what exactly was OP doing from the time he popped the repair to when he escaped that is a good long timer to be doing nothing and not hitting him.   I use longs on my Surprise and can keep just about any ships sails down when the big boys are beating on the hulls.  If done right those guns can be like machine guns (shut off the other side so your not using all the crew on guns your not shooting).  

    Werwolf here.

     As far as me sucking, I have not been sunk or captured once since going Pirate, and have successfully pulled off 50+ captures now in my Surprise, including 5 connies (screenshots of every one to prove it) so I highly doubt its my skill level that is in question here. The target in question had Coward perk, so he could escape in 1 minute. That's not a lot of time to sail through chains with crew already in boarding (guns reloading slowly) and get to your target. In any case, the topic at hand is demasting, not what I was doing in the 60 seconds between blowing the mast off and the target escaping. Please keep on topic, and keep your insults to yourself because they are not appreciated, warranted, nor are they productive.

  3. In my opinion mast/sail repairs should only repair the bottom section of a mast (simulate emergency). But like admin mentioned some time ago. A big battle for a demasted ship would be boring as hell.

    This is a good point. I suppose at that point your only option is to Surrender unless you wanna sit there for god knows how long...  the rebuilding of only the lower section of the mast sounds like a pretty good compromise.

  4. It will defeat any purposes on using mediums and carronades.

     

    Game timescale and wind strength in game does not correlate with RL combats. Enough ships with rigging shot forced capable vessels to strike colours due to factors that cannot be modeled in game.

     

    We have a compromise.

     

    That's my opinion.

    Not understanding this point. Why would non repairable masts defeat the purpose of meds and carronades? If anything, their purpose is defeated now... May as well arm Longs and stay at range, because getting up close to demast with carronades is pointless when your target can just build new ones. You gotta understand us that play as pirates/privateers, we use small ships. We can't take a lot of damage... so the window is very limited for us to defeat a larger enemy (which they usually are). When you finally get them to the demasted point, you are usually also shot up decently AND have already used your sail repair. For us it is critical that our prey not be able to magically rebuild masts. It DOES also work in reverse... if those of us in the smaller ship screw up and get demasted by the big boy we were chasing, we are crap out of luck.

  5. So I'm sure I'm not the only one that has successfully demasted an opponent, only to watch them pop their sail repair and POOF magically, a new mast appears and your prize sails off into the sunset.

      As a pirate, this is very, very annoying! I have ENTIRELY demasted a Constitution in my Surprise, started prep for boarding, made my turn through chains to get to him assuming he's dead in the water..... NOPE! POOOOOF! Good thing the Bosun had some spare masts in his back pocket!!!

    OR

     You demast, your prize is dead in the water... again, approaching to board, but oh look! Magically, he escaped battle with NO MASTS! Now back to the OW, where he sails just as fast as a brand new ship. Really???


     I would propose a change to this. If you are demasted, number one, you CAN NOT LEAVE BATTLE. Number two, you CAN NOT REBUILD MASTS. Popping a sail repair at this point should only repair sails on still standing masts.


    Thoughts?

    • Like 1
  6. I can already sail from CT on to key west in an hour and a half, tops. Sounds like OP needs to try out world of warships, where you just hop on and zerg away at the enemy ships after clicking a button. Please don't ruin this game for the minority who want to have zerg combat because they only have an hour to play. If the game isn't for you, it isn't for you. This game takes time and patience, one of the VERY few out there that rewards that style of play. Attempting to coddle the quick action types will do nothing but make this world of warships 2.0

    • Like 5
  7. Werwolf here.


      Yes, this battle was a TON of fun! Maxxed out battles, 30+ people on TS at once..... what a great fight. BLACK clan put up one hell of a showing, and came ready to party. We lost this time, but I haven't had that much fun since.... well, since ever. Am I seeing that right Blackthorne? We were the only two with kills? I paid for mine with my Bellona...LOL...  and sorry to oldcrankyman for ramming the crap out of him :)

    07 BLACK clan for the great fight, 07 fellow USA PVP2 for the incredible showing. 

     

    • Like 2
  8. *sigh* Are perks really going to be about making mistakes not matter in battle?

    Honestly, I had not thought of that either, and it a completely valid point. I suppose my idea could be viewed as a get out of jail free card for that particular screwup. I am a stickler for realism,  and I appreciate your input because it is a valid point.

    • Like 3
  9. +1 i screw up ammo type all the time lol. This would be interesting for situations like when you hear a boarding prep whistle blow from a nearby ship and you have ball loaded and want to switch to grape to crew stomp the would be boarder. It would give captains more options in critical moments of battles where time is often the enemy of fleeting decisive opportunities.

    Great point, Potemkin! I've been there, done that... LOL

  10. Howdy all,

     So how many times have you been in battle, got into your chosen position in respect to the wind, started turning to broadside... and then realized that you loaded/are currently loading the wrong ammo type? Damn scurvy bilgerat guncrews! Fortunately, your officer is a Cannoneer(many other functions)!


    This man has spent a long time around naval artillery , and has become adept at changing cannon ammo without ruining the powder/packing. At least, not too badly...


    -Removes/reduces the reload time penalty when switching ammo types in mid reload/after fully loading.


     A very simple perk, but an effective one for dummies like me :)   

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